Champion Concept: Ralia, the old Hunter; A Vision/Disrution support Champion.

Raoul··2 votes·626 views

http://i.dailymail.co.uk/i/pix/2015/09/02/11/2BE554F700000578-3219472-Asholpan_aged_13_is_the_daughter_of_a_legendary_Kazakh_eagle_hun-a-48_1441189307663.jpg

Name: Ralia, the old Hunter

Ralia is a long range Support Champion, whos main role in the game it is to give vision to the team and to disrupt the enemy team. She is always accompanied by her loyal magical falcon Caesar, who was with her since her youth. During their time together they developed a deep connection, so that their spirits became linked. They can communicate over long distances and Ralia is able to see through Caesars eyes.

HP: Low Resistances: Low Secondary Bar: Mana Attack Range: High Attack Damage: Medium Movement speed: High

Passive: Thanks to Caesar, Ralia is able to look over the terrain closest to her. When within 200 (1)/300 (6)/400 (12)/500(18) range from a wall, you are able to look over it, as far as your normal Vision radius allows it. This bonus is lost when Caesar is not with you.

When you enter a bush, you set up a trap inside, that alarms you when an enemy enters that bush. (You don’t get vision, just a ping that shows you the trap has been activated).

Q: Ralia: Disarming shot Ralia takes aim for 0.5 to 3 seconds and then fires an arrow in the target direction. After channeling for 3 seconds, the ability becomes targeted. The first enemy Champion hit by the arrow (Or the target after 3 seconds) takes damage and is disarmed for up to 5 seconds. A disarmed enemy cant attack, but is still able to use spells. The target is able to end the disarming effect early by taking up his weapon (By simply walking over it, like how Olaf picks up his axe). The weapon drops behind the target, how far away depends on the level of the ability and how long Ralia channeled. (when only channeled 0.5 seconds, the weapon would drop right next to the enemy, with a 3 second channel it would be like 200 range away, a bit more than melee range))

Caesar: Rush Caesar gains a burst of movement speed for a short time.

W: Ralia: Flare Ralia shoots a flare that explodes, fearing all enemys in the area for 0.25 seconds. This ability has a very low Cooldown (like 2 seconds at max rank), holds multiple charges and has a very long range, but a fixed projectile speed, so it takes longer to reach areas that are far away. It deals no damage.

Caesar: I see you Caesar reveals bushes and camouflaged units around him for a short time.

E: Ralia: First aid Ralia channels for 2 seconds to apply bandages and a special healing salve to an allied champion, who is rooted, silenced and disarmed for that duration. After the channel is finished, the target has highly increased health regeneration. The Health regeneration is lost after some seconds when the Champion takes damage.

Caesar: Keep Watch Commands Caesar to hover over one area, returning the control of the player back to Ralia. When you target Ralia with this spell, Caesar returns to her right away. While hovering over an area, Caesar can be spooked by enemy attacks, fleeing after 3/4/5 attacks. He then takes some time to return to Ralia.

R: Eyes in the Sky Caesar enters the Rift together with Ralia, which means she already has one rank of her Ultimate at Level 1. If locked on Ralia, Caesar will circle over her, which increases her Vision radius by 50/100/200/300. Once Raila levels her Ultimate, she can activate it to link herself with Caesar to scout the Rift through his eyes. Caesar Moves with 300/350/400 Movement speed and has a vision radius of 700/800/900. Caesar himself is flying, which means that he can pass over terrain. As long as you control Caesar, you cant use any of Ralias Abilites, but you gain a set of scouting abilities. Caesar cant be damaged or targeted and is not able to see camouflaged units even when right on top of them.

(For comparison: A Champion has 1200 vision range, a pink ward has 900)

20 Comments

HonestJohnTheCon2 votes

I'd say a bit too similar to Quinn, thematic-wise.

Raoul1 votes

how so? Quinn is a mobile carry with one spell that gives vision on a long cooldown, Ralia would be a support specialised on vision.

The only thing thats similar is that they both use birds in a way^^

HonestJohnTheCon5 votes

I said thematic, I agree that their style is quite different.

They are both people who have been with magical birds in their youth and they can both switch in-game to their birds (essentially). They both have vision-enhancing mechanics and things to prevent others from attacking them (disarm/blind). The main difference between their thematic is that Quinn is young while Ralia is old. It might be a little different if you elaborated, for example Ralia is from Ionia, etc.

Also, a five-second disarm is ridiculous at level 1 if they don't bother to pick up their weapon. Even more so as this is in the support role, where they duo with primarily auto-attack reliant champions. Even a disarm for a second in lane would be vital in an all-in.

Raoul1 votes

The long disarm time was intentional, because I wanted the enemy to have to pick up his weapon. If it was just like a second, it would just be like any other disarm, because the target would have no motivation to actually pick up the weapon but rather just wait out the time. In that case, it could as well just be a generic stun...

plus in that case, would it be any different from a 1s Stun, which many supports have?

Lets say you have to turn back and pick up your weapon, which takes you about a second, how is that different from being caught by a Nami bubble, which Stuns you for 1.5 seconds at level 1?

HonestJohnTheCon1 votes

Fair. But still about thematic similarities between Ralia and Quinn...

Honestly your gameplay fantasy would work fine, it's just the characters are very similar.

Raoul1 votes

well, she could have another pet if two bird users are too much alike.

To be honest, I havent seen a Quinn for so long I barely remeber what she does, but if I rememer correctly, her main theme is to be a mobile ranged Assassin type ADC, no?

Sure, she has a spell that gives vision, but so does Ashe. And we already have champions that share some similarities, I mean, just take Ornn and Nami, both share the ability to enable a long range initiation offer Crown Controle, one as a tank, one as a support, but they still both have a place in league, no?

Or Nautilus and Leona, who are both designed to lock down a singel target for as long as possible.

P.S.: Please dont take this as agression towards you, I am thankfull for an honest opinion and I see your point. Just trying to make a discussion about it,^^

HonestJohnTheCon1 votes

Quinn's a mobile ranged top-lane marksman. She's possibly the most versatile champion in the game and can be played with moderate success in any role OTHER than support (which will probably help you case TBH).

And I agree completely with your second point. Just the probably is that Ornn and Nami are very different thematic-wise, one's a mermaid and one's a volcanic grumpy demigod. Same with Leona and Nautilus; one's a paragon of the sun's glory and one's a Titan of the Depths. The fact that Ralia and Quinn share both gameplay similarities and thematic similarities makes it seem similar. Alone they are both fine, I can't really find a problem with them, but together they are pretty alike.

Also thanks for the P.S. :)

HomieNoir2 votes

I honestly like it being a support main myself. However, there are a few quirks that bothered me. Ralia has no damage, CC, or major healing in her kit(I'm assuming that her E has a fairly decent cooldown). I mean vision is a wonderful thing I just think there's somethings you could change. Like I would instead just make her Q a skillshot only, the further you are the shorter the weapon drops. This way you can add some damage to this ability. As for the guy who says she's compared to Quinn, she's Quinn's little sister :D.

Raoul1 votes

Thank you very much for your constructive comment, I am happy that you like the concept.

For your questions:

Well, Q is supposed to do damage, and her E is not supposed to have a long Cooldown, actually its supposed to have a low Cooldown, but it doesnt burst heal but heals alot over time.

And her CC is one that has to be used with care, since its a 0.25s stun, but only on a 2 second Cooldown (1.1s at 45% CDR), so it has to be used to interrupt enemys. I wanted the Champion to be more reaction based instead of just stunning someone for 2 seconds and then having to wait.

Overall she would have 2 CC abilities, her Disarm and her low CD Mini Stun.

With so much vision based power, i also thought stronger CC or more damage would make her too strong.

HomieNoir1 votes

Okay I get it a lot more now. However, I think I would still put some type of actual heal on it due to the healing cuts we have in game. Maybe making it scale a fraction less than Nami's heal since you do have the HOT. Other than thatI love the concept of your character. You should put it up for the monthly contest. :D

Raoul1 votes

Contest?

Kaeblen1 votes

monthly contest?

HomieNoir1 votes

Well at least I entered, haven't been selected yet. :(

Kaeblen1 votes

she's Quinn's little sister :D.

+1

Raoul1 votes

well, since shes older, she would be her big sister, no?

Raoul1 votes

bump

DNFVixen1 votes

I like.

Raoul1 votes

Thank you :)

0racle09121 votes

Interesting concept, however I feel like it is quite similar to some existing champs already. Tbh it sounds like a mix of Ashe, Teemo and Quinn to me, and I'm not sure if there's too much differentiation from the existing abilities. Gameplay wise, I see it being sort of similar to bard's, as a roaming support, which I really love the idea of having more champs like that, so +1 for this. Perhaps if the abilities were a little more unique, I could see this idea being added possibly.

PS. I dont think Caesar is the best name for a bird belonging to a tribal like person. I think something like ishkawae or something would be more fitting (No idea where that came from but something that sounds like you just cleared your throat)

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