[Champion Concept] Lunarin, the Blade of Eternity.
Health: 500 (+100) Health Regen: 5 (+0.9) Mana: 250 (+30) Mana Regen: 5.4 (+0.8) Armor: 23.5 (+3.5) Magic Resist: 32.1 (+1.25) Attack Damage: 60.04 (+3) Attack Speed: 0.679 (+2%) Melee: 150 Movement Speed: 355 Primary Role: Assassin/Fighter Secondary Role: Mage
Role in Lane: Lunarin is an AD/AP hybrid. Focusing on using both to his advantage. Lunarin is best used Top lane or Solo lane. He relies heavily on farm as it helps enhance his abilities and strengths. Taking to the jungle is also an option as monsters too enhance his abilities through his passive.
His primary focus should be as a Hybrid Carry, but can also be used as an AD Carry, but if going the route of Pure AD or AP then AP is the better option. While in lane his focus should be to clear enemy minions and put pressure on opposing teams with his abilities.
Fighting as Lunarin: Playing as Lunarin seems quite easy. However, in order for any carry to be effective one must farm. Farming Minions gives Lunarin his passive the ability to enhance his abilities. Be careful of ganks and going in to far as his lack of armor makes him quite squishy even with his high HP.
Keep to the outside of any battle and only diving when you are sure you're able to come out alive.
Fighting against Lunarin: Fighting Lunarin can be a pain one on one. However, not impossible. Put the pressure on him right from the beginning. His weakness on the armor side makes him squishy to AD champions. If you're having trouble get an AD champion to help gank.
While his W allows him to counter Slows and Stuns he is susceptible to displacements. Allowing Cho'Gath or other similar champions to displace him. This allows control of his position. Most Lunarin users shall tend to wait and hold off until a critical moment to use W. This can be exploited by baiting it early and then stunning them right after.
The main effective counter is an AD champion as well as constant pressure and removal of their farm.
Background: They have a legend from long ago that speaks of a sword. This sword is made of the moons light, forged in the fire of the sun, and hammered into existence by some long forgotten Blacksmith God. It is said that this sword is the finest the world has ever seen, and that whoever wields it is bonded to it for all eternity. The wielder of the sword is said to be a guardian of sorts. Finding defilement and eradicating it. Protecting the borders of the realms. This, of course is only speculation and legend. That is....until one was chosen.
A young man looked towards the sky as the day of training ended. He wiped the sweat from his brow and retired, exhausted. In his sleep he had a dream. This dream portrayed a shining light. A beacon so strong he couldn't resist it. He came to a place within his dream that was so beautiful, and at the same time terrifying. Here he met with a woman, or so he thought as she was shrouded in light and mystery. With her their were others, all surrounding him. He knew they offered him something and he couldn't resist. Taking the item in hand he could feel them smiling which calmed him and made him feel safe.
When he woke he felt something in his hand. As he looked to see what it was he saw it. A blade unlike any other. It was silver in color but with a orange fire burning deep inside dancing with what appeared to be silver white flames. He only remembered these words from the dream, "Go, protect the world from evil, and guard it from the plights and dangers that might befall it."
That day he went to the commander of his regiment and explained the dream. He was shocked at the dream from his own soldier, and he explained to him a very old prophecy and a legend. That the gods would bestow a sword upon one they deemed worthy. When asked about the sword they explained, "This is the Blade of Eternity, Lunarin. It has chosen you and now you and it are one."
He whispered the name of the sword and as he did the sword ignited in a blinding white light flooding his mind. He looked to the sword and smiled. Explaining he would be departing. He took the swords name for his own and traveled the land, and came upon many horrors and fought on. Upon his first enemy slain a brilliant white light shone from them and was absorbed by the sword flooding his mind with their experience, power, and memories. The sword grew stronger for it, and so did he. Each evil creature and person that fell, once absorbed within the sword was cleansed and became a whole new being. A being of light and good. Offering insight, and company for the young Lunarin. He now travels across Runeterra ridding it of evil, corruption, and vile beasts. Sometimes bringing him to battle with other champions.
http://i405.photobucket.com/albums/pp136/ProfJbWolf/BloodstainedSwordsman.jpg
Appearance: He looks like that in the picture with only a few differences. His sword is more Katana like and silver for the blade. His hair is silver white and slightly longer.
Note: The image used is not mine and credit for the image should go to its creator. I am using the image as a guideline and reference to my original concept. Thanks.
Age: 23 (Possible forever as the blade grants Eternal life) Height: 5' 7" Weight: 137lbs. Slim and strong like an elf. Average for the most part.
Passive: http://www.hiveworkshop.com/forums/resource_images/8/icons_7049_btn.jpg Light of Cleansing - Lunarin stores the energy of those it defeats and enhances his strength.
Minions/Small Monster slain are absorbed into his sword in the form of light granting 5 Light power. Once 100 power is reached he may upgrade on abilitiy permanently. These are not lost upon death.
Champions/Large Monster/Dragon are absorbed in the sword in the form of light and grants a point of Cleansing. Each point of Cleansing grants bonuses to Lunarin. These bonuses cap at 4/6/8/10, and are lost upon death. Starts at 4 and gives 2 extra stacks every ultimate rank.
Cleansing bonuses: 5 Attack Damage 5 Ability Power 5% Attack Speed 10 Armor and Magic Resist 2% Movement Speed
Q Lunarin Blast/Inferno: http://www.hiveworkshop.com/forums/resource_images/1/icons_596_btn.jpg Lunarin Blast: Lunarin targets an enemy within a 700 unit radius around him and swings his sword that releases a fiery ball at the target dealing 50/90/110/150/200 (+20% AD)(+30% AP) magic damage to enemy.
http://www.hiveworkshop.com/forums/resource_images/6/icons_5194_btn.jpg Lunarin Inferno: Enhanced version of Lunarin Blast. Once enhanced the base damage is increased by 10 each and gains a radius of 300 units upon impact zone for a total of 60/100/120/160/210 (+30% AD)(+40% AP) magic damage in a 300 unit radius around target.
Cost: 50/55/60/65/70 Cooldown: 20/17/15/13/10s
Note: Lunarin Inferno loses its ability to target an enemy and becomes much like Galio's Q in how it works with targeting an area instead of targeting an enemy. This makes it easier to dodge, but also slightly more powerful from its previous version. This can also lead to users of Lunarin to decide whether they want the extra power for a possibly lower hit rate, or if they want to keep the precision of the un-enhanced version for less damage.
Note 2: Imagine this looking much like Karma's Soul Flare, but swung from a sword and it being fire. Also, unlike Karma's Soul Flare the second version collision works much like Galio's Q. It does not just erupt upon first contact with an enemy like Karma's Soul Flare does.
W Sword Style-Cleansing Light/Radiance: Lunarin is a master of his sword and the sword of him. They work in unison to achieve a balance.
http://www.hiveworkshop.com/forums/resource_images/14/icons_13534_btn.jpg Cleansing Light: Active effect: Lunarin's blade is encased in a glowing white fire. Upon activation all stuns and slows are immediately removed from Lunarin. Over the next 5 seconds he rapidly heals 30/35/40/45/50 (+10/15/20/25/30% AP) every second.
http://www.hiveworkshop.com/forums/resource_images/16/icons_15726_btn.jpg Cleansing Radiance: Active Effect: His heal is increased to 80/85/90/95/100 (+10/15/20/25/30% AP) every second for 5s. Upon activation he gains 3s immunity to all stuns and slows. This is an addition to the removal of Slows, stuns, and displacements upon activation.
Cost: 70/75/80/85/90 Cooldown: 17s
Note: This abilities cooldown comes into effect once the healing ends.
E Sword Style-Piercing Light/Radiance: Lunarin is a master of his sword and the sword of him. They work in unison to achieve a balance.
http://www.hiveworkshop.com/forums/resource_images/11/icons_10764_btn.jpg Piercing Light: Active Effect:* Lunarin's blade takes on a steely aura. Upon activation target an enemy within 600 units. Lunarin leaps to the target and deals 150/175/200/225/250% AD as physical damage.
http://www.hiveworkshop.com/forums/resource_images/3/icons_2690_btn.jpg Piercing Radiance: Active Effect: Upon impact their is a 400 unit radius around his target that gets dealt 30% of the damage dealt to target.
Cost: 70/75/80/85/90 Cooldown: 23/20/17/15/13s
Note: This ability cannot crit. However, it does apply on hit effects such as Shiv and Bloodthirster.
R Eternity Blade/Edge: http://www.hiveworkshop.com/forums/resource_images/9/icons_8451_btn.jpg Eternity Blade: Active Effect: Lunarin channels and gathers energy for 1s before unleashing a wide slash of energy that damages all enemies in its path for 250/350/450 (+100% Bonus AD)(+100% AP). Each consecutive enemy hit decreases its damage by 10% to a minimum of 30% damage dealt for a total of 75/105/135 (+30% Bonus AD)(+30% AP). This damage is Magic damage.
Passive Effect Cleansing/Piercing: His sword takes on a constant aura of the combined W and E auras.
Cleansing: Every attack landed on an enemy causes them to be cleansed. They are damaged for 5/10/15/20/25 (+20% Bonus AP)(+5% Enemy Maximum Health) of magic damage over the next 6 seconds and stacks up to 3 times for a max total of 15/30/45/60/75 (+60% Bonus AP)(+5% Enemy Maximum Health). Max health damage does not stack.
Piercing: Every 3rd attack Lunarin deals 10/20/30/40/50 (+10% Bonus AD)(+5% Bonus AP) as bonus True damage.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8452_btn.jpg Eternity Edge: Active Effect: Gains an additional, second slash that deals half damage. 125/175/225 (+50% Bonus AD)(+50% AP). Each consecutive enemy hit decreases its damage by 10% to a minimum of 30% damage dealt for 38/53/68 (+15% Bonus AD)(+15% AP).
Passive Effect Cleansing/Piercing:
Cleansing: Adds 2 stacks for a max of 5 stacks.
Piercing: Adds 10% Bonus AD and 5% Bonus AP for a totalof 10/20/30/40/50 (+20% Bonus AD)(+10% Bonus AP) as bonus True Damage every 3rd attack.
Cost: 100 Cooldown: 90
Quotes and sayings
During a fight "Let the light purify you," "Judgement has been passed," "Cleanse your soul!" "Run foul beast!" "I am the light,"
Moving "To the light," "On my way,"
Taking down a turret "No structure can withstand the purifying light!" "Even the mightiest structures fall to the light,"
To champions "Diana, misguided you are but still....I admire you," "Master Yi. A Master Indeed," "Ionian....serenity and grace. I see the allure," to the female Ionians. "Noxian....vicious and cruel. I shall end thee," to almost all Noxian forces. "Vile. You shall be cleansed!" To Cho'Gath and Rek'Sai. "Abhorrent creatures. I shall end you," All undead champions.
When he uses his E: Gif for contest http://i.kinja-img.com/gawker-media/image/upload/s--byHbd1gj--/c_fit,fl_progressive,q_80,w_636/bm1wnmxadbwzel5xldrl.gif I know my E needs some rework, and it will get some, but until then I think this fits XD
There you have Lunarin, the Blade of Eternity. This is obviously a work in progress, and I worked around with many concepts. The main gist of it is there and I am all for feedback! Let me know what you think and vote up if you like him!
Please leave me feedback on what you like and think could be improved along with how to improve it so I can converse and figure this out with you! I also would appreciate it for those who don't like him to at least give an explanation, and let it be polite please, on why. If it is just because you don't play such champions, then please don't vote down. Just politely say you don't like him. I would only like it if people voted down if it is truly a horrid concept. Thanks ^_^