{Champion Creation} Sei, The Telepath
FIRST AND FOR MOST I WANT TO THANK THE SUMMONER THE DJINN FOR HELPING ME REWORK AND BALANCE MY ABILITIES.
Hey, so I was thinking about leagues champions and I'm kind of a fanatic when it comes to KITs, Niche's and Art, so I decided to see what I could come up with. This is just the moves, Quick and easy. Let me know what you think.
Role: Mage/Fighter
Base Stats: Health 571 – 2016 Attack damage 61 – 116 Health regen. 5.4 – 19.3 Attack speed [*] 0.651 (+0% – 51.0%) Mana 392 – 1276 Armor 24.2 – 87.1 Mana regen. 5.0 – 22.0 Magic res. 32.1 – 53.4 Melee 250 Mov. speed 360
Auto-Attack Animation -Aaryan will throw a whiff punches that hits targets even if they are at 250 range. -Empowered attacks would look like devastating blows that also hit from range (Think Kayle, but with a visual wind-like projectile.)
PASSIVE: -*Aaryan uses a Rage Bar as his resource, in combat Aaryan gains Rage over time, dealing or taking damage further increases Aaryan's rage until full. At full Rage, Aaryan's missle speed and cast animations on Ablities become much faster.
(Ability 1) Q: Telekinetic Grab Aaryan fires a blast of kinetic energy out to 800 range dealing (80 / 120 / 160 / 200 / 240 +75% AP) magic damage, lifting up the 1st enemy stuck and putting a target in Stasis 1 second. While lifted, Aaryan may recast it within the next second to use Telekinetic Throw, OR (E) Telekinetic Slam to be cast in mid-air.
Q: Telekinetic Throw He may reactivate this ability to launch the enemy up to 600 / 700 / 800 / 900 / 1000 units in the direction of the cursor, Enemy champions are thrown only half the distance, targets struck by the enemy unit are knocked aside. But the targets will stop moving upon collision with structures.
- The reduction of distance thrown for enemy champions helps mitigate this ability. The scaling toss range makes this MUCH stronger the later in the game you are. You're also rewarded slightly for hitting champions with other champions, but the overall CC duration remains relatively low, since it IS a basic ability). >The thrown unit is considered to be under Forced Action until destination is reached.
COOL DOWN: 14/13/12/11/10 seconds Range: 800 TYPE: Skill-Shot/Skill-Shot
(Ability 2) W: Psychic Assault Aaryan pummels his opponents with a barrage of telekinetic blows. He gains maximum attack speed and 450 bonus range for his next four attacks (or for 3.5 seconds, whichever comes first), each of which deals ( 10 / 20 / 30 / 40 / 50 +30% AP) bonus magic damage and hit in an AoE around the primary target. The last attack deals double the bonus damage (20 / 40 / 30 / 80 / 100 + 60% AP) and slows any targets struck by 99% for .5 seconds.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds Range: 700 (Max) TYPE: Empowered Basic Attacks
(Ability 3) Slam After a brief delay, Aaryan attempts to lift up units in a targeted area and slam them into the ground, dealing 80/110/140/170/200 (+.8 AP) Magic Damage in an AOE and slowing enemies by 50% for 1 second. Minions and monsters around the slam area and including the unit slammed take double damage
COOL DOWN: 6 seconds RANGE: 800 TYPE: AOE with a small delay.
(Ultimate) Calm Metamorphosis Aaryan drains his current rage as he coverts into state of composure, his walk animation is changed into a hovering glide and he gains his Supreme Focus passive even without full rage until empty. While the Rage is draining. Aaryan also gains 30/35/40% Ability Power, Magic Penetration, Movement Speed and a percentage of his missing health based upon how full the Rage Bar was when he activated his Ultimate. Landing abilities in this state also decreases all cooldowns by 3 seconds per strike. COOL DOWN: 80/60/40 seconds COST: All Rage TYPE: Skill-Shot
EXAMPLE BUILD:
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SPEECH Champion Select
Mind of Matter!
Movement
I'm going No rush Take your time Patience Calmly At Steady Pace Focus
Casting (Q) Telekinetic GRAB in regular form
Come mere' No escape Hold still Don't move! ...
While Building rage
Your pushing my buttons Don't test me You don't want to see my mad side Your asking for it
Gaining Full Rage
- Aaryan's hands will glow and his ability animations will change slightly, he'll put extra "umph" into his attacks and abilities to show he's really starting to be pissed off.
Using Ultimate
Witness my truth This is my reality I will not lose No mercy
- Aaryan's hands glow as if the passive were active and there is a healing circle below him as the rage drains. His head is slightly tilled to the side and downwards as if he's had enough play time and his ability animation's seem more calm and finesse, though the missile speed is increased and his delay time on (E) is shorted.