la dunka, the human basketball (character concept) (original) (DON'T STEAL)
Role: assassin/jungler auto attack range - melee Ability scaling: AP Strengths: extremely mobile; hard to chase; teamfight lockdown
passive - la dunka de las muertas allied Champion deaths within a Court and killing blows by la dunka within a Court grant her +10% damage dealt and +5% damage taken from all sources for the next ten seconds, stacking indefinitely, and restore a portion of la dunka's health. Killing blows on monsters within a court restore half of this amount.
Q - and welcome to the jam | 12 second cooldown | no cost la dunka creates a Court in a large area around her for two minutes. While in the court, she gains 10/15/20/25/30% movement speed out of combat or while using abilities and some of her abilities gain additional mobility: W: can pass over walls within a Court E: can only move to locations within a Court There can only be a maximum of three Courts on the map at all times, not including la dunka's ultimate.
W - la dunka munda | 24 second cooldown active: la dunka hops in place two times at .5 second intervals over the course of the next second, dealing some magic damage in an area around her each time she lands. Then, after a .25 second delay and if the ability is not interrupted by CC, she leaps in to the air, becoming untargetable. During this time she gains an additional 8/10/12/13/15% movespeed. After two seconds, she lands, dealing heavy magic damage in an area around her, increased by 50% in a smaller area around the center.
E - party people in the house let's go | 6 second cooldown | only usable within the Court active: la dunka begins to dribble for the next five movement commands. During this time, she gains a large movement speed buff that ramps up heavily with each movement command and can move through units, but movement commands may only be made once the previous movement command has finished and each subsequent movement command has a gradually farther minimum and maximum distance. Each time she finishes a movement command, she deals magic damage in an area around her landing point. If she doesn't input a new command within 1.5 sec of the last one, the ability ends. She must wait .5 seconds between inputting the first two commands. At any time while she is on the ground, an ally may click on la dunka to pick her up for two seconds, gaining a speed boost during this time that quickly dissipates and, after the first second, the ability to throw la dunka to a location by pressing any ability key and designating the location. la dunka becomes a skillshot that stuns for 1 second and deals magic damage to those in the landing zone (same range and aoe as her next dribble command). Alternatively, la dunka may issue a movement command herself during this time to leave her ally and dribble to that location. Either of these actions costs one dribble command. This may only happen once per ability cast. Afterwards, she may continue to use any remaining dribble commands. Finally, la dunka may reactivate this ability or any other besides Q while on the ground to end it early; dribbling to a location outside of the court ends the ability early; and CC also ends the ability early. la dunka may not issue basic attacks while using this ability.
R - come on and slam | 240/200/160 second cooldown after a totally unintended .25 second delay, la dunka transforms into the form of a basketball hoop and creates a special Penalty Court around her, redesignating enemies within its bounds as Players. During this time, lesser basketballs strike out at up to three enemy Players every second, prioritizing those closest to La Dunka. Players receiving basketballs must try to toss them in to la dunka's hoop by pressing any ability key and selecting the desired location. While Players are holding a basketball or before they have landed at least one hoop, they cannot leave the radius of the Court or use any abilities. The ability ends after five seconds have passed, five baskets have successfully been made, or all enemy players have left the radius of the Court - whichever comes first. La Dunka may move around within the radius of the Court during this time. La dunka and all players are invulnerable to outside damage while within the Court during this time, but players who miss baskets or receive a basketball while already holding a basketball take 10% of their maximum health in true damage each time this happens.