Can we please hold players to some standards in ranked, especially at higher ratings?
As a way to address the problem of boosting in ranked. The game is basically unplayable at Diamond V right now, especially nearing the end of the season.
The problem is so bad that these players get boosted and then don't drop, because they encounter other boosted players often enough to balance their win rate out. It's also impossible to prove that these players are boosted, even though they're consistently playing poorly and have odd champion patterns (i.e. high win rates with roles they no longer play).
Something needs to be done to deal with this. Diamond V has reached a point where the skill discrepancy is so bad that I don't even want to play anymore.
http://i.imgur.com/DcqvHHQ.jpg
See this game, in particular.
Look at the Vel'koz. It has no Sightstone at 30 minutes, but 66% win rate in ranked. It's history is full of matches with 2-4x deaths over kills + assists, and it no longer plays it's most played + highest win rate champions. In the case of it's most played champion, it doesn't even play that role. This player is very clearly boosted.
The same thing goes for this Jayce. It's playing extremely poorly in every aspect. This isn't tilting; it has no map awareness, it has no mechanical skills, and it has no decision making skills. Everything it's doing is at a Bronze level. It's screwing up it's gates, completely missing point blank shots, and screwing up his transformations constantly. If you look at it's match history, the only time it wins ranked games is with a 4-man pre-made.
I'd rather have toxic players that can play at a decent level in every game than deal with this bullshit.