Game mode Idea: Escape Lord Mord
#Tl'Dr, the idea of a 1v9 Hide n seek, that slowly becomes 2v8, 3v7, up to 9v1. This is not official, just a fan made idea! (That can become official!)
(Reposted from a very old idea I had)
Read the following for a better insight at this game mode.
Champion Select
The game starts with all 10 players picking their preferred champions. All players can see what each other picks, and as a result,** no one can have the same champion.** After selecting all champions, one player will randomly be selected to be Lord Mord. When selected, you will be prompted to accept or decline this offer, and your summoner spells will change to the following:
I will not carry this power. It is too much...
I am yours, Lord Mord. We will rule the mortals.
If you choose to Decline
, another player will be given the same prompt. If you choose to Accept
, the game will start. If all 10 players choose to Decline
, one player will be Forced into the position, and the game will start. The player that is Lord Mord, does not get to play their champion, and is changed to Mordekaiser with his Lord skin.
In game
The game begins with all 9 non Mordekaisers on an Altar, where they are invulnerable. After 1 minute, or signalling that they are ready, they will be dropped into a new circular map (which is discussed later in the thread). In game, players must avoid Mordekaiser for 20 minutes. Mordekaiser deals 10% increased damage, and moves 5% faster per minute, starting at 5 minutes. Players cannot purchase items, but are given any choice of free Tier 2 Boots. Players may attack Mordekaiser, but deal 0 damage. Mordekaiser may not purchase items, but starts the game with an Abyssal Scepter (Guess why). When Mordekaiser kills an enemy champion, their souls becomes enslaved, and they will join Mordekaiser's team. The players will seek out other non Mordekaisers to kill them as well. The game ends when players survive Mordekaiser for 20 minutes, or when Mordekaiser kills/enslaves all 9 players.
The Map
The Map is called Lord Mord's Tomb. The theme is a dark and creeky area that consists of many many more brushes, no minions, weak health relics, and a center of regeneration. The center of regeneration is in the middle of the map, and quickly heals players who stand in it for a chunk of their health (With a 2 minute cooldown). The center of regeneration is accessible to all players, but Mordekaiser. The players that use it will be revealed for 15 seconds when they are healed. After 15 minutes, the center of regeneration will close off, becoming unavailable to all players.
Lord Mord's Tomb also has 12 roaming ghouls (3 in North, South, East, and West) (Kalista players will know this). Ghouls do not deal damage, but will alert Lord Mord, and reveal the enemy for 8 seconds.. Ghouls cannot be attacked, and will follow you around. However, they will be lost, if the player hides within a brush for 3 seconds. There are also 8 killing ghouls (2 in North, South, east, and West), which can be attacked, and deal damage. If the killing ghouls are "killed", they are disabled for 15 seconds. Ghouls will begin hunting the players after 5 minutes. All ghouls also have true sight and can detect invisible enemies.
Other Details
- If Lord Mord wins the game, all 9 non Mord players will hear Mordekaiser's laugh, and the "defeat screen" becomes http://fanboygaming.com/wp-content/uploads/2014/07/lol-doombots.jpg
- If Lord Mord loses, he explodes!