Aram isn't All and it Isn't Random
The concept of ARAM extends back to ye olde dayes of (suppress your hisses) DotA. The idea is that all players received a random champion and went at each other hammer and tongs. Sometimes you got a good random, sometimes you got a terrible one. But that randomness was all part of the fun.
LoL ARAM isn't living up to its name.
This has been said before by others, but I'm throwing my proverbial hat into the ring because if people stop talking about problems just because those who address them are dragging their feet, pretty soon nothing gets fixed and nothing changes. With that in mind, however, I have a responsibility too: to present a reasonable alternative or set of alternatives to possibly fix the issue, such that the burden of creativity and thought isn't forced on Riot.
Problem: Players with small numbers of unlocked champs have an unfair advantage in ARAM. This has manifested itself in the large numbers of smurf accounts that infest the game mode, diluting the "preventative" measure that includes free week champs to increase the randomness a player endures during ARAM selection.
Possible Solution 1: For the purposes of ARAM, unlock ALL (currently) 124 game champs. Pros: Goodbye smurf account steamrolls. Cons: People can try new champs at any time without waiting for the free week rotation to roll around.
_My take: Personally, this isn't a terrible thing. Summoner's Rift is and always has been the primary mode for League play, competitively and recreationally, and this change won't alter the playability of champs on any other map. Even so, I can understand the hesitance behind not doing this. _
Possible Solution 2: Set up separate leagues of ARAM. Leagues for people with 10-20 champs unlocked, 21-40, 41-60, etc all the way to 100+champs unlocked. Pros: MUCH fairer distribution of opposition than people with a 50% chance to get a champ they like (Assuming 10 unlocks + 10 free week) as opposed to a 20% chance (20/100 champs you really like including free week). Additionally, this DOESN'T rob the Smurfs of their account choice, but DOES bracket them against people similarly distributed. There is the potential for competitive gameplay for ARAM here? Cons: Coding. Separating the people into yet ANOTHER league system would be time consuming, and I'm not one to underestimate the labor that the programmers put into LoL. There'd need to be flags for each bracket, people would be shifted brackets when they rollover into 41, 61, etc champs. Also? Queue times would shoot way up as you'd have a smaller potential pool of players in each bracket than you have right now.
_My Take: This would be a nice, middle of the road option allowing for an improvement of the ARAM scene for those of us who haven't played a non ARAM pvp game in months. _
Possible Solution 3: Allow us to opt OUT of champs in ARAM. A possible mechanism for this would be to trade in 2 rerolls (Meaning you have to save them up) to eliminate a champ you've unlocked from ARAM, OR to add one you've eliminated back in. This one could be potentially the most fun option of all in that it allows you to tailor your ARAM experience. You cannot reduce your champ pool below 10 this way, nor does that champ remain locked out if it's free week for them (Thus maintaining a minimum level of randomness available). Pros: The smurfs get to retain their advantage for a while, thus retaining them in the playerbase. (Or is this a con?) Also, this allows those of us who don't mind having worked at unlocking the game to continue having a goal to work towards. This will eventually level the playing field, and provide a gradual shift for ARAM to level itself out. Cons: Oh JESUS the coding. Potential bugs abound. This would be even more stressful for the coders than the second option, and would require oodles of testing. Longest time to implement too, meaning the potential loss of a (Probably statistically insignificant) portion of the playerbase. But then, losing any customers is always a bad thing. Ask me about it; I'm a private business owner.
_My take: This would be a very attractive option. Customizability is a great way to lure people into joining up, and this option is neat enough that I can see a lot of people tolerating the smurfs to do it. However, it's inflicting even more work on the coders. _
Thus ends my list of ideas for how to improve the ARAM experience. Can I get some thoughts about this from devs/community?