What Anivia Rework Should Have Been like

alfavhunter·5/7/2016, 9:35:21 PM·3 votes·671 views

Hello all i am someone who used to play anivia a lot back in S2-3 and i saw what they did to her and cringed

here is my take on what the anivia rework should have looked like

Passive would remain the same but due to the early power now in the game, compared to S2-3, i would remove the self armor and MR shred on egged (people still die fast early game no need to make them just pop it is a passive after all that takes a good bit of her kits power because it lowers her base stats on her HP from what it could be without the passive

Q i would undo the nerf to the damage that it got and leave the stun increasing duration and it slows by 20/20/40/60% based on R rank

W would passively gain anivia 5/10/15/20/25 spell pen

E would gain .1 AP ratio to it

now here is the kicker as to why she got damage buffs in her Q (reverted nerfs) W and E

R Glacial storm no initial cost, maintain cost of 30/45/60 cast time of .5 seconds with a clear indicator of where she is casting it for the enemy, tether range increased to 1200 CD of 8 seconds at all ranks that starts on cast not when channel effect ends

think the old glacial storm but the chill effect is 20/40/60% and it does NO DAMAGE

but that doesn't make sense right? that's a huge nerf?

here is why

R now interact with anivias other spells if they take effect inside her glacial storm

Q- if Q is detonated inside of R it effects all targets within R for the stun (stun duration could be reduced by 33% or 50% to make it more balanced) and detonation damage (does not give its full 2 hit damage to all targets just the second half) this effect does 300% damage to non champions (this lets it be used for wave clear) [the % bonus damage should be enough to clear a wave in 1 hit (lvl 5 Q) because Q has a decent CD, excluding super minions]

W- if W is inside of her R it becomes impassable from dash effects

E would see no change inside R (gets chilled effect = crit still)

but how does this change her? it makes her pre 6 the same sure. but her post 6 basically makes it 'her zone' while giving enough warning for people to react

her R (if you are in it or want to pass through it) amplifies her abilities by size (Q) damage (E) and utility (W) and it keeps its powerful wave clear through the Q interaction

this change keeps her relatively the same but makes her R what its been mainly used for since the beginning. comboing with her other spells. the E crits or R W for chase / escape or R to slow them to land Q easier but it does it in a defining and powerful way while maintaining a 'zone control' aspect

this change would update her kit to be more 'my zone' oriented, helps her combat the mobility creep, keeps her play-style very similar, and keeps her weaknesses the same while emphasizing her strengths of zone control on R, Q W and E

ps: the damage buffs are because her R lost all damage, that is why Q was un-nerfed, W got passive spell pen, and E got a ratio increase

5 Comments

cinomenapplebae5/8/2016, 3:33:20 AM2 votes

She has an interesting kit where all of her things work together and I think if riot messes something up she will make for weird gameplay

alfavhunter5/7/2016, 10:59:19 PM1 votes

just 1 comment please :(

alfavhunter5/8/2016, 12:35:14 AM1 votes

You must construct additional pylons

alfavhunter5/8/2016, 3:31:12 AM1 votes

Still looking for critiques and advise to see if anyone else has a better suggestion for one of my suggestions