champion concept, Helix
Simple 1 o clock thoughts helix is a ranged support who specializes in helping teams through sustained times
passive: Help and Hex Helix's autos travel in a straight line, and can pierce through targets. Helix can auto attack allied champions to give them a small boost in att speed, movement speed, while boosting their health regeneration for 10 seconds. Shooting allies costs mana. Helix can only shoot an ally once every 15 seconds, but can shoot a boosted ally multiple times. If an auto boosted champion is shot multiple times, they will only get a small attack speed bonus.If an auto - boosted ally autos a champion, they get marked with hex. Helix can auto hexed champions to lower their movement speed, attack speed, and give them g reviews wounds. While in a brush, Helix's auto range massively increases, but autos in a brush will root helix until the auto connects, or misses. These autos are skillshots, and cost mana to use.
Q: Health donors this ability has 2 parts. When cast, Helix throws down a circle of impurities that slows and damages enemy champions. After 1 enemy champion leaves this circle, the impurities then explode 2 seconds later, dealing mass aoe damage. The 2nd activation throws down another circle of purities. These purities heal and speed up allies. The healing scales with the damage dealt by the impurities, and heals by up to 2 times the damage dealt with the 1st cast of impurities. After an ally leaves the circle, the purities explode 2 seconds later, healing a mass amount. Champions damaged by impurities cannot cross areas filled with purities for a short time.
w- To Safety! this ability has 2 casts. The 1st cast throws a lasso to an ally, and as long as the ally is clicking onto the lasso, they cannot move or auto. The second cast can be thrown at a wall. If this grappler hooks onto the wall successfully, the 2 will fly to the wall after a 1 second delay. Champions affected by " to safety!" Are invulnerable during this time. However, if the 1st lasso fails to connect and hits an enemy, Helix is massively slowed. If the 2nd grappler hits an enemy, BOTH helix and the lasso ed are massively slowed.
e-spirits with me when activated, Helix and nearby allies are surrounded by spirits called by helix. These spirits can intercept skillshots, but will die when hit. Allies can kill these spirits to regain health, while getting a massive movement speed buff for a short time. If there are still some spirits left after 10 seconds, the spirits will return to the afterlife, causing a small radius of fear around each individual spirit not killed.
r:transfer the pain Helix calls upon the gods, and sacrifices a chunk of his health to turn the tides. All damage helix takes during this channel are doubled. While channeling, damage that allies take will be reduced by 25% around where helix is channeling. Helix channels for 3-6 seconds. After 3 seconds, Helix can stop channeling. If helix completes his channel, enemies who have damaged allied champions take 25% of the damage they dealt onto allied champions impacted by Helix's channel onto themselves. Helix is immensely slowed after the channel. The damage that enemies take after Helix's channel is instaneous, while slowing them immensly, equil to the slow helix recieves.
So that's it. Broken,or useless? Straight up a weird kit? Comment it, constructive criticism is appreciated :D
's skin Black Scourge). I like that his regular autos are essentially skillshots (like twitch's autos in his ultimate), but I think a problem would arise when auto attacking an ally (they could walk out of the way without realising it). I laughed so hard when you put "Helix can only shoot an ally once every 15 seconds, but can shoot a boosted ally multiple times", because y'know, boosters. But seriously now, keeping to the theme I think you're going for, I think this would be a better fit for his passive (I will include references to functions other champions use - functions and not the effects, mind):
grants exp to allies, without the channel) to give them a small boost in attack speed by (5/10/15% at levels 1/11/16) and flat movement speed by (10/20/30 at levels 1/11/16) for 6 seconds. Additionally, this heals them equal to (25/50/75 at levels 1/11/16) + (10% AP). Attacks and abilities from the buffed ally that harm enemies apply a stack of Hex. This effect costs 40 mana and goes on a (20/15/10 at levels 1/11/16) second cooldown after use.
's E - Excessive force)
's Q, Rupture). Enemies who walk through the area take damage over time as magic damage and gain Plagued while in the AoE and up to 2 seconds after leaving. Hitting a Plagued target will cause this ability to deal lots of damage.
's sweet ass out of a fight, and "I've pulled" INSERT LENNY FACE HERE. Although the idea of this couple getting out in a pinch together (or possibly even engaging) simply doesn't fit in with the kit. Unless this champ has some sort of fetish for tying up people. whistles
Moving on swiftly...
Actually, now that I think about it... Helix > Double Helix > Deoxy- ribon -ucleic Acid. He could get away with 2 ribbons.
's spotlight.
but it lasts longer and hurts Helix a ton.