Yasuo ability rework idea
All stats would remain the same.
**Passive: Way of the wanderer. ** --- Yasuo gain double critical strike chance from all sources but his basic attacks and Steel Tempest deal 80% when critical striking --- No more shield
Q: Steel Tempest (3 casts) --- Cooldown: 5/4.5/3/3.5/2 sec. between each strike. --- Stack duration: 6 sec. --- Range: 475/900 --- Damage: 100/110/120/130/140% of his total AD --- Can critical strike but deal only 80% damage. --- Every cast apply On-hit effects --- E ---> Q combo is unchanged. First two casts: Yasuo slashes all enemies in an arc dealing physical damage and gaining a stack of _Gathering Storm _with each strike. (imagine it like the first strike in Rengar's Q but with a bit longer range and without the dash) Third cast: Yasuo consumes all stacks to unleash a whirlwind that travels an increased distance in the target direction, dealing the same damage and knocking Airborne icon airborne all enemies hit. Steel Tempest's Airborne icon knockup does not gain increased range when cast during Sweeping Blade.
W: Wind Shield --- Cooldown 18/16/14/12/10 sec Upon casting yasuo disables all CC affecting him and creates a wind shield around him that lasts for 1/1.25/1.50/1.75/2 seconds which blocks the first attack from an enemy champion (Basic attack, ability, even summoner spell). If an attack was blocked yasuo gains a shield that absorbs 120/160/200/250/300(+30% AD) damage for 2/2.25/2.50/2.75/3 seconds.
** E: Sweeping Blade** --- Stays the same.
R: Last Breath ---Range: 1200 ---Cooldown: 80 / 55 / 30 --- Damage: 200 / 300 / 400 (+ 150% bonus AD) Yasuo blinks to the visible airborne enemy champion nearest the cursor. Upon arrival, he generates a shield that absorbs 200/300/400(+50% AD) damage for 1.5 seconds and suspends all nearby airborne enemies for 1 second, dealing physical damage. For the next 15 seconds, Yasuo's Critical strike critical strikes gain 50% bonus armor penetration.
> Notes
I separated his current passive shield in two different abilities which individually give less shield, but more when combined. I removed windwall since that is the ability most people have problems with but added a cleanse effect. His basic attacks deal less critical damage than before but his Q does more. Do you remember when people started building tank Yasuo and still did tons of damage, but in that case they were impossible to kill? Keeping his double critical chance makes sure that Yasuo players will have at least 2 non-defensive items so we would not see any full tank Yasuo that oneshots the adc or the mid laner.
Edit:
--- Increased Q base damage by 20% and increased his critical damage from 70% to 80% + now does apply on-hit effects. --- W no longer apply CC immunity, but it gives more shield for an increased duration. --- W blocks the first attack from an enemy champion.
Please let me know if u think this would be a better or worse version of Yasuo. And tell me if you would change something else. Yasuo is one of my favorite champions so i would like to know what other people would consider changing about him.
+
/
+ Full tank (actual tank items, not
etc.)