we need to focus on the why and the how of this: why is it happening...well, we have a pretty clear idea on that
Out of curiosity, what is the why and the how of this from Riot's perspective?
To wax a bit more philosophical, the current tone on the boards leans towards combative with a side of whimsy. I believe it's on us to find ways to surface productive conversations, like this one, without curtailing the ability of Players and Rioters to jump in on the whimsy.
I have my own tribal biases and whatnot, but it seems to me there is a lot of focus on how Rioters can interact best with players and vice versa rather than facilitating player-player interaction. I mention this a lot, but this community is one of the most developer-focused I have ever seen. This is good in that there is lots of back and forth communication, but it's bad in the sense that the players may never really form a community of their own that can support itself. Is this something you have noticed?
I don't believe that the two are mutually exclusive of each other. In order to draw people who create amazing communities, your leaders, creators, and advocates, you need to ensure that there is a safe environment in which they can grow and flourish.
Oh absolutely, and I didn't mean to insinuate they aren't. I just wonder whether it's the right approach to go for safety rather than invitation.
In my experience, a safe environment = a welcoming environment and will, by nature, encourage passionate engagement.
Analogy!
Environment #1
The DMV, with folding metal chairs and a white tile floor, a police officer keeping watch in case you need him/her.
Environment #2
A colorful carpeted room filled with beanbag chairs, can call the police if you need it.
Granted, this is a really biased portrayal, but in which environment would you rather have a party? Environment #2 is technically less safe, but it's far more inviting and encourages positive behavior just by its innate nature.
What I'm getting at is that safety isn't enough to draw people in on its own, especially people who focus on creating amazing communities. A safe but sterile community can directly discourage participation, whereas a volatile but inviting community becomes compelling for those interested in participation. It's important to ensure there is a safe environment, but in my personal opinion it's more important to ensure there is a compelling environment.
I'm more interested in affecting positive social change on a large scale than I am in a police state.
100% agreed. Just keep in mind, the vast majority of us want this too. The Boards platform can be a scary place, but it's an interesting exercise to consider the mechanics of this community in comparison to desire thereof. All things considered there is very little player-player interaction happening right now that reinforces the community and makes us stronger as a whole, and it's fascinating to consider whether this might be due to people feeling unsafe or feeling unwelcome.
We should also be open to the concept of evaluating things like the Universal Rules from time to time.
Definitely. For the most part the rules should be pretty obvious to the majority (don't be asshats, victory!), but some of the nuance may indeed change over time.