Thoughts on potential changes to Tryndamere
My thoughts on Tryndamere.
A little while ago a discussion was posted about Tryndamere recently getting a buff on the PBE.
Link: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/oL73Idhf-this-is-on-the-pbe
On this discussion, the topic of reworking Tryndamere came up due to his kit being out of date and difficult to deal with. I wanted to take a shot at coming up with a reworked kit for Tryndamere because I thought it sounded like fun. (Even if there are 10s of other Tryndamere rework pages out there.) Let me know what you think. (Numbers would be subject to change as it is just a concept and is not game tested.)
I wanted to keep his general play style the same as it is. To be honest, I just wanted to clean him up so his abilities made sense as to what they are doing and add some off-meta capabilities.
• Passive: Battle Fury
Passive: Tryndamere's basic attacks deal 10/15/20% bonus physical damage to champions. (Levels 1/7/13)
This bonus damage applies before critical damage is calculated and does not apply to any on-hit damage that may occur.
##• Q: Bloodlust (CD: 12s)
Passive: Tryndamere gains (10/15/20/25/30) grey health whenever he performs a basic attack (Doubled upon a critical strike) up to (50/75/100/125/150). Grey health begins to decay after leaving combat (8s). The grey health decays fully after 4 seconds.
Active: Tryndamere heals (30/40/50/60/70 + 25% AP) health as well as any grey health Tryndamere has accumulated.
Tryndamere is unable to gain grey health while this ability is on CD.
• W: Barbaric Cleave (CD: 14s)
Active: Tryndamere's next basic attack cleaves a cone in front of him dealing (10/30/50/70/90 + 110% Total AD + 60% AP) physical damage to everything in the cone and slowing all damaged units by (25/30/35/40/45% + 5% per 100 AP) decaying over 2 seconds.
This ability cannot Critical strike, however it will reset Tryndamere's auto attack and is affected by his passive.
Auto attacks on champions reduce the CD by 1 second (doubled for critical strikes). The CD is reduced by .5 seconds for auto attacks on minions.
• E: Ferocious Leap (CD: 13/12/11/10/9s)
Active: Tryndamere leaps to a target location and slams down his sword dealing (80/110/140/170/200 + 130% Bonus AD + 100% AP) physical damage in an area around where the sword hit and knocking them back slightly.
The leap distance would be slightly shorter than his spin however he is still able to go over terrain if he is close enough.
• R: Undying Rage (CD: 110/100/90s)
Active: Tryndamere becomes immune to death for 5s, during which his health cannot fall below (30/50/70).