How hard is it to click lock in?

The Deckowner·2/27/2016, 4:25:27 AM·3 votes·358 views

This is certainly an issue because i am frequently experiencing 10+ minutes of queue time not because of it's hard to queue up but because of people continuously not locking in their pick/bans.

this becomes more annoying when the person not locking in is the later picks because all the time spent throughout the pick and ban phrase are wasted because this one player cant click a button.

i wish something can be done.

5 Comments

Doctor Jarvis2/27/2016, 4:28:16 AM2 votes

I wish we didn't HAVE to lock in. Its not a problem for me, but its clearly a problem for other people. All it's doing now is increasing queue times

Dreamspitter2/27/2016, 4:56:01 AM1 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=ZGEFLEUQ,discussion-id=zFamRIIr,comment-id=,timestamp=2016-02-27T04:25:27.657+0000)

This is certainly an issue because i am frequently experiencing 10+ minutes of queue time not because of it's hard to queue up but because of people continuously not locking in their pick/bans.

this becomes more annoying when the person not locking in is the later picks because all the time spent throughout the pick and ban phrase are wasted because this one player cant click a button.

i wish something can be done.

Agree -they do it on purpose

Sarutobi2/27/2016, 5:59:21 AM1 votes

I understand why they want people to be much more active in Champ Select. Thats the time when you plan out who to use, who to ban, and what type of strategy to use with your team against your opponents. The people complaining about this are more than likely the same people who complain when they get into game and not have the right runes/masteries because they werent paying attention.

I would rather get put back into a queue than have a game where someone doesnt have the right runes/masteries and basically throws the game because they didnt do anything during champ select!

DJColdCutz2/27/2016, 4:06:54 PM1 votes

The idea that rito added this "feature" to encourage cooperation and strategy is bs. The majority of the player base (including myself) isn't skilled enough where pre-planned strategy and play styles are even needed. The games end up being "whichever team's carry plays the safest from the assassins/brawlers of the other team wins."

The real reason rito added required lock ins for picks/bans is because they want to be able to come out after "months of analyzing the new champ select" and say that "TOXICITY AND QUEUE-TO-GAME TIMES ARE WAY WAY DOWN!! WE'RE GENIUSES! LOOK AT THESE NUMBERS!" Previously you had two people banning, 6 rounds of picking champions, and then a little preparation timer. Now, you have preferred champion select (don't get me started), 6 people banning, then 10 people picking champions one at a time, then the little preparation timer. Champ select is way more broken up now, and If they didn't require you to lock in, then they wouldn't be able to pass it off as a positive change in a future infographic.