Why did you overhaul AP items when they were a lot more diverse than AD items?
Adc itemization is far worse than AP itemization (in terms of diversity). I'm just curious as to why the effort was made to rework the AP items instead.
Adc itemization is far worse than AP itemization (in terms of diversity). I'm just curious as to why the effort was made to rework the AP items instead.
AP items being in a better spot already was actually one of the key reasons we chose to work on them first. One of the things we wanted to do with the first set of items we overhauled like this was to try and prove some theories we could then apply to future item work. Starting with a set of items that were in a better spot and where we had a better understanding of what did and didn't work was valuable as a result. If these AP changes pan out as hoped (we're still mid assessment at the moment) we'll then look at what we can do with the other categories of itemization.
So then there is a plan to stop 90% of Adcs from buying
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every single game? I mean, it kind of seems the opposite way. People used to at least split between shiv and PD, now PD just outmatches it so hard that you would be a fool to build shiv, at least in my opinion.
And what are the early impressions on the item changes from you guys' angle? I haven't really noticed a big difference in builds to be honest. Seems like everyone is still building
to me. Only differences I've seen are some champs are becoming stronger if they previously built other items, since Rumble needed to get stronger and everything....
On a side note, this is what happens when you try to take my jungle item away from Fiddles.
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Nope. I see you on the forums defending afks and trolls.
Nope. I see you on the forums defending afks and trolls.
Sorry for the compliment, my mistake.
Wait a minnit, didn't you already post this pic?
Yeah, that was a thread, though. I highly doubt he looked at something like that haha.
So then there is a plan to stop 90% of Adcs from buying
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every single game? I mean, it kind of seems the opposite way. People used to at least split between shiv and PD, now PD just outmatches it so hard that you would be a fool to build shiv, at least in my opinion.
And what are the early impressions on the item changes from you guys' angle? I haven't really noticed a big difference in builds to be honest. Seems like everyone is still building
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to me. Only differences I've seen are some champs are becoming stronger if they previously built other items, since Rumble needed to get stronger and everything....
On a side note, this is what happens when you try to take my jungle item away from Fiddles.
People will buy those, but that's just because it's a good cookie cutter build. You can easily pick up an Athene's instead of nomicon, trade out Luden's for a Rylai's or even a Haunting Guise.
ALSO. Ever tried Fiddle with a Cinderhulk, Zhonya's, Rylai's, and a Liandry's? AoE slow is enough to make most cry. The tankiness on top of the zhonya's makes even more people cry.
Yeah, in another thread it was shown that you sold all your items late game and built those at the last second. Don't act like this pic is evidence of anything.
Are you really that uneducated?
Everyone can check his match history. Peace out.
why is the jungle ap item so bad; after all this time pleas fix it you have no way to say it is as good as the others.
[zombie-brand-facepalm] [zombie-nunu-tears] [slayer-jinx-unamused]
Just make in to different versions of
and get rid of Will of the Ancients as a non-jungle item.[slayer-pantheon-popcorn]
So... Patch 6.7 will be when the AD item pass is ready?
Lemme ask this now: Are there any changes planned for Essence Reaver
? The item is a novel concept, but its implementation right now is absolutely terrible. Bad build path, and its lifesteal component means it's being balanced around competing with 
, a fight it simply can't win.
Honestly, I feel like if the lifesteal were removed and replaced with some flat ArPen, ER would be a better item as a whole.
When we get to AD items we'll definitely do some work on Essence Reaver (adjust it to make it a better choice or replace it with something more useful, not sure which yet).
A brutalizer build path maybe?
Essence reaver light: builds from longsword and grants mana on damage similar to ER now. the mana granting brother of the vamp scepter.
Bruitilizer + ER light + gold = new ER?
thoughts?
Forbidden Idol, BF sword > Essence Reaver
+10% cooldown reduction +80 attack damage +100% base mana regen UNIQUE: Physical damage restore 6% of the physical damage dealt as mana.
Removed lifesteal, replaced with mana regen. Added mana regen in build path. Changed passive so that ADCs & AD casters can now benefit from it. Essence Reaver now a prime AD poke item.
Ehh, that'd make Jayce super obnoxious. It needs to be basic attacks that restore mana so that risk is required.
I disagree. The reason why no one is building this right now is because auto-attacks are the only method by which you can get mana back. No ADCs will divert their build from IE, BT, LW because they require the damage multipliers and the lifesteal to be useful in a fight. If Essence Reaver is supposed to be useful for AD casters (which is the item's sole purpose) then let it be useful.
Question: Where do ever see anyone build that?
No ADCs will divert their build from IE, BT, LW because they require the damage multipliers and the lifesteal to be useful in a fight.
There's a time stamp for a reason man...
Time stamps that someone wasn't paying attention to (cough Blackcat cough cough) when they were searching through old threads and bumping one multiple times so that others would see them multiple times on the front page.
However, on topic: That doesn't change the fact that nobody ever built that, even then.
This is fantastic news, I look forward to potential AD itemization work. I like how you broke up the powerful 4 NLR item build, and while there are some items that are a tad too strong as a result, I think the diversity in build paths was worth it.
Ap items that aren't jungle related.
Ap items that aren't jungle related.
A Rioter basically explained that Mages will actually choose utility, while ADC's primarily pick items based off of the max damage they can get from it. Slight changes to existing numbers is enough to mix up builds for many Mages.
Look back at when the AD items changed. It almost unilaterally changed from everyone rushing Bloodthirster rush to Infinity Edge rush, with Essence Reaver taking a back seat to both.
If that were the case, why not do with Ad items what they did with AP items? Only have 1 top tier 80 Ad item. Then the others can shift from there. Also, make shiv and PD more on par with each other. Right now, there is no reason to build shiv over PD.
I mean, im pretty sure it was mentioned before, but im the type of person to build both
I enjoy that Rylai's flat AP stats are now on par with Zhonya's and Luden's (100 AP). It makes Deathcap with its 120 AP seem like it stands out a little bit more, ya know?
Why is the so called ap jungle item still worthless. It is not gold efficient. It docent scale into the late game. The moment i go to fight outside the jungle my hp and mana take a nose dive because i'm not in the jungle. It is worse then the ap support items witch are incredibly gold efficient. It is worse then Will Of The Ancients
witch causes less the the jungle item but is better for jungling.
Why didn't
get deleted and replaced with something better like poachers knife.[slayer-jinx-unamused]