Aatrox ideas for rework

TrueShrike·9/19/2016, 12:51:57 AM·2 votes·566 views

Passive -- bloodpool grows with %health + health regen + lifesteal -- takes additional damage to fill as it grows as well as the coming back to life ability. Q -- lengthen the range -- possibly add a secondary slide animation in any direction after he lands, to allow dive/out tactics and increase skill cap IF dive and slide both miss Aatrox is snared for 1 second by 50% -- dive part of the Q can dodge CC but not projectiles, while the slide can dodge projectiles but not CC. Gives Aatrox some actual skill moves to perform and ways to react to enemy abilities if played correctly, using the move to only dodge or stay safe still comes at a snare penalty to regain bearings. W -- allow crits -- other than that it remains the same heal/damage E -- Store max of 2-3 charges similar to VI -- instead of wave blade animation -- animate sword lengthens through the sentience in the sword and his innate ability to whip out and trip a character or characters R -- activates blood pool to "empower" his W so it both heals and does damage on alternating 2nd and 3rd atks also allows E or Q to have CD lowered to .5 apiece but continuously uses bloodpool instead of health, auto attacks on 3rd hit still give some bloodpool back ; R would need to be a turned on/off ability with a decent 30/20/10 second CD for activation. Allies within 200-500 units of Aatrox gain a percentage of Aatrox's lifesteal and regen allowing them to "berserk" for every allied unit within his Ult circle Aatrox's bloodpool depletes 10/20/30/40/50% faster. I think these changes would allow Aatrox a much wider range of play and ability even with the 800G one item that can shut him down quick. -- This would even open up a support Aatrox that farms minions while providing life regen/attack speed to his ADC. It also means he has to really regulate his play with his team for the greatest advantage for skill, as even with a larger bloodpool, both himself and allies using his bloodpool on ult would determine how quickly he loses his "boost" as it were --- a lot more skill in understanding battle flow and when to properly turn the tide or if he can turn the tide of a battle, rather than just making those around him attack happy, I would assume as your health regens and you attack faster most people would become delirious with power, which would tie right back in with his lore. Battle with both minions or jungle monsters around would actually be to his benefit to keep feeding off the battle rather than just the duels that whet his appetite.

2 Comments

God King Aatrox9/19/2016, 12:59:47 AM1 votes

his w already crits, and his crit animation is beautiful. (obviously if you build it) which if there's any crit to be built its either statik or phantom.