Can we get Loss Prevention for the team with Ragequit and afk?
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If premade will abuse this, just let the players not in the premade get loss prevention.
Title
If premade will abuse this, just let the players not in the premade get loss prevention.
The forms of abuse are not limited to just pre-mades. It also encourages an effort to get someone else on your team to rage quit to avoid a loss.
People will already dodge queues just to spare a loss for the entire team (and themselves). Why would anybody ever finish a game when they could just leave and save the rest of the team from getting a loss?
nope cuz then the team that wins dont get credit for a win...
afks and leavers , trolls and feeders have been part of the game forever and you have the same chance to have it on your team as the enemy does
over time and # of games it levels out and your true skill/elo will show ... your elo, mmr, and rank arent decided on one game but over a # of games
and you arent required to win 100% of games to climb
if you win on a consistent basis of 56-60% of games you will climb as long as you avoid big loss streaks... so every game you go into you have a 50/50 chance
and if you play 100 games you should win 50 at 50% and lets account for the afk/leaver which is about 8-12 % of games so average of 10% out of 100 games that means 10
so 90 games are in your control and if you win 60% of those 90 you win 54games and out of 100 games you have a 54% win rate if you manage to steal or win a game you should win increasing your win total to 58 games then you have a 58% win and you should climb upon that fake magical elo ladder
your statistics and assumptions are way too flawed and stupid to even get into man,,,jesus open your fking eyes
how is it flawed and plz explain
its flawed because you said there is the same chance of an afk to be on the other team as yours.
you are on your team. so if you are not going afk, that leaves 4 other players. 4 chances for an afk on your team. 5 chances on the other team. there will be more afks over time on the other team.
that is not the same chance.
so what win% do you need to climb? 45? 50? 55? 60? 65? 75?
but be that as it may that you have a SMALLER CHANCE to have the afker then the enemy team then it should be easier to win more then 50% of your games and therefore easier to climb elo
yup
still waiting for your to enlighten me
don't even argue with this guy, he is a troll and pulls bullshit facts out of his ass just for the sake of arguement.
Even if lets say you assume he is right about his assumption, that would be 4 wins worth of LP you get as a surplus from your 100 games. Lets say that's 20 per game, so 80 LP in 100 games, 100 LP 125 games. So basically he just said you need to play 125 games to go up a division (just ignore the promotion game part). So in this broad assumption you would need to spend 3750 minutes in game, prob 725 minutes in queue and champ select, ~75 hours of your life continuously playing just to go up one division.
This guy who came up with this assumption is unranked this season (gave up on the game) but was ranked silver 5 last season. That would mean he would need to play 625 games, 22 374 minutes, ~373 hours, ~16 straight days just to make it to gold... that if you keep a constant 54% win ratio which you will not...
Fun brain exercise but to many loose ends to even be remotely worth of spending time thinking about it.
i said climb i didnt say one how far your would climb you are the one adding your own context about a division
not a troll your butthurt over an afk in rank.. hence the reason you make the post...
the #s are for example
and your 51% in rank inst gonna get your through promos to gold
cuz you need to win 3 of 5 of your promos to go from silver to gold and thats 60%
so my bs stats of needing 60% win rate to climb comes back to bite you in the ass now doesnt it
and im troll cuz i try to advocate that the game is more then your elo or rank? that the point of league if fun and entertainment . and that playing rank proves nothing . then yea ya got me im a troll for telling people to have fun and enjoy a video game.
funny thing about rank...
we all dont play on an even playing field as they do in PRO play. we arent on a lan connection private network with no lag or ping... all using the same equipment when it comes to PCs etc so stuff as fps, ms, packet loss, process speed etc can make or break a trade and end up to win loss...
just remember the actual point of the game is to have fun and enjoy it.
here is a though about rank...
rank isnt something to be ashamed of. i feel rank is just a way for riot to put players of similar skill levels vs each other so they can have fair games and enjoy and have fun playing the game... hear me out...
you are bronze.. what if every game you matched vs plats and diamonds? and you get stomped up and down the map and the game is no fun to you.. are you likely to keep playing if that is what happens every time?
on the other hand if your plat/diamond whatever "high" elo if you playing vs people lower skill level then you is that fun not every being challenged? it would be like if you were to go play a game co op vs bots or a custom game vs bots and the difficult is set on easy?
how fun is that?
so in theory rank is there to put us vs people we have a chance to win against while being challenged so the game is fun and rewarding at the same time and keeps you playing..
how about a / remake for that, and to compensate we give the other team 50 ip
Just remember this was done in Overwatch, and was so obnoxious that it had to be changed.
pretty sure they dont want to give people a reason to try to make one of their teammates quit