Freal - The Freljords giant
In the Ice there is a giant. He will protect us.
-Council of the Iceborn.
Name: Freal, The Freljords Giant Appearance: A monolith of fur, an almost abomination. Gorilla stance, and the eyes that could melt your eyes.
Passive
(Abomination) Freal gains a slowing aura when he is damaged, the slow increases based on missing health. Minimum of 10 percent slow, maximum of 60 percent. Lasts 5 seconds.
(q) Trench (80 mana)
Freal spits out fast cooling water that makes an Icy path (like a kog maw slow). Champions that cross this path cannot stop unless snared. Allies gain a speed buff of 10/15/20/25/30 percent when crossing the icy path. (16/14/13/12/10 second cooldown)
This ability is niche, but usefull. If you manage to spit out the ice from a bush when an enemy is approaching they are forced to come towards you. They can flash out, or use a jump of some sort, but if they are immobile they will come in your direction. Enemies that are snared while on the surface of trench stop moving, but stunned, slowed, feared, or charmed do not.
(w) Stompage (30 mana each stomp)
Charges every 20 seconds and can hold up to 3 charges. Deals 40/50/60/70/80 damage +15% health and armor to enemies in front of Freal. Each stomp lowers the enemies damage output by 5/6/7/8/9/10 percent for 5 seconds <stacks>. (3 second cooldown)
This is gonna make him look like mega gnar, but he is not. These stomps provide no CC, (that's where his passive comes in) and get most of their damage from armor and health. The stomps are always with both front legs, and they visually pulverize the enemy.
(e) Reap (80 mana)
A real steady leap. Leaps in front of allies and acts as a spell shield for 1 (or less than one?) second. Or, cast on enemies to leap behind them and knock them back causing 20/30/40/50/60 +15 percent of your health and armor as magic damage. (Cast range is about the same as braums leap.) (cooldown 18/15/13/11.5/10 seconds)
(r) Raging Avalanche (100 mana)
Freal Calls forth the force of the storm causing an avalanche that does 50/70/120/150/175 damage +25% ap to all enemies it hits, leaves a path of snow behind. If enemies stand in the snow for more than 3 seconds they are frozen from frostbite (stunned) until the snow melts. (snow lasts 6 seconds) (standard cooldown of 180/120/80 seconds)
This ability casts like a nami ult, only it travels faster and has around a third of the range. I had the idea to make it slow but tied in with Freals passive it would be a little too op. Instead enemies are slightly knocked back by the "wave" of snow, and the snow stays on the ground in a circle at the end of the cast. Tying in Trench with your ult could potentially stun the entire team. Potentially.
level one stats
Health: 560 +3 per second healing? (idk about this) Attack damage: 65 Attack speed: 0.625 Ability power: 0 Armor: 60 Magic Resist: 30 mana: 340 +2 per second Movement speed: 355