[LoL-based GAME CONCEPT] War of Legends

bluegolisano·4/17/2016, 9:47:04 PM·2 votes·465 views

Okay, for starters, Riot pls trust me here [slayer-jinx-wink] Note; Bold objects are important to be taken into effect! They are more or less there to clear everything up (AKA; Make everything understandable!!!)

STARTERS Game designe; Third/First Person MMO/RPG Modes; Single Player (Local Cache), Local Multiplayer (LAN-Based, Hosted based on who has lowest ping) and Open Multiplayer (Riot-powered servers)

Storyline; There is none. Your mission is to ascend to legend. (IE; Kill final bosses, such as The Voidspawn, Noxian Generals, etc. etc.)

Basically, every item in LoL will be avalible, as well as some new effects and methods of Spellcasting.

Weapons, Combat and Armor.

ALL WEAPONS AND ITEMS HAVE COOL-DOWN IF ACTIVATABLE. This makes it so people don't spam like crazy with a item 1053 and then one-hit you with a item 3748. ACTIVATIBLE EFFECTS ARE INITIATED BY RIGHT-CLICKING, such as Cleave or item 3144 's Active. Side Note; Items like item 1054 are Equipables and *CANNOT be held in your hand, ALTHOUGH IT GIVES A PERCENT CHANCE TO BLOCK INCOMMING DAMAGE BY A PERCENTAGE (Usualy 25-60% Phisical) [case-unique with item 1054] *

Teir items; Items that CANNOT be reduced in price from Shop (item 1051 ,item 3301 ,item 3242 , etc. etc.) ARE TEIR ONE ITEMS AND ARE AVALIBLE AT ALL IN-GAME LEVELS

Items with one or more (1-3) items used in "Crafting" ARE TEIR 2 and are avalible at lvl. 5 and higher FOR EACH CHARICTOR.

Teir Three items are NOT AVAILABLE THROUGH SHOP(item 3143 , item 3068 , item 3078 , etc. etc.), but are dropped through Epic, Legendary and Mythic Monsters


Farming, XP and Loot (Monster-Wise);

First of all, here's how you gauge danger of a monster; *On the top of the Enemy HP bar, it shows their Equipment Average. There are FIVE (5) TEIRS;

  1. Basic (One bubble); +15 Gold/kill, +25xp/kill, 10% Total XP earned on assist. These represent equivilents of the lesser Raptors that spit at you, or Sentries of the Golem Stats; +30 Respawn timer, 250 (+15/lvl) HP, 15 (+5/Lvl) AD, .25 (+.05/Lvl) AS, 2% (+.5%/Lvl) Armor, no Hex Resistance

  2. Large (Two bubbles); +60 Gold/kill, +250xp/kill, 25% of Total earned on Assist. These represent the Golem or Daddy Rappy themself. Watch out for the frog. 45s Repsawn Timer, 675 (+40/Lvl) HP, 35 (+15/Lvl) AD, .35 (+.1/Lvl) AS, 5% (+1%/lvl) Armor, .5% (+.5%/Lvl) Hex Resistance

  3. Epic (Three bubbles); +120 Gold/kill, +500xp/kill, No Assist XP These represent things like a Dragon or a farmable boss. 60s Respawn Timer, 1850 (+80/Lvl) HP, 120 (+20/lvl) AD, .5 (+.15/Lvl) AS, 30% (+10%/Lvl) Armor, 25% (+10%/Lvl) Hex Resistance

  4. Legendary (Dragon symbol); +240 Gold/kill, +1000xp/kill, No Assist XP These represent farmable bosses that are realy dangerous 75s Respawn Timer, 3700 (+160/Lvl) HP, 240 (+80/Lvl) AD, .80 (+.20/Lvl) AS, 60% (+5%/Lvl) Armor, 50% (+5%/Lvl) Hex Resistance

  5. Mythic (Baron symbol); +480 Gold/kill, +2000xp/kill, no Assist XP These represent Dungeon bosses, Final Bosses and Bosses that are glitched in-game (1v1 a Ancient Ascended Xerath, anyone?) Cannot Repsawn, VARIES ON DUNGEON


COMIC RELIEF #1; Jesus Christ, that was a b*@#$ to type out.


Maps, Areas and how it involves Hextech;

OPEN-WORLD AREAS Demacia Noxus Zaun Bandle Cty. The Dark Isles Shurema (Ruins) Bilgewater Piltover Ionia Ionian Forrests Mt. Targon Icathia

You can walk to Open-World areas or use a Recall Card to that particular area.

VOID RAID MAPS Heart of Terror (Common Raid) Depths of Rage (Rare Raid) Hills of Sorrow (Legendary Raid) Plains of Hate (Mythic Raid)

SHUREMAN UNDERCITY Librarium of Solitude (Common Raid) Keep of Kthulu (Rare Raid) The Harvests of Sand (Legendary Raid) Tower of Sluice (Mythic Raid)

NOTE: Raids are more or less entered through Hextech Crafting UIs, and are only accecible through one-use Hex Cards; You go untill you reach the end of the Raid or you die, at which point you get a Postraid screen showing what loot you have gained, your Avrg. Gold income per minute on the raid, other micilanious crap. YOU HAVE A TWENTY-FOUR HOUR TIMER BEFORE YOU CAN CONDUCT ANOTHER RAID.


Hexes (IE; Spellcasting portion! FUN!)

Minimum Spellcasting Level on your charictor is five. You can gain Hex Fragments at Level Two, however, and purchase any old Hex-powering crap at any level. For those that get confused easily, look for Bold and Italicized text. IT WILL SAVE YOUR BRAIN FROM EXPLODING

Okay, startoff; Hextech Crafting;

Resources;

  1. Orange Essentia; What you get from Disenchanting anything below Epic and allows you to make a Hex (which requires a Hex Core , Hex Effect and your choice of Particle Effects.)

  2. Blue Essentia; What you get from Disenchanting Epic and Higher Hex Fragments. Allows you to make low-level Hex Cores and Hex Effects, as well as multiple modifiers to a Hex (Max effects; 3 Damage, 2 Debuffs) and are required for Buffing Hex effects (Max of 3 Buff effects, 5 on self-targeted Hexes)

  3. Hex Fragemnts; These are diffrent, usualy realy damn unique Hexes that require X amount of Orange Essentia and X amount of Blue Essentia for a realy Unique experiance. Can be used once while still a Fragment, but destroys it in the process.

  4. Hex Canisters; These little bulbs of pure Essentia can be found only on Raids; smash em' up to get between 10-25% more Orange Essentia and 5-15% more Blue Essentia post-Raid. You can find dozens, but... if you smash one, it makes the rest despawn (go bie-bie). Note this is a TEAM-WIDE effect!

Huh. Thought that'd be more complicated to explain...

Casting No, this has nothing to do with Jatt, Phreak or any other Shoutcasters

This should be simple; YOU HAVE A DECK. OF HEXES. YOU HAVE 10 (+1/Lvl) MANA. HEXES COST BETWEEN 1-25 MANA. DO THE FEKING MATH. Basically, it works like Clash Royale. For those who don't play that, it's deck-based; Your deck has a que to its card-set; Freshly used cards are shuffled about and can be first or last, but this system is diffrent; IF YOU HAVE JUST USED A HEX, IT IS PUT INTO THE BACK OF THE QUE


COMIC RELIFE #2; A jungleing Jhin. JUNGLING. JHIN. WTRF YOU DOING BRO!?!


Shop; You MUST be anywhere within 50m of the Center of the Township (such as Mt. Targon, Bandle City, etc. etc.) in order to purchase crap from the Shop UI. You can open it at any time you like. It will act EXACTLY LIKE LEAGUE'S SHOP ON ANY MAP. HAVE A NICE FEKKING DAY.

Welp, I have nothing else to write down for now. Looks like GGBB, so I bid you a very happy chow-chow and promise to feed the Cho'Gath!

...And continuing on from April 17th, 2016 and continuing the next day...

Charictor and Account XP; The diffrence?

Charictors all max-cap on Lvl 30. Each level-up unlocks something; Level 2; Hex Fragment Drops unlocked Level 5; Hextech Crafting Terminals unlocked Level 15; Void Raid Fragment Drops unlocked Level 25; Shurema is unlocked Level 30; Shureman Undercity Raid Fragments Drops unlocked

Account Lvl DOES NOT CAP OUT, OR GIVE YOU UNIQUE STUFF.

Charictor Coustomization When cheapness means bad things...

This is where it gets a bit technical, and putzing around helps out A LOT The coustomization should use a 3-D Coustomization set with; About 90 Hair styles (or so) Thirty facial objects (stougies, scars, makeup, etc. etc.) Varying artistic tools (Airbrushes, drybrushing, PaintBucket, etc. etc.) AN IMPORT OPTION IF YOU HAVE THE FILESET TO MAKE YOUR OWN TEXTURES(NOTE; only works with Local Cache Gameplay SINGLE PLAYER OR LAN) *HUNDREDS of different clothing styles! Mix and match in a Halo 4 Style UI!

Comic Relief #4; I use Lux Support with Swiftness Boots + Alclarity. It does work.

And another Chow-Chow, for I have not put my metal boot in my brother's ass, and will do so soon. GGBBs!

1 Comments

bluegolisano4/17/2016, 9:48:47 PM1 votes

Fun fact; I did all of this (on 04.17.2016) using only Warriors as my background music. It was goddamn beautiful. And in about two hours or so.