There needs to be compensation/loss easing when a player leaves a ranked game

Yenn··11 votes·685 views

I just lost 20 LP in a 3v5, where our top lane went 1-5-1 and left the game, then our jungle left the game when we wouldn't surrender.

It's really unacceptable that it's 2017 and there still hasn't been anything done to deal with this. Please improve how this situation is handled.

23 Comments

ModPeriscope2 votes

So, should team A be (De)compensated when someone from team B goes afk? I think you're neglecting work that both teams put in during the match. Further, what's gonna stop someone from going afk to benefit the rest of their team?

Yenn2 votes

{quoted}

So, should team A be (De)compensated when someone from team B goes afk? I think you're neglecting work that both teams put in during the match. Further, what's gonna stop someone from going afk to benefit the rest of their team?

More aggressive bans for leaving. I can see three games in the past month that the player I encountered fed and left, and that clearly wasn't enough to trigger a ban; it should be.

Effort is irrelevant. You don't get more or less LP for a completely one sided game.

jwebb01131 votes

you do know RIOT doesnt want to BAN anyone... if they ban every player who ever left a fukin game there would be no player base, the game would die and riot would stop existing

ModPeriscope1 votes

Effort is irrelevant.

But you're arguing to be rewarded for your efforts. I could understand if you were arguing for connection-loss related afks, but when it's based on how a team is doing (rage quit), then the team should be losing LP.

MysterQ2 votes

I mean if the dude leaves, he should lose LP sure. But the others didn't force him to leave.

ModPeriscope1 votes

And he could have left when the rest of his team sucked. Regardless, it's a team game, and they win or lose as a team.

MysterQ1 votes

Except, if one person left. You aren't losing as a full team. You are losing due to unexpected circumstances.

MysterQ2 votes

Give the other team full lp then. Who cares? It is a free "currency." Make both sides happy.

Chermorg3 votes

Then you end up with everyone in Diamond. Considering below Master tier all of the promotions are based on getting to 100 LP in your tier, if you eliminate losses and have some games where approximately 100 LP is gained and none is lost, you will end up with inflation of peoples' ranks.

MysterQ2 votes

No, just the winning team got a game win. The team who had a disconnect, is not punished. (or punished lightly but that is bs)

They aren't all going to climb to diamond. You have to be realistic in the amount of "abuse" people can do.

Agravain1 votes

{quoted}

No, just the winning team got a game win. The team who had a disconnect, is not punished. (or punished lightly but that is bs)

They aren't all going to climb to diamond. You have to be realistic in the amount of "abuse" people can do.

So, we can all sum this up to:

Make remake available, not in the 3 minute timer, but just all game.

...Not trying to criticize, this might actually work. The only problem I see is that if the loss is inevitable, a person on the losing team might just devote themselves and disconnect the game so the other 4 don't get penalized. And there's no systematic way of telling "inevitable loss", so this is going to be impossible to implement in my perspective.

MysterQ1 votes

Would you disconnect to save your team LP? If they were total strangers? You would take on the punishment of longer queues, etc. Possibly bans for disconnecting?

It doesn't make sense to do for strangers. You can argue, they may harass you into quitting. But that is their problem. It is a problem, but Riot's solution is mute them. You can argue, one guy is a queue'd friend. That is abuse. You have to be a good friend to boost someone with this method, because your account is being punished for his benefit. If it gets bad, Riot can check for Duo's that are having a single disconnect and enforce a small/normal penalty on the friend.

VoIdymort1 votes

You have to be realistic in the amount of "abuse" people can do.

i think that you're being unimaginative on what people can do with abuse >.>

just because you can't picture yourself doing certain things, it doesn't mean that everyone shares your limitations ;)

MysterQ1 votes

I have worked through the math. Unless you have a really really nice friend, you are not going to be climbing more than 1 division/tier whatever the word is. And Riot can easily implement systems to catch this, or to dissuade this form of behavior.

It is better to work to a solution than to accept the problem because you want to avoid abuse.

Would you let your main account suffer penalties just to boost your friend a little?

VoIdymort1 votes

And Riot can easily implement systems to catch this, or to dissuade this form of behavior.

you mean like they do with the troll smurfs in low elo who intentionally lose games so they can main their favourite champion?

exhibit A:

https://www.youtube.com/watch?v=BQ5LXCMwZP0

i think you trust riot's ability to do it's job too much!

Chermorg2 votes

That's not abuse, it's math.

Let's oversimplify it. 10 players, constantly being matched with each other. Let's say an afk on a random team 5% of the time.

That means in 5% of the games, 5 people gain an average of 20LP each, 1 person loses 20LP, and 4 people have no change. Thus, there's more LP after that game than there was before.

MysterQ1 votes
  1. LP and rank are completely imaginary and do not matter. Games are based on MMR. SO I could care less if we had 100000 diamonds. It doesn't matter if games are based on MMR. I don't care about having your Diamond Egos (coming from a low ELO player).

  2. Place rules to limit this in upper ELO then. Plats don't get the free promo win. So Riot can easily make a distinction between high ELO and low ELO for these situations. We are talking about 50%+ of players vs the small 10%- in Plat/Dia.

Again, if you are Diamond3 right now, suddenly you got boosted to DIamond 2. That isn't a big deal anyways. It isn't like a Bronze player is suddenly going to be boosted into Diamond from this "5%" you chose to use. It will just make the game more fun.

Yenn1 votes

{quoted}

That's not abuse, it's math.

Let's oversimplify it. 10 players, constantly being matched with each other. Let's say an afk on a random team 5% of the time.

That means in 5% of the games, 5 people gain an average of 20LP each, 1 person loses 20LP, and 4 people have no change. Thus, there's more LP after that game than there was before.

I didn't imply anywhere in my post that there would be no LP loss, but there shouldn't be full LP loss.

I just had yet another game with an even score where our jungle left because he was behind and decided he just didn't want to play. Again, I should not have lost 20 LP for this.

EDIT: Sorry, I misunderstand how little you understand how ranked works. LP gains and losses are based on your personal MMR in correlation to your total LP. It's not zero sum. If I win 20 LP, the enemy team doesn't lose 20 LP.

MysterQ1 votes

Absolutely. The game is balanced at 5v5 so having 1 leaver makes it unbalanced.

But honestly, I have recently been saying that (low ELO) should remove derank and minimize loss punishment in general. It is necessary for the low ELO so just let them have fun.

KVbqbFsC8e1 votes

But then why would this not apply to feeders? When your autofilled botlane goes 0/20 vs the other teams botlane duo, you are essentially playing a 3v5.

Judge Steven1 votes

Maybe once we have a legitimate solo queue. Otherwise it can be abused by duos, which is what Riot is worried about.

x Royal Solo x1 votes

The afkers should pay their LP to compensate your loss.

Telephone Booth1 votes

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