Warwick Rework Suggestion

Gusicles·12/16/2015, 10:47:42 PM·1 votes·254 views

Hey, just some ideas I had. Wondering if anyone has similar thoughts. This won't be too detailed right now but I might expand on it if I think about it hard enough.

>** ~ Passive - Blood Hunt:** Once Warwick deals damage to enemy champions, they leave a trail of blood on the ground for up to 3/4/5 seconds after they took damage. The blood on the ground lasts 3 seconds, until it disappears.


> ** ~ Q - Ferocious Bite:** Warwick bites the target, dealing damage and healing him for 50/65/75/85/100% of the damage dealt. This ability deals more damage the less health the target has.


> ~ W - Chilling Howl: Warwick howls, fearing all units around him for 1 second. He also gains bonus attack speed for 5 seconds based on how many enemies were feared. 15/25/35/45/55% for 1 unit feared, +5% for every extra unit feared.


> ~ E - Brutal Assault: Passive: Warwick gains an extra 6/9/12/15/18% movement speed when following a blood trail. Active: Warwick leaps to an enemy unit, dealing damage. This can only be activated on a bleeding unit.


> ~ R - Hunter's Duress Warwick senses nearby enemy champions with less than 45/55/65% health, and marks them as his prey. He can target one of his prey, and blink to them, suppressing them for 2.5 seconds and dealing damage. (Channeled ability)

1 Comments

Yxion the Yordle12/17/2015, 12:05:37 AM1 votes

The w would have to be .5 sec fear if it affects all units. also the attack speed increase would have to only increase by 5% for every enemy champion feared (unit too strong))