yorick

TrueShrike·8/23/2016, 7:17:20 PM·1 votes·423 views

So far I like the concept. Seems to be a much better versioning of Yorick. -- Some ideas maybe to implement or toss around as far as further tuning the rework

1 - Have the mistwalkers still semi hearken to the old ghouls a - Either just by color (just for reminiscent players) b - Mistwalkers spawn with a random ability from the previous ghoul abilities - 1 lifesteal / 1 aoe dmg / 1 aoe slow / 1 that can rez other mistwalkers, (or possibly ressurrect yorick if he happens to die in a duel (if yorick is ressurrected, all mistwalkers and maiden of mist are immediately pulled back into the cloak)) for a short time if they kill a minion/monster/champ -- ability cannot be picked by yorick so adds a little twist to battles

4 Comments

TrueShrike8/23/2016, 7:28:01 PM1 votes

possibly also change the "wall" as it seems to similar to Veigar/Jarvan wall w/o the stun and breakable

Id suggest that Yorick summons an area of grasping hands that slow, and if you stand in them longer than 1.5 seconds you begin to take dot damage as they try to pull you into the underworld. the area can be targetable and still killable by aoe/or targetted skills to destroy it. -- becomes more of a zoning ability rather than a semi hard cc -- can also still be useful for farming rather than straight team fight or solo dueling ability.

Avienal8/23/2016, 7:28:18 PM1 votes

{quoted}

So far I like the concept. Seems to be a much better versioning of Yorick. -- Some ideas maybe to implement or toss around as far as further tuning the rework

1 - Have the mistwalkers still semi hearken to the old ghouls a - Either just by color (just for reminiscent players) b - Mistwalkers spawn with a random ability from the previous ghoul abilities - 1 lifesteal / 1 aoe dmg / 1 aoe slow / 1 that can rez other mistwalkers, (or possibly ressurrect yorick if he happens to die in a duel (if yorick is ressurrected, all mistwalkers and maiden of mist are immediately pulled back into the cloak)) for a short time if they kill a minion/monster/champ -- ability cannot be picked by yorick so adds a little twist to battles

They finally released the actual design of the champion, i like the idea they are giving him a 'mist' theme to add to his design so he has a element to work off of then be some vanilla'ish looking creepy guy. HE DOES NOT NEED HIS SILLY RESURRECT CHEESE IT ULTIMATE AGAIN, i rather like the idea they kept the focus of his minion master style of play and put less focus on it being some annoyance making keyboard rolling minion caller by instead minimizing the skills that bring the minions out and mixing in abilities to let him work without them up such as his lock down circle wall which could be used defensively such as blocking a enemy's path or putting it around Yorick while under a turret to stop an enemy from rushing you such as a volibear. While also allowing him to use it offensively such as snaring a target with the wall, blocking off their path (or just plain setting it up so they are forced to go a different direction) and of course a nice little range ability to let him slow a target and even chase them down to boot.

Some people may be crying he is going to be ridiculous but you have to remember what the current bar of 'power' that exists due to plenty of champions that based on how people declare certain champions are op, would also be op when people still play them all the time and they are 'balanced'. Anyway Yorick rework at least gets to have some thing different then a 'jarvan ultimate', his wall can be casted and has a wind up and it can be destroyed, J4's has to target a champion to use his. So just like Anivia, Yorick is gonna be able to play some scummy plays by jungle blocking, denying junglers a gank and make the half aware get wrek'd if they don't pay attention to Yorick that much and his abilities.

Akenero8/23/2016, 7:37:17 PM1 votes

I like the idea of them changing colors, perhaps have a slight tint to them randomly.