Aresena, the Arcfire Templar
Aresena is a melee, hybrid, tank champion who wishes to avenge and restore her homeland/kingdom. She wields an enchanted snake sword which can extend to pierce her foes from a distance. She also is blessed with fire magic, which she uses to enhance her weapon and to scorch foes when she is detached from her weapon. She wears full metal armor that is red tinted, with a steel mask, similar in color, that shows a small portion of her face and lets her blonde hair hair freely. (I can't draw so forgive me)
Lore; **Very brief but long ago around the time of the Three Sisters and the Watchers, there thrived a kingdom beneath the Conquerors Sea. It was a very large, flourishing, and magical monarchy-like kingdom with castles and towers, etc. The Royal line consisted of the King, Queen, and their three children; Aresena, Daleon, and Eaona. Those of royal blood also wielded powerful magic which long ago was used to create a temporal bubble around the kingdom which shields the kingdom from the waters, but also from the eyes of outsiders. They also created artificial an sky, moon, and sun. **
** Now, the King and Queen wielded a wide variety of magicks but their children only received a portion of magic from their parents, so they were only akin to a certain type of magic. Aresena showed her skill for fire magic at a very young age, Eaona's potential for Lightning magic was evident, and Daleon never really showed any any signs of magical abilities, however he was extremely skilled in the art of swordship so it was assumed combat magic was his gift. **
** As time went and everyone aged a bit Eaona, who had an obsessive thirst knowledge, left for an expedition to the surface and never returned. When the King and Queen's immortality magic began to wane troubles stirred between Daleon and Aresena because Eaona was the eldest and she was next in line for the throne, whilst Daleon and Aresena were the same age. Life went on until a strange emissary from an unknown land appeared to deter the King and Queen's death. In truth the emissary was an emissary from the void, but while keeping his identity and motives veiled he promised to help Daleon become king. Daleon knew that the people would never want him as king because he didn't posses actual magic, while Aresena did. The emissary promised to give Daleon what he always wanted, magic. **
** So on so forth the emissary tricked Daleon into allowing him into a sacred vault which housed powerful relics. Things happened the emissary stole an orb which powered the temporal bubble, Aresena got pissed off, the emissary used the orb to turn her to stone, he also used the orb to give Daleon the magic he wanted, void magicks. The temporal bubble slowly started to break and the water started to flood the kingdom. The emissary offered Daleon a choice, come with him and serve the void. Live, or stay and die. Daleon agreed, emissary opened a portal to the void and him, Daleon, and the orb went through. **
** And now after many many years the kingdom was just some random underground ruins. Fizz and Nami were exploring the ocean one day and they came upon them. They activated something and a huge tremor went off and Aresena broke out of her stone prison. Aresena is pissed off and she blames solely Daleon for the kingdom's downfall. Years being trapped in stone made her a bit mad but also powerful (similar to Renekton's old lore with being trapped). She now swears to killing Daleon and to restoring her home to it's former glory (somehow).**
Abilities:
Relic Snake Sword; Passive- Every fourth attack Aresena’s snake sword, unwinds, causing a single auto attack to extend her sword in a thin cone dealing 120/140/160% of Aresena’s attack damage as physical damage.
Q; Piercing Strike (11/9.5/8/6.5/5 CD)- Aresena performs a short range jab that deals 75/105/135/165/195 physical damage. If the strike pieces an enemy champion it latches them to Aresena rendering them unable to move or use blinks or dashes for .75/1/1.25/1.5/1.75 second(s). May be used during Hand of Revenge.
W; Hand of Vengeance (18/17/16/12/10 CD)- First active: Aresena hurls her sword forward dealing 85/130/175/220/265 magic damage, and leaving her sword at target location for 10 seconds. Additionally all enemies in impact radius receive a 10/15/20/25/30% slow which diminishes over 2 seconds . While the sword is in place Aresena’s normal auto attacks become ranged dealing 40/45/50/55/60% of her attack damage. While not in her hands Aresena’s sword still obeys her commands, mimicing her auto attacks, dealing her attack damage as magic damage at Aresena’s normal melee range, but only to enemies within the swords radius. Aresena’s ranged auto attacks cannot trigger her passive, but her swords melee attacks will trigger at three attacks instead of four.
Second active: Aresena calls her blade back to her. If Aresena calls her blade back while Piercing Strike has pinned an enemy champion, she instead teleports to her blade, picking it up and appearing on the far side of the pinned champion. When Aresena teleports she removes the pierce and applies a 30/35/40/45/50% slow for 2 seconds. She also reduces their armor by 10/15/20/25/30% for 2 seconds.
E; Oppression (40/36/32/28/24 CD)- Each spell or auto attack used against Aresena infuriates her granting her a stack of Hatred. At 15 stacks Aresena is able to unleash a small fiery shock blast knocking her enemies away from her, while also slowing (99% slow) and silencing for .45 seconds. Minion attacks will stack hatred.
R; Undying Rememberance (165/145/125 CD)- Aresena draws the pure power of hatred and fire, granting her 20/30/40% reduced damage from magic, physical, and true damage for 8/10/12 seconds, while also making her passive proc from every other auto attack during the duration. If Aresena dies whilst during her ultimate she will take 3.5 seconds after her death to draw the power from the attacks she endured and then explode, dealing 100/125/150% of the damage she had taken during her ultimate + 15% of her max health as magic damage in a large circle around her body. Aresena can also activate her ultimate early, sacrificing herself to activate the explosion and reduce the normal 3.5 seconds it would take to prepare down to 2.5. If Aresena does not die during her ultimate the cooldown is halved.
or a burnin Medusa from Dota 2