Positive Reinforcement VS Negative Reinforcement
I've noticed that in league there are a lot of ways to be punished with negative reinforcement (chat bans, game bans, low priority queue) but when it comes to positive reinforcement of good behavior we get honor badges and some end of season rewards. I think if players had more frequent rewards for playing in a non toxic way, league would see an upturn in positive players. My idea for a general reward could be a sort of mystery gift awarded after receiving honor in 5/10/20 games from allies or opponents, maybe a chunk of bonus IP for 5 consistent honors, 5$ of free RP after 10, and finally a random free skin and/or a special temporary icon that you could use the toggle key to have your most popular type of honor awarded float over your head (kind of like the worlds teams icons). I think awarding small things like this would actually give players a reason to be good and friendly other than to avoid a punishment.
Any other ideas for rewards? Would this even be a good idea?