In that case, my prediction was waaay off x).
Thanks for elaborating btw, it really does sound like a unique champion at this point. Trying to think of a theme that makes a tomb raider heal could be a little tricky mind, though stuff like magic barriers would work (warding evil spirits as he delves into crypts) e.g. what you proposed for his E - "Spirits with me" - makes perfect sense in his kit. I think limiting it to skillshots would be somewhat weak though, as some champions don't even have skillshots (
,
,
etc.). I think it would be much better to have it so that the particles that surround the champion are spirits much like when
has her fox fires around her, in addition to a spell shield like
has, except Helix would be able to cast on any of his allies, and not just being a self cast ability.
I assume that due to Helix being cursed, his Q's purpose was to spread a curse to his enemies. I think that the ability I proposed might be a better way to go, for the reasons I explained before when I thought of how to change it. Scrap the charge system and have it as him casting his curse to an area. So still an offensive ability. Though, if he is meant to be a backline support, he would probably want reliable cc to stop assassins from getting the carry. In other words, both the Q ideas we proposed might not be such a good idea given this champion's goal.
As for his W, I know I joked about it because I had the thought that he'd be taking
away for some special treatment, but knowing this actually makes sense, though it kind of steals
's spotlight of using the terrain to traverse through the rift. That said, I have a very clear and awesome way this guy would carry an ally out of the fight.
Before I describe it, I will say now that I have two ideas as to how Helix uses his ranged attack - He uses a small firearm, or he casts magic from his palms. I'll assume he uses guns, as your initial passive stated that his shots would pierce targets.
His W could take the form of a grappling gun. The first cast would aim up the shot (he can cancel by issuing another command, such as moving) and the second cast would fire. If an ally were to right click him in this time, Helix grabs them and then he instantly fires. It would travel until it hit a wall, or reach maximum range (I would hope that the range would be long, but not insanely long - probably long enough to not make it a powerful chasing tool but at least as long as
's hook. It would ignore minions, but not monsters or champions.
If the ability were to hit an enemy champion (or monster), it would probably function similar to how
's hook pulls them towards Helix the tiniest amount, and in addition apply a slow. Oops, that is too similar to Kled's Q when he is mounted on Skaarl.(Its thanks to this champion Rito are bringing in that I didn't upload my champion concept that I'd worked on about 2 years ago who had a grappling hook in his kit... people would think I wasn't original and stealing ideas ;-;).
AHEM If it were to hit a champion it would deal damage, apply a small slow and stop (essentially meaning if an enemy is in front of you when you launch your grapple, you can get denied the mobility). If it hit a large monster, it would deal damage to the monster and you could pull in as if it were a wall. (Basically, synergy with
would be unreal, but hey! That would need coordination in the first place).
This W now has:
Interaction with your team.
Interaction with your enemy.
(Naturally, the damage would be quite low, as otherwise people wouldn't want to stand in the way of the skillshot).
So what have I got now...
Helix's "Spirits with me" prevents the next instance of Damage and/or CC on an ally
Though, it is kind of underwhelming when put next to
's E, so probably CC immunity and damage reduction (as opposed to complete damage immunity) for the next X instances (probably 3? Alight, best way to counter
is right here xD).
Helix's "To Safety" Is kind of like a combination between
's W and
's Q with some changes.
Helix's other basic ability should be something that deals damage and applies hard CC (e.g. stun... or fear? Fear sounds fitting for this champion's theme)
Helix's passive could probably be changed to suit this Lara Croft/Indiana Jones champion (sorry, had to mention them at least once ;p).
I still think his ultimate is like the ultimate sacrifice, and really doesn't have many opportunities to shine without him being taken from behind, literally and figuratively. If you played him as a backline, he would probably be squishy to begin with ;/.
I think that it would be cool if Helix scored a critical strike, his animation would change from using a pistol to... instantly hitting the target with a magic blast. Literally typed out that sentence and remembered that
's W, when activated is a projectile-less attack (basically it bypasses
's shield if targeting behind him, and
's windwall). There again, that is possibly a bad idea as you would see this support running around with full critical strike x). That said, it could be implemented into his passive as an "every X hits" or "against targets that have X+ stacks of hex".
Thought of something Helix can have as a Q ability that applies CC:
Q - Book of Dread
Helix reads out a page from the book of dread, dealing magic damage and fearing enemies that hear the words.
This ability would be a point blank AoE (probably about the size of a
ult? Perhaps a bit too big for how powerful this move is)
I believe something like this would work, as he is in the tombs (and I would from here assume) looting artefacts that possess powers like no other. It could be a death chime. It could be a cursed skull instead, whereby he lifts a cloth from it's face and anyone approaching him would be feared, and anyone running would be slowed severely (this variant would likely work like a
ult, using an AoE cone instead of a circular zone.
As for that decision, you could think of what sort of artefact like object you can imagine this guy with, and roll with that. Fear would be pretty cool to have though, seeing as only
,
,
,
and
can apply it to champions. I understand that this is similar to a
's E + damage and AoE, so the fear duration should be significantly less (and therefore reward hitting multiple targets)
(Note: The cone would likely be healthier than the point blank if keeping a range of ~550-600 units effective range)
Just realised that this would literally be the only meaningful damage that Helix would output ;/
I'm going to keep my thought processes there, I've just got to figure out what ability should work as his secondary damage source. Having fear on a low cooldown is unhealthy, but the fear comes with the damage ;/...
OOH! Instead of having fear on the Q (just replace the fear with a hit to movement speed and damage output - basically an instant application of the Hex portion of his passive) have it so that when someone attacks the champion who has the spell shield from E, it causes an AoE fear that affects all enemy champions nearby. It would be the same principle of putting a
ult on the ADC, it deters enemies from attacking them, and if they do attack that target they suffer.
I'll reply to this post with how I would expect to see these abilities with their tool tips, given how long and messy this post already got.