Thats my point with the system though: riot goes after toxicity FIRST, when they should be looking at why somebody is toxic.
for example if im in a game and somebody goes mid and continually dies 10 times then leaves the game and calls my entire team fucking cockcumguzzling whores, its safe to say my entire team will want to curse him out, and tell him to shut his %%%got feeding ass up.
and the four players in which who cursed him out, wouldnt be offended by each other, and dont report each other only him.
but then he reports them and because they have had a few bad games in a row where they dealt with several DIFFERENT PLAYERS just like the guy feeding and cursed them out, they get a chat ban, but the feeder, never fed before and that was his first game of intentionally doing that, never gets punished for ruining that game.
Thats the problem with focusing on players being toxic,
if riot instead looked at each individual game and punished players for each individual game, based on a replay of it, chat logs, actions etc. thered be a lot less toxic players because youd be weeding out feeders for exact games, even if it just one
ALSO q QOL change Ive always had in mind for ranked games only: If you go on tilt and lose way to many games in a row and or do terrible in sed games, or continually perform lower than a B grade in champ mastery in ranked, you get banned from playing ranked games.
you can only get back into ranked via winning a certain amount of games (can be any game mode non custom but you have to win and do well, so spamming aram matches wont work that well)
that and you block on newly reworked or released champs from ranked until a new patch comes out for them. (never live test something in ranked) and prevent the usage of champs below mastery level 2 in ranked or something like that.
those ideas come because most of the games i lose are ruined due to
-autofill trolls
-leavers
-first time "XXX"'ers
-players on extreme tilt
-players who do poorly and shouldnt be in ranked to begin with