I got a question

Rozair·11/18/2015, 5:20:51 PM·2 votes·459 views

Say an annivia picked support and continuously walled their adc on the other side purposely to get them killed. How many games would it take for them to get punished? Vs: how many games would it take for that same annivia to get some sort of punishment for talking trash to their support all game while being a team player. What offense would take longer for action to happen?

10 Comments

TeemoJenkins11/18/2015, 5:32:29 PM3 votes

The answer to this question is simple; if you take the air speed of a air laden swallow and minus the difference between African and European and then multiply that by the Answer to the Question asked by the computer created by the wisest civilization ever you'll have your answer.

SmokedAlmonds11/18/2015, 5:34:37 PM1 votes

No contest, the person talking trash would get punished first.

Chat infractions are like smiling for the security camera while committing a crime.

ChaosReignsDown11/18/2015, 5:38:12 PM1 votes

The first comment made me laugh so hard lol.. Then ppl answered it. Up vote just for that.

Zielmann11/18/2015, 5:54:53 PM1 votes

I posted this the other day. Seems relevant here:

It's because of the ease of detection/confirmation. Seriously. They can have automated systems in place that are capable of catching certain toxicity in the chat. And then a case can very easily be made out of player reports for verbal abuse/harassment which can be manually reviewed. These cases just show chat logs and usually generic post-game info (scores, builds, etc.). It's pretty easy to read through several sample chat logs and see that a player is routinely toxic in chat, and hand out a ban for that.

In-game actions are more difficult. Fortunately, they can automatically detect leaves and AFKs (including those who walk in circles in the base to try to evade the system, but don't actually do anything). When players report for other types of in-game behavior, it's a considerably more difficult case for review. From the information that's easily-accessible, you can easily catch the mob boots + 5x zeals Veigar that's 0/15/0 with 2 CS. Cases where a player announces that they're feeding now, and they proceed to die 3 times in the next couple minutes are also pretty straightforward. But more nuanced situations, like an ADC who is 10/3 disagreeing with an action by their allies, and intentionally feeding 3 kills in a row to make a point, though not actually announcing it in chat, is much more difficult to catch. You'd have to basically rewatch entire games to confirm these.

That isn't to say reports for such behavior are meaningless, though. If a player is regularly doing this, and a lot of people report them for it, it will trigger a more in-depth investigation of the player, which will likely lead to eventual punishment. But this relies on consistent negative behavior from that player, as well as consistent reports from others in the game. Preferably with comments providing context to the report so the reviewer knows what to look for.

Yes, it takes longer for actions in-game to be detected and punished. They're working on a system to do such things though. Not sure how long it might take for the Anivia wall situation to be incorporated into that, but if they can find a pattern they can latch onto to detect it, they'll get there.

Fact is, there's always going to be something trolls will find to do that the system isn't yet auto-detecting. That's why Riot will always be manually reviewing a bunch of cases on a weekly basis. They have to feed that info to the system so it can learn new patterns to catch.