Create Your Own Champion #8
Sen, the Light Hero Mid Lane Mage/Mage Support
Passive: Illuminating Strikes When Sen auto attacks an enemy champion, his next ability will deal an additional 1 (Per level) + (1% AP) magic damage, this empowers his next auto attack to deal an additional 2 (Per level) + (2% AP) magic damage, and then his next ability deals an additional 3 (Per level) + (3% AP) magic damage, and then his next auto attack deals an additional 4 (Per level) + (4% AP) magic damage, and then his next ability deals an additional 5 (Per level) + (5% AP) magic damage, and then his next auto attack deals an additional 25 (Per level) + (25% AP) magic damage. After the last empower, the passive resets, and another attack will be required to activate the passive again. Each of the damage amplifications empower for 3 seconds. Starting with an ability instead of an auto attack will have the same effects, but the order is inverted. There is no cool down on this passive.
Q: Condensed Light Sen fires a condensed ball of light that deals 55/100/145/190/235 + (50% AP) magic damage to the first enemy champion hit and slows the target by (50%/60%/70%/80%/90%) for 2 seconds, and it also heals Sen for (13.75/25/36.25/47.5/58.75) + (12.5% AP). Cool down: (12/11.5/11/10.5/10).
W: Luminous Radiation Sen releases a stream of light around him in a radius of 600/700/800/900/1000 units. The light is blocked by the first enemies hit, and by terrain. The light deals 40/100/160/220/280 + (60% AP) magic damage, and stuns any enemies that were looking at Sen for 2 seconds, and it reveals any enemy champions hit for 8/9/10/11/12 seconds. Cool down: (16/15.25/14.5/13.75/13).
E: Light Dash Passive: After 2 seconds of constant movement, Sen gains a stack of The Light's Swiftness per second of constant movement. Sen loses all of his stacks when he stops moving. The maximum cap of stacks of The Light's Swiftness is 8. Each stack gives 1%/2%/3%/4%/5% movement speed. Active: Sen consumes all of the stacks of The Light's Swiftness to dash (200 + 100 per stack) units. This dash empowers Sen's next 2 basic attacks to deal an additional 40/50/60/70/80 + (20% AP) magic damage. After the dash, the cool down of this ability is multiplied by (0.001 x units dashed). Cool down: (38/37/36/35/34).
R: The Legendary Light Blade Upon activating Sen transforms his hanger into the legendary light blade, dashing 1000 units in a target direction. Sen will stop at the first enemy champion hit, and will unleash a massive light blast to all enemy champions within 500 units around the target. This blast will deal 150/200/250 + (75% AP) magic damage and will knock up all enemy champions hit for 2 seconds. Sen's legendary light blade is active for 10 seconds and makes him melee instead of ranged. Also, his basic attacks deal an additional 50/100/150 + (10% AP) magic damage in a radius of 600/800/1000 units. Sen can either reactivate this ability early or wait until the end of the 10 seconds is hit for the final attack of this ability to activate. The second strike of this ability will call in the light energy around Sen to transform the legendary light blade back into his hanger, and this wave of light energy will deal 300/400/500 + (25% AP) magic damage to all nearby enemies in a radius of 1000 units. This will also give Sen a shield for all of the damage dealt by this second wave for 5 seconds. Cool down: (120/115/110).