[Champion Concept] (Tank/Fighter) Grung, The Bastion War-Chief

LilStacey87·9/2/2019, 3:19:12 AM·1 votes·1,345 views
DeviantArt

Grung would look something like this, https://www.deviantart.com/earl-graey/art/Siege-Beast-603763089 A monstrous being with some sort or Battering Ram item. I made the concept awhile back but decided to re-post with some edits to see if people would enjoy playing this Champion. Feedback and Up-votes are appreciated.

Grung, The Bastion War-Chief Introduction https://pre00.deviantart.net/d170/th/pre/f/2016/109/3/b/3be9e8d3c97c4eeeb05cd808cfa32590-d9zgqkx.jpg Grung is a Concept I thought about about 2 years ago that I went back and looked at. I seen the picture above on Deviantart.com and thought it would be cool to see a new Champion Tank that is focused more so on Objectives. Grung is intended to give Tank players a really cool design and fun interaction and carry potential when within the opponent's base. Hope you enjoy!

Backstory and Visualization Grung is a Chieftain from deep inside the lands or Ixtal. Once a renown warrior or a monstrous tribe, Grung has been living out the last few decades in peace within the jungle. However word has spread about rumors of civilizations becoming power hunger in a quest for land and territory. Rumor has it that these "demons" will tear down the home of Grung and his people, and replace his beautiful natural habitat with buildings of stone and mortar. Grung has taken up arms once again to defend his land!

Movelist

Passive- Siege Master

Grung deals increasing more damage for every consecutive attack against an enemy structure. Damage done to the structure is stored and added to the next attack and can stack up to 10 times, increasing my 3% per stack. BASIC Attacking any other unit resets the damage completely, and all stacks are lost if no Structure is attacked for 5 seconds (increases with Ultimate) (Also works on Inhibitors and Nexus)

Ability 1- Grung Charge! Active: Grung holds his Siege Maul horizontally in front of him (with two hands) and charges forward in a straight line. During the charge, any unit within in front of him takes physical damage and are knocked aside and slowed while Grung reaches the end of his travel path.

Notes: Colliding with an Enemy Structure deals double damage to it and grants 3 stacks of Siege Master.

Ability 2- Catapult! Hold/Release: Grung aimes in a targeted location while decreasing in movement speed over 5 seconds. Grung cannot change directions during the hold. When released or fully held, he will swing his Maul vertically, knocking up enemies to the location. If an Ally clicks on Grung during the hold, they are launched a instead, enemies are dealt damage, but Allies stun units upon landing. Note: There should be an indicator showing allies where the direction and landing space is before the launch.

Ability 3- Overpower Active: Grungs next 3 attacks within the next 6 seconds do cleave and bonus damage. The 1st attack slows, and the 3rd attack stuns all units for 2 seconds.

Ultimate- War-Chief Battle Cry Active- Upon activation, Grung lets out a yell of rage. Reducing turret damage and gaining tenacity for a moderate duration. This Ultimate maybe cast again to consume all stacks or (P) Siege Master for a massive strike against enemy structures.

ALSO CHECK OUT Julius And please vote on my concepts! Thank You Rioteers!

If anyone has some Ideas for the rest of the KIT, please share in the comments or email me. [email protected]

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