The problem is that it's not breeding competitive players. They're just chasing away the non-competitive focused players.
It's changing game mechanics and designs to make competitive play the only satisfying experience.
I don't think they're actively removing other experiences, i think they just don't care about them, and will let them wilt or replace them without consideration or compensation.
Either you're unaware of your own desire to win or you're in denial because you tend to win less than you lose. Those are really the only two reasons you can say with a straight face you don't care about the outcome of a game that only one side can win. Either that or you are a troll who likes to just troll around in games and ruin the experience for other players.
This is a very presumptuous statement , and false. There are many other reasons people could not care about the outcome of game with a straight face. Just because you've limited your own mindset to be incapable of seeing someone other than bad or a troll doesn't mean that's all that exists. The world doesn't normally have dichotomous ways.
I don't care about the outcome of a game, because I view playing the game a matter of entertainment. Playing in a way which most reliably gets me the satisfaction and enjoyment is the most efficient. Which runs counter productive to an enforced competitive design, because that would imply that after time played, you'd have a ~50/50 chance of walking away with a win or loss.
And believe it or not this game didn't use to exclusively be designed to be played competitively.
A game can both be competitive and entertaining without sacrificing the other. Smash is a good example of a game that's played competitively and purely for entertainment without either suffering.
Competitive play will naturally evolve and change, so long as you're making changes to the game, even if they're for reasons other than competitive outcome. But i digress.
if you're not atleast trying to win while having fun, then 4 other people will be negatively affected by you lack of effort.
You've got this wrong. If i'm trying to win or not has nothing to do with those other 4 players and how they're being affected by my lack of effort. All that matters is their perception of how likely they are to win the game.
When people feel like the momentum is not in their favor then they care that someone isn't playing optimally. If i'm 1/6 with a silly build, but we've got 5 towers up on them, and we are down (as a team) 10 kills. Then they generally don't give a fuck that i'm not playing to full potential. (This is basically why singed players don't get ban every other week)
This is part of the reason why when you're playing a non-optimal build, but you're losing people will bitch and moan about how you're shit and need to learn to play the game.
Yet use the top rated build on mobafire and be at the exact same disparity, and people generally will not bat an eye.
I might have a 50% win rate on AD malzahar. I'm clearly the reason that we lost the match. All the while, only choosing to play them, because I find them enjoyable to play win or lose, and i rarely put much effort into actually winning the games, and instead into playing the character.
Point being, it's all about perception.