Jala-Jala, the Crone of the Woods
Jala-Jala, the Crone of the Woods
Role: Mage, Fighter, Jungler
Mobility- High AD- low-moderate Durability- Moderate-high Magic- Moderate Difficulty- Moderate-high
HP 490 + 75/level (665 at level 1, 1840 at level 18) HP Regen 11 +.6/level (22 at level 18) MP 290 +39/level (329 at level 1, 992 at level 18) MP Regen 12 +.3/level (20.5 at level 18) Armor 26 + 3.25/level (84.5 at level 18) MR 30 Attack Speed .65 +2%/level Attack Damage 49 +3/level (103 at level 18) 500 range Movement 325
Passive: Jaja-Jala's Beast Every time Jala-Jala kills a target, she gains a stack of Sadism. Sadism stacks fall off 1 stack at a time every 10 seconds that pass without her killing something. When she reaches 15 stacks, she summons her Beast, leaping onto its back. While she rides the beast, she has no collision, her model size increases by 100, her move speed by 10%, and she deals trampling (physical) damage equal to 7/13/20+.1 ap every second within 200/250/300 at level 1/9/15. While riding the beast, her stacks of sadism fall off at a rate of 1 every .5 seconds, although killing things will still gain her more stacks as normal. The beast can be forced to leave early; every 5% of Jala-Jala's max health in damage that she takes reduces her sadism stacks by 1. When she reaches zero stacks of sadism, the beast rears, bucking Jala Jala off its back and stunning her for .75 seconds, and leaves.
Q: Bone Dart (Skill Shot 950 range) 35 mana 5/4.5/4/3.5/3 second cooldown Jala-Jala flings a sharpened chicken bone out, dealing 40/60/80/100/120 + .4 ap physical damage to the first target it hits. If the Bone Dart hits an enemy champion, the cooldown is doubled, but the champion takes 50% more damage(60/90/120/150/180+.6 ap), and their movement speed and attack speed are slowed by 35% for 2 seconds. Bone Dart is not affected by cooldown reduction.
W: Bad Juju (550 range) (50 mana) (16 second cooldown) Jala-Jala curses a target, increasing the damage they take from all sources by 3/4/5/6/7% + (1% per 100 ap) for 3 seconds. While a target is affected by Bad Juju, Jala-Jala gets 10% spell vamp and lifesteal.
E: Painful Potion (600 range) (75 mana) (20/19/18/17/16 second cooldown) 150 AoE Jala-Jala throws a bottle of distilled pain at an area. All targets struck by the potion take 9/12/15/18/21+.15 ap magic damage per second for 4 seconds. If a target is killed by the Painful Potion, they are converted into more of it, splashing any enemy targets within 150 for the same effect as the initial casting. Targets may be affected by Painful Potion more than once, adding the duration of any new effects to the old one if it is still active.
R: Old Crone's Madness (125/150/175 mana) (100/85/70 second cooldown) Jala-Jala channels for 1 second while she drinks from a horn. On finishing the channel, for 4/5/6 seconds all sadism stacks are doubled, and she gains (10+.1 ap) armor and magic resist for the duration.
Playstyle: Jala-Jala has an acceptable AP scaling, and decent durability between health and defenses. She has a little sustain, that gets stronger as the game goes on, and benefits well from defenses, mobility, and especially ap. Jala-Jala has to manage two resources: Her mana, and her Sadism stacks. A bad trigger for her sadism stacks can cause her to summon her beast early; if she's out of position when the beast appears she loses out on time spent preparing for a fight. She is also vulnerable to counter jungling. Conversely, she becomes significantly more dangerous when faced with enemies that summon minions, such as Malzahar, Yorrick, Heimerdinger, and Zyra. The minions feed her passive, allowing her to stack sadism faster and control her beast longer. Ignoring Jala-Jala in a teamfight is very risky, since she has two good AoE damage over time options that can stack up quickly. Her Bone Dart requires careful management- it can provide an effective last hitting tool, or an excellent harass or chase option, but she must be thoughtful of HOW she uses it lest it wind up on extended cooldown when she really needs it. Her ult provides her with that extra bit of tankiness that most AP champs lack, frequently when she needs it most, allowing her to rampage devastatingly. A savvy dogpile on her, however, can turn her passive against her, so diving 1v2 or 1v3 can and should backfire horribly.
No thumbnails yet, as I'm a terrible artist, although I welcome any offerings in that regard. This idea was inspired by the thread asking why there are no old woman champs; suddenly, I felt the need to make one, something reminiscent at least a little of legends like Baba Yaga. Update 1: A crummy little pic of her thrown together in MSTaint.