(Void Champion)Tay'Eth, Heart of the Void

Mr Voidling·12/4/2018, 12:16:27 AM·2 votes·1,523 views

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Tay'Eth, Heart Of The Void

Tay'Eth is more of an abstract creature, closer to Xerath, only instead of magical energy he is comprised of negative energy or "void" energy. He, like most void creatures, has a desire to consume, only his primary concern is consuming energy. The more energy he has the larger he grows, until he himself becomes an alternate void. Though he is mostly a subject of experimentation, and all is but theory until proven.


Abilities:

Passive: Satiate Tay'Eth has Void Essence which is used for its abilities. Tay'Eth gains +1 max Void Essence per unit killed and +5 per Champion killed/Assist. Tay'Eth grows 10 units in size for every 25 bonus Void Essence, and can always move through units.

Tay'Eth's Basic Attack is replaced with a passive damage to units touching it, and deals 15-25% of max Void Essence+15-25% of current Void Essence as Magic Damage every 0.75-0.5 seconds. His attack can trigger on-hit effects but gain no bonus attack speed, instead attack speed is converted into 20% bonus movement speed(50% = 10%). And Attack Damage is converted into 500% bonus life(80 = 400).

Q: Aphotic Geyser | CD 12/11/10/9/8 | Cost 30(per cast) VE | Range 600 | 60° Cone Tay'Eth opens a rift in the Void that gushes out energy towards him allowing him to recast within 2 seconds to shoot it back out in front of him. The size of the second burst increases by 10% per enemy hit by the first burst and the damage increases by 5% per enemy hit(50% max). Both bursts deal 30/50/80/110/140 (+40% Ability Power) Magic Damage

W: Dark Shriek | CD 15 | Cost 40/45/50/55/60 VE | Radius 200 (+10 per 25 bonus VE) A horrifying sound bursts forth from Tay'Eth and all nearby enemies to take 60/100/140/180/220 (+60% Ability Power) Magic Damage and are feared for 1/1.25/1.5/1.75/2 seconds.

**E: Surging Matter | CD 26/24/22/20/18s | Cost 50/55/60/65/70 VE | Range 400-800/850/900/950/1,000 | Impact Radius 100 (+10 per 25 bonus VE) ** Tay'Eth seperates itself and can slowly move around for 3 seconds, reactivating sends Tay'Eth hurtling toward a direction. Farther distance the longer it's charged, reaching the max distance at 2 seconds. Deals 30/60/90/120/150 (+50% Ability Power) magic damage to all enemies caught along the way and a bonus (50% max Void Essence) Magic Damage to those at the point of impact.

R: Manifest | CD 160/140/120 | Cost 125/150/175 VE | Radius 600 | Middle Radius 250 Tay'Eth begins to manifest his true form, swirling around and clouding a large area for 3 seconds. During this time Tay'Eth cannot be controlled or targeted. Enemy champions caught in the storm take 75/125/175 (+20/22.5/25% Max Void Essence) Magic Damage every 0.5 seconds. Allies gain +20% move speed while inside.

Eye of the Storm: Deals 50% reduced damage to enemies caught in the middle.


STATS HP|590+75 H5|6+.7 VE|100 VE5|20+5 AR|24+3 MR|30+0.5 MS|360 RG|75


In order to succeed as Tay'Eth, an on-hit build is good but leaves you very vulnerable. And late-game falls off with only 2 attack speed opposed to 2.5+. Being squishy is exceedingly risky with your hit range being body-to-body. This also makes CC lock you down hard, especially with your size increasing over time. With incredible move speed and a diving ability your best course of action is going for an ap bruiser build. Bread and butter Frozen Mallet/Rylais with Abyssal and Wits/Nashors is decent. Boots either choose Mercs or Swifties, Sorcs just don't offer as many benefits. Glass cannon? Go full ap and Fly in with a W followed by R. Full Tank? Stick to them until they puke! Note: Early poke with basic attacks is difficult, as most cases will cause you to have to move farther enabling minions to attack you for much longer than most champions. Or getting out-traded before you start dealing damage.

No idea if the concept is particularly good, but at least it is original?


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

3 Comments

Rektagon7/23/2019, 8:12:11 AM1 votes

Tay'Eth has Void Essence which is used for its abilities. Tay'Eth gains +1 max Void Essence per unit killed and +5 per Champion killed/Assist. Tay'Eth grows in size every 25 Void Essence, and can move through units. Starting with 100.

Is there a cooldown for this, or does it just stack with every unit killed - and by this I mean absolutely every unit? This would be like a Zac passive, but a more offensive version of it - that said, I don't know if this is a good thing. Being larger in size would make his AoE better but wouldn't it also make it easier to catch him with CC and skillshots?

As for him being ghosted, it reads like a Fizz / Kassadin passive. Does he start out like this or is it reached at a certain level of essence?

Tay'Eth's Basic Attack is replaced with a passive damage to units touching it, and deals 10-25% of max Void Essence+10-25% of current Void Essence as magic damage every 0.75-0.5 seconds. His attack can trigger on-hit effects but gains no attack speed, instead attack speed is converted into 20% bonus movement speed(50% = 10%). And Attack Damage is converted into 500% bonus life(80 = 400).

This is a really unique mechanic - a champion without a basic attack. I guess this might make farming more awkward, and it would also mean his range effectively decreases. That would put him at a disadvantage in lane since he cannot trade autos, but if he did close in on someone he'd destroy them in the late game with his Void Essence (since he scales infinitely). What's the radius of his passive damage, though?

Q: Aphotic Geyser | CD 12/11/10/9/8 | Cost 15/20/25/30/35(per cast) VE | Radius 600+ 50 degree Cone Tay'Eth opens a rift in the Void that gushes out energy towards him and then within 2 seconds recast to shoot in front of him, the size of the second burst increases by 10% per enemy hit by the first burst and the damage increases by 5% per enemy hit(50% max). Both bursts deal 30/50/80/110/140+(40% Ability Power)

OK, so I can imagine how this work. He opens a void rift that starts flowing energy in one direction, and he, like Zoe with her Q, can redirect the ability in front of him to deal damage. It seems to be more of a trading tool than a serious nuke since the base damage and AP ratio are low, and the recast is a bit telegraphed. Seems like casting it over minions may make it more powerful, so he can trade through a minion wave.

W: Dark Shriek | CD 15 | Cost 40/45/50/55/60 VE | Radius 300 A loud sound bursts forth and all nearby enemies to take 60/100/140/180/220+(70% Ability Power) magic damage and are feared for 1/1.25/1.5/1.75/2 seconds.

"A loud sound" - huh?

Anyway, we need more non-stun forms of CC so the fear aspect is nice to see. I'm just trying to envision how it's supposed to look. Also, what's the cast range?

E: Surging Matter | CD 26/24/22/20/18s | Cost 50/55/60/65/70 VE | Range 500-1,000 Tay'Eth seperates itself and can slowly move around for 2 seconds, reactivate to send Tay'Eth hurtling toward a direction. Farther distance the longer it's charged. Deals 30/60/90/120/150+(50% Ability Power) magic damage to all enemies caught along the way and a bonus 50% max Void Essence to those at the point of impact.

So he splits off some of his matter, and can control it as if it were a second champion. But, how is it controlled? W/the cursor or normally? The recast sounds like a damaging Shen Q.

R: Manifest | CD 220/190/160s | Cost 100/110/120 VE | Radius 600 Tay'Eth begins to manifest his true form, swirling around and clouding a large area for 3 seconds. During this time Tay'Eth cannot be controlled or targeted. Enemy champions caught in the storm take 100/150/200+(20/25/30% Max Void Essence) magic damage every second. Allies gain +20% move speed while inside.

Eye of the Storm: Deals 50% reduced damage in the middle. Radius 250.

Love this ability! This will make him a really terror in teamfights. The fact that it doesn't scale with AP means it's even more balanced and dependent on him getting kills/farming, so he's rewarded for being an active participant in-game.

Overall, beautifully done as usual Mr Voidling! The biggest concern is with the W, but even that is designed well.