Remove the damage amp-up and damage from Yasuo's E
The magic damage is miniscule even when doubled. You have went to amazing lengths to bury AP Yasuo, which is understandable because he was very annoying, but the damage is so useless that it's just taking up Yasuo's power budget. By removing this useless power, you can add more things that Yasuo can actually use, like some extra damage on Q or increasing the speed of the dash itself.
Right now, an AP ratio, damage, and a damage amp is useless and takes up Yasuo's power budget that can be spent in other areas.