Champion (Concept) Revealed!: Armin, the Bandle Medic

Keagn··4 votes·1,167 views
https://41.media.tumblr.com/b0b1b5f90349259e890577cd17ce0799/tumblr_nj0upriv891smb6iho2_r1_540.png

Armin, The Bandle Medic:

Role: Support, Mage (Ranged)

Health: 509.35 (+76 per level) Mana: 355 (+ 55 per level) Attack Damage: 49.368 (+2.7 per level) Attack Speed: 0.625 (+2.25% per level) Movement Speed: 335 Health Regen: 5.92 (+0.45 per level) Mana Regen: 6 (+0.8 per level) Armor: 19.15 (+3.5 per level) Magic Resist: 30 (+0 per level)

Passive: Medical Examination!

Armin assesses the health of allies who have been nearby him for a certain amount of time, and knows how to treat their wounds better. He also finds the weaknesses of enemies who have been around him too long. As a result, Armin's abilities gain 5/10/15% potency when affecting these allies/enemies.

Q: Inoculate:

Armin selects a target ally or enemy champion, and administers a serum with one of the following effects:

Ally: Gains a 7/9/12/15/20% attack speed and 6/13/20/27/35% bonus health regen for 5 seconds. Enemy: Deals 40/70/100/130/160 magic damage (+0.55 AP) on impact, and receives a debuff which causes the enemy champion to take 9/15/21/27/32% more incoming damage for 5 seconds.

Cost: 45/60/75/90/105 mana Range: 675 Cooldown: 8/7/6/5/4 seconds

W: U-6 Trauma Kit

Passive: Armin store's "Trauma Kit" charges (holding a maximum of 3/3/4/4/5 charges), generating one every 20/16/14/12/8 seconds. Active: Armin tosses out a Trauma kit to a nearby location, which he or an ally champion can step on, and receive 24/28/32/36/40% (+0.7 AP) of their missing health. If an enemy champion would step on the Trauma kit, it would break. Trauma kits will fade after 45 seconds if not used. *Trauma kits also grant vision within a 300 radius of them!

Cost: 95 mana Range: 300 Cooldown: 20/16/14/12/8 seconds (0.5 seconds between charges if more than one is available.)

E: Anesthetic Beam

Toggle: Armin's basic attacks are replaced with his Anesthetic Beam Cannon. He gains additional range (comparable to that of Tristana) and can now attack Allies and Enemies. His attack speed is constant, and basic attacks against an ally apply a buff which reduces incoming damage to that ally by 2/2.5/3/3.5/4% per second (of constant attack/targeting), and attacks against enemies slow at double the rate (Cap at 20/25/30/35/40%). While Anesthetic Beam is active, however, Armin's basic attacks deal no (0) damage.

IF Armin reaches 0 mana while using Anesthetic Beam, it goes on an extended cooldown.

Cost: 30/40/50/60/70 mana per second Range: 680 (Going to have to check values here to be sure) Cooldown: 0.5 seconds (Extended: 30/28/26/24/22 seconds)

R: Universal Solution

Armin super charges his medical gear, and fires at a targeted ally champion. The surge of energy removes all debuffs and heals 35/50/65% of their max health over 8/7.5/7 seconds while reducing incoming damage to them by 45/60/75% for as long as Armin can keep up his equipment and stay in range. Enemy Champion: Inflicts 28/35/42% of their missing health as damage for as long as Armin can keep up his equipment and stay in range.

Cost: 20/60/100 mana per second Range: 625 Cooldown: 120/90/60 seconds

Lore Overview:

Anyone can cause damage, but it takes a skillful hand to repair it. Armin is the most renown medical practitioner in Bandle City, that is to say, the only one. Armin's methods are obscure at best, but nothing gets the job done better.

Lore:

From the Audio logs of Armin D. Heimerdinger Tinker:

01.15

15:00

  • Audio Static-

"Hello? Testing: 1, 2 , 3...Ah it works! Good show. Now, where was I? Ah yes, subject- erm, I mean patient, seems to be suffering from mild abdominal wounds-"

"DOC! JUST PATCH ME UP ALREADY! YOU SPENT 15 MINUTES SETTING THAT UP, AND I'M DYING HERE!"

Slaps

"Hush Rumble, you're ruining my audio log."

"BUT IT REALLY HURTS!"

Slaps again

"HUSH. This is why we take more caution when playing with our toys Rumble. That mechanized suit of yours is a headache and a half, and apparently several broken ribs and minor internal bleeding. No matter. I am now going to sedate the patient using the anesthetic beam cannon-"

"CANNON? WHY ARE YOU GOING TO SHOOT ME WITH A CANNON? DOC, I THOUGHT WE WERE COOL-"

Mechanical whirring followed by the sound of pulsing energy.

"wuhhhh..."

"There, patient has been heavily sedated, as I cranked the beam cannon up to 80% efficiency. His body will tone itself down, practically eliminating the risk of him bleeding out. Actually, I think I'll grab a bite to eat first."

Sound of footsteps and opening of a door.

"Ah! A cupcake. Good show!"

Door closes followed by the sound of footsteps and vicious eating sounds.

"Mm! That was delicious. What was I doing again? Oh yes, Rumble. I forgot you were there. Lets see...Ah yes, I can fix this all with the prototype!"

Box creaks open, and sounds of a struggle can be heard

"I forgot how heavy this thing was, ugh!"

Device slams against metal table.

"Now, if this does what it's suppose to, there should no need for invasive surgery. All I have to do is plug it into the beam cannon and-"

Clicking sound

"Bingo! Species setting is set for yordle. Goggles on!"

Mechanical whirring followed by loud pulsing roar

"IT WORKS! HAHAHAHA, IT WORKS!"

Pulsing sound stops suddenly

"Fiddlesticks. It seems I have ran out the power...But the good news is that the patient's injuries have been treated fully, no internal bleeding, no broken ribs. All that's left to do is wake him up. Where did I put that syringe? Hmm, oh well, this ought to work just as well."

Slaps

"OW!"

"All better. You may go now."

  • End of Audio Log -

[Dialogue In Progress.]

[Combos, Strategies, and Tips will also be added at a later time]

Armin was a project that was about a year in the making, taking forms such as Roy the Trauma Tech, and a brief form as a robotic dog from Piltover. I would appreciate your thoughts and feedback, as well as any questions you have about the design process, or if you want to know more about The Bandle Medic, go right on ahead! The 3-D model at the top was created by me, and is a rather rough representation of what Armin is suppose to be, I had to form everything from spheres so it was no picnic :P Thank you for your time! :D

Patch Notes:

Inoculate: Patients no longer have the urge to run from Armin, merely attack things rapidly. Anesthetic Beam: No longer gives allies movement speed bonus from the great beyond. Anesthetic Beam: Is no longer a tether (TENTATIVE CHANGE) but instead a beam like Vel'Koz's ult, without the damage. Values have been modified slightly as to the extra use the beam now has. Universal Solution is no longer The Final Solution for enemy champions. *Anesthetic Beam has entirely new behavior! Partial credit to Bresn for reinforcing the damage reduction.

23 Comments

Bresn2 votes

Anesthetic Beam should grant allies a shield or damage reduction to "numb the pain"

Keagn2 votes

I was literally just thinking about this. Praise you good sir ^_^

Keagn1 votes

From the Audio logs of Armin D. Heimerdinger Tinker:

01.15

15:00

  • Audio Static-

"Hello? Testing: 1, 2 , 3...Ah it works! Good show. Now, where was I? Ah yes, subject- erm, I mean patient, seems to be suffering from mild abdominal wounds-"

"DOC! JUST PATCH ME UP ALREADY! YOU SPENT 15 MINUTES SETTING THAT UP, AND I'M DYING HERE!"

Slaps

"Hush Rumble, you're ruining my audio log."

"BUT IT REALLY HURTS!"

Slaps again

"HUSH. This is why we take more caution when playing with our toys Rumble. That mechanized suit of yours is a headache and a half, and apparently several broken ribs and minor internal bleeding. No matter. I am now going to sedate the patient using the anesthetic beam cannon-"

"CANNON? WHY ARE YOU GOING TO SHOOT ME WITH A CANNON? DOC, I THOUGHT WE WERE COOL-"

Mechanical whirring followed by the sound of pulsing energy.

"wuhhhh..."

"There, patient has been heavily sedated, as I cranked the beam cannon up to 80% efficiency. His body will tone itself down, practically eliminating the risk of him bleeding out. Actually, I think I'll grab a bite to eat first."

Sound of footsteps and opening of a door.

"Ah! A cupcake. Good show!"

Door closes followed by the sound of footsteps and vicious eating sounds.

"Mm! That was delicious. What was I doing again? Oh yes, Rumble. I forgot you were there. Lets see...Ah yes, I can fix this all with the prototype!"

Box creaks open, and sounds of a struggle can be heard

"I forgot how heavy this thing was, ugh!"

Device slams against metal table.

"Now, if this does what it's suppose to, there should no need for invasive surgery. All I have to do is plug it into the beam cannon and-"

Clicking sound

"Bingo! Species setting is set for yordle. Goggles on!"

Mechanical whirring followed by loud pulsing roar

"IT WORKS! HAHAHAHA, IT WORKS!"

Pulsing sound stops suddenly

"Fiddlesticks. It seems I have ran out the power...But the good news is that the patient's injuries have been treated fully, no internal bleeding, no broken ribs. All that's left to do is wake him up. Where did I put that syringe? Hmm, oh well, this ought to work just as well."

Slaps

"OW!"

"All better. You may go now."

  • End of Audio Log -
TrubbleCleff1 votes

Love the approach and execution. Lots of personality. Please bring this creativity to the kit. Definitely understand wanting to do it yourself. I think the the beam cannon that slows is a good idea maybe around the idea of a cat scan , slows to a stun.

I would like to see an ult that makes me think doctor/field medic See how far outside the box you can go and still be within the perameters.

this scene is brilliant in my opinion and makes me want to try out the champ based on personality. Inspires ideas.

Keagn1 votes

Thanks, I'm doing my best. I hope to figure out how to better work him out to where he offers a fun and unique style of gameplay, but offers a lot of strategical prowess.

TrubbleCleff1 votes

I cant imagine the time you spent on that model. It's pretty good using only spheres. I like the idea behind the passive ( studies the ally or enemy ) like a medic. I like the med kit mechanic.

Q -not sure if I'm interpreting what I read correctly. Is that a health regen debuff on allies? Does the percentage increase here stack with the passive or does one effect take place than the other? For example assuming base speed being 300 does (Q)at max levels make him have additional 35%= 405ms or does he get the (Q) 20%= (360ms) + passive (15%)= 414ms

W -I like it and think that this mechanic is part of the core idea behind the champ

E- I believe this was in karmas kit before her rework. It was useful but demanded awkward positioning for effectiveness. Also, another possible speed boost and when applied with the Q formula would grant up to another 24% making ms 513. A huge buff,not overly so, but the kit would seem to revolve around ms with this scaling and 2 abilities for it.

R-does he produce equipment on the field ( like heimers turrets) or is it equipment he's carrying th ebuff fits the role and theme the enemy debuff feels a little more out of place to me as a personal opinion.

I hope I don't offend. You were so helpful to me and got the champ to a state where I feel the community and myself would enjoy playing him if he were real.I would like to help you feel the same.

I would even go as far as making a kit that fits your concept and theme, and submitting it to you . I don't want to step n any toes he is definitely your champ just something I like to do and would feel is helpful from your perspective if not I understand and will continue to help in any way I can.

Keagn1 votes

Thank you for pointing out the typo, that part was originally in the enemy effect but I guess I didn't edit it out :O

For the Q, you would be right in your second thought on it. The additional "potency" is calculated separate from the ability itself.

E: Yeah, I see what you mean here. I might just make the buff in the Q attack speed instead to balance it out. And yeah, it does seem that this is incredibly similar to the original Karma tether. In the first version of this ability, I had it as a health transfer, which I could do instead of the movement speed, but neither really fit thematically with an anesthetic beam. Gonna have to do some tweaking, but I want to either maintain the tether, or perhaps shift it into a beam type ability like Vel'Koz's ult, but as a slow.

R: He carries the equipment with him currently, its subject to change, however. The idea behind the enemy effect is that he puts the device into reverse, and I just thought he needed some sort of damage in his kit.

Thank you for your honesty and help, I never would've seen how ridiculous some of these mistakes are without someone else pointing it out :/ , and I do appreciate the offer, but I need to figure this out. This is something I want to do in the future, and I better figure it out now before I get too over confident when trying out for the big leagues.

TrubbleCleff1 votes

what did u use to make the model

Keagn1 votes

I used a program called Sculptris. It's made by the same company that made Zbrush, which is what Riot uses. Instead of the typical approach, it uses spheres constructed out of triangles instead of quads.

Keagn1 votes

Anesthetic Beam now behaves completely differently. Its behavior is UNLIKE ANY CHAMPION IN THE GAME.

Keagn1 votes

Holy cow, I'm deleting a lot of bumps. Buts its so much clutter. I just need some new feedback.

Keagn1 votes

Bump

Keagn1 votes

Bump

Keagn1 votes

Bumparoo

Meatfreak1 votes

Inoculate's enemy debuff is incredibly unrealistic for the duration, not to mention all incoming dmg is increased by 32%, way more than Ahri's or Fizz's dmg buff, which by the way only applied to them, and way more than Vladimir's ult, which also has a much higher cd than a 4 SECOND cd that can reapply its therefore PERMANENT 32% dmg amplification form ALL sources. Terribly powerful. I would consider changing that.

Meatfreak1 votes

Adding to that, it also means you could build nothing but AD and just blast enemies with a permanent 32% amplification to all your basic attacks towards them.

His Trauma kit is also unrealistic, as it allows the owner, at full rank, to be able to heal 40%(+0.7) of their missing health every 8 seconds, no matter what circumstance, and simply plop it onto themselves for a mana cost lower than Soraka's ult. It also seems to have no charge time, like bard's heal, which is a flat base heal. All you'd have to do is build a tanky health build, and next thing you know, you easily heal 40% of your missing 3000 health every 8 seconds, easily soloing baron and surviving a Karthus or Ziggs ult with relative ease, as you have a trusty kit or two at all times near your tower with 45 second lifespans.

Keagn1 votes

{quoted}

Adding to that, it also means you could build nothing but AD and just blast enemies with a permanent 32% amplification to all your basic attacks towards them.

His Trauma kit is also unrealistic, as it allows the owner, at full rank, to be able to heal 40%(+0.7) of their missing health every 8 seconds, no matter what circumstance, and simply plop it onto themselves for a mana cost lower than Soraka's ult. It also seems to have no charge time, like bard's heal, which is a flat base heal. All you'd have to do is build a tanky health build, and next thing you know, you easily heal 40% of your missing 3000 health every 8 seconds, easily soloing baron and surviving a Karthus or Ziggs ult with relative ease, as you have a trusty kit or two at all times near your tower with 45 second lifespans.

Definitely agree with all of your points, which is why I more or less scrapped this concept. Armin's identity was awesome and all, but he was too "predictable healer", and I think that drastically ruined what he could have been. Armin is still here for archive purposes, however, as certain parts of his kit may still be of use later on ;)

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