champion concept, Helix

AlmightyLegendz·8/4/2016, 8:46:28 AM·1 votes·808 views

Simple 1 o clock thoughts helix is a ranged support who specializes in helping teams through sustained times

passive: Help and Hex Helix's autos travel in a straight line, and can pierce through targets. Helix can auto attack allied champions to give them a small boost in att speed, movement speed, while boosting their health regeneration for 10 seconds. Shooting allies costs mana. Helix can only shoot an ally once every 15 seconds, but can shoot a boosted ally multiple times. If an auto boosted champion is shot multiple times, they will only get a small attack speed bonus.If an auto - boosted ally autos a champion, they get marked with hex. Helix can auto hexed champions to lower their movement speed, attack speed, and give them g reviews wounds. While in a brush, Helix's auto range massively increases, but autos in a brush will root helix until the auto connects, or misses. These autos are skillshots, and cost mana to use.

Q: Health donors this ability has 2 parts. When cast, Helix throws down a circle of impurities that slows and damages enemy champions. After 1 enemy champion leaves this circle, the impurities then explode 2 seconds later, dealing mass aoe damage. The 2nd activation throws down another circle of purities. These purities heal and speed up allies. The healing scales with the damage dealt by the impurities, and heals by up to 2 times the damage dealt with the 1st cast of impurities. After an ally leaves the circle, the purities explode 2 seconds later, healing a mass amount. Champions damaged by impurities cannot cross areas filled with purities for a short time.

w- To Safety! this ability has 2 casts. The 1st cast throws a lasso to an ally, and as long as the ally is clicking onto the lasso, they cannot move or auto. The second cast can be thrown at a wall. If this grappler hooks onto the wall successfully, the 2 will fly to the wall after a 1 second delay. Champions affected by " to safety!" Are invulnerable during this time. However, if the 1st lasso fails to connect and hits an enemy, Helix is massively slowed. If the 2nd grappler hits an enemy, BOTH helix and the lasso ed are massively slowed.

e-spirits with me when activated, Helix and nearby allies are surrounded by spirits called by helix. These spirits can intercept skillshots, but will die when hit. Allies can kill these spirits to regain health, while getting a massive movement speed buff for a short time. If there are still some spirits left after 10 seconds, the spirits will return to the afterlife, causing a small radius of fear around each individual spirit not killed.

r:transfer the pain Helix calls upon the gods, and sacrifices a chunk of his health to turn the tides. All damage helix takes during this channel are doubled. While channeling, damage that allies take will be reduced by 25% around where helix is channeling. Helix channels for 3-6 seconds. After 3 seconds, Helix can stop channeling. If helix completes his channel, enemies who have damaged allied champions take 25% of the damage they dealt onto allied champions impacted by Helix's channel onto themselves. Helix is immensely slowed after the channel. The damage that enemies take after Helix's channel is instaneous, while slowing them immensly, equil to the slow helix recieves.

So that's it. Broken,or useless? Straight up a weird kit? Comment it, constructive criticism is appreciated :D

10 Comments

Pimpslapper8/4/2016, 1:40:13 PM1 votes

His passive probably wouldn't work as it is now, due to the fact that they cost mana to use while in a brush (that, and from what I get from this kit is that he is some sort of person that handles pathogens & medicines, like a plague doctor. Yes, I know what some of you are thinking. Singed 's skin Black Scourge). I like that his regular autos are essentially skillshots (like twitch's autos in his ultimate), but I think a problem would arise when auto attacking an ally (they could walk out of the way without realising it). I laughed so hard when you put "Helix can only shoot an ally once every 15 seconds, but can shoot a boosted ally multiple times", because y'know, boosters. But seriously now, keeping to the theme I think you're going for, I think this would be a better fit for his passive (I will include references to functions other champions use - functions and not the effects, mind):

Passive - Help and Hex Help: Helix can target an allied champion (similarly to how Zilean grants exp to allies, without the channel) to give them a small boost in attack speed by (5/10/15% at levels 1/11/16) and flat movement speed by (10/20/30 at levels 1/11/16) for 6 seconds. Additionally, this heals them equal to (25/50/75 at levels 1/11/16) + (10% AP). Attacks and abilities from the buffed ally that harm enemies apply a stack of Hex. This effect costs 40 mana and goes on a (20/15/10 at levels 1/11/16) second cooldown after use.

Hex: Helix's auto attacks damage units the projectile passes through for 40% of his base AD as magic damage over 2 seconds. Helix's auto attacks apply a stack of Hex to the main target. When an enemy has 5 stacks of Hex, they are slowed by (40/50/60% at levels 1/11/16) and have reduced damage output by (10/15/20% at levels 1/11/16) that decays over 5 seconds. After the debuff wears off, they cannot have stacks of Hex applied to them for 6 seconds.

Notes: Hex's part which reduces their damage output also decays, meaning it isn't too powerful. I split the passive into 2 definitive parts, which hopefully reflect the intended play style. I removed the auto attack skillshots idea, as if you were to build attack damage or on-hit damage items, he would basically become a bit on the broken side as you would deal all that damage to pretty much anything. That, and having an auto attack as a skillshot is a bit unreliable to have. Making his auto attacks deal magic damage to only the ones it passes through _based on his BASE AD _ fits in with (what I believe to be) the theme of the champion - a doctor who deals in medicines and pathogens. It's like his auto attacks leave a plague on those it passes through. I believe I've kept this moderately balanced so far.

Q - Passive: This ability stores vials periodically, up to a maximum of 2 (like Vi 's E - Excessive force)

Active: Throws a vial containing pathogens that shatters when it lands. This is an AoE ability with a small-medium size radius (slightly smaller than/equal in size to Chogath 's Q, Rupture). Enemies who walk through the area take damage over time as magic damage and gain Plagued while in the AoE and up to 2 seconds after leaving. Hitting a Plagued target will cause this ability to deal lots of damage.

Notes: I found this ability would be impractical if it was "I need to use this offensively before I can use it to save/buff this person". That, and if the champion left the zone for it to explode, who's in the explosion radius? The name of the ability didn't seem to fit in too much with it either. I reworked it into what I think would work above. As for a name, I wasn't about to sink as low as "Vile Vials" or something pun-ishing like that (oh dear, kill me already).

W - To... Safety? Before I even attempt to think of something to go here... lasso? "Tie me up real good baby" and it would literally be the weirdest doctor taking MissFortune 's sweet ass out of a fight, and "I've pulled" INSERT LENNY FACE HERE. Although the idea of this couple getting out in a pinch together (or possibly even engaging) simply doesn't fit in with the kit. Unless this champ has some sort of fetish for tying up people. whistles Moving on swiftly... Actually, now that I think about it... Helix > Double Helix > Deoxy- ribon -ucleic Acid. He could get away with 2 ribbons.

W - Ribonucleic Binding Helix produces a super-enlarged gene and plays hook line and sinker with enemies Just kidding, that steals Nautilus's spotlight.

E - Spirits... < As in he is a drunk, right? Seriously now, I've got to say that yes the world setting has magic, spirits and all sorts of other things like this, but I can't see this champion as the sort to call upon spirits, when he's got potions. I can imagine he used to be/is buddies with Singed.

R - Pain Transfer Helix calls upon the gods... wait. Is he a priest/doctor that dabbles with pathogens? I think I already said this, but the theme is quite unclear. This ability will pretty much kill Helix if he hasn't built full tank. Not even kidding. Double damage? Ouch. Plus, its a channel ability with an AoE aura similar to Janna but it lasts longer and hurts Helix a ton.

I see that he is meant to be a support champion that operates defensively with enough offence that he is meaningful in a teamfight and useful in the laning phase. I haven't bothered to rework his other abilities as of yet because I have no clue what this champion's theme is and trying to find an ability that makes sense with this guy is just... a nightmare. His Q and Passive were simple enough to swap up: I could keep the Q's idea that he is throwing down an AoE zone that hurts/heals, but as I explained before I took out the healing aspect because its so overloaded anyway and would be hard to use for its defensive part (heals and speed buff). His passive was "SPEND MANA EVERYWHERE" or "OOPS I ROOTED MYSELF AND WASTED MANA IN A BUSH FOR NOTHING" but had some good things going for it (speed buffs, attack speed buffs and healing). To be honest though, now that I think about it, the Help part could well be put into his W or E instead, though it has found a good spot in his passive.

I hope that you take this into account when further brainstorming your idea. I'd also like to see a response from you with regards to who this champion is, and what he is meant to do.

(As in, I hope you respond so that I don't think I've wasted 2 hours)