Gameplay Rework Concept: Tryndamere: The Barbarian King

I say Facts·1/20/2020, 7:40:59 PM·1 votes·935 views

Gameplay Design:

Passive: Blood Madness

The Sight of Tryndamere's own blood drives him into a furious rage, makes him stronger as his health decreases. Tryndamere gains 1% of Blood Fury for every 1% of his missing health. 1% of Blood Fury increases Tryndamere's basic attacks damage by 1%. (Caps at 100% when Tryndamere is at 1 hp left).


Q: Unbound Savagery

Tryndamere slashes through the targets in a small cone in front of him (from right to left or from left to right with his Greatsword). Dealing 80/110/140/170/200 Physical damage + 50% of maximum attack damage. For each enemy hit, Tryndamere restores 5% maximum health (up to 3 enemies, 15% maximum health)


W: Deafening Rage

Passive: Tryndamere receives bonus 10% critical damage for each enemy champion nearby. Active: Tryndamere shouts a warcy battlecry and enters a frenzy form (Bloody screen and evil eyes) for 4 seconds. Increases his movement speed by 22/24/26/28/30% and increases his overall damage dealt by the same amount.


E: Brutal Charge

Tryndamere Dashes forward and slashes all enemies in front of him, the first enemy champion will be knocked up for 1 second. Deals 80/120/160/200/240 Physical damage + 80% of his bonus Ad.


R: Immortal / Unending Courage

Tryndamere refuses to drop below 1 hp for the next 3/4/5 seconds. During that duration, Tryndamere's will be able to cast Unending Courage.

Unending Courage: Deals True damage in a melee combat (Jumps and executes on top of his target) by converting 50/75/100% of the damage taken for the duration. If Unending Courage kills the target, Tryndamere will restore 10% of his maximum health and will permantely gain a bonus 5 AD. If Unending Courage fails to kill the target, Tryndamere will die.

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