How ranked should be reworked

Duchess of Deer·12/5/2014, 9:07:36 AM·1 votes·770 views

http://imgur.com/bMjBPn0 http://imgur.com/xPdqCbV http://imgur.com/PsMeRA6

do you see these score this is the exact reason why i hate ranked the fact that you can win lane try to roam get kills and all around try and be the best f*cking player you can be and yet because of your team you're brought down I'm tired or a system that doesn't reward you for doing good but rewards you on how much luck you have

My proposal

make lp gains based on your KDA, CS, how many dragons/towers/baron your team took, how many kill/assist you got out of lane, how many buffs you stole/got etc.

lets say there's a trist thats 5/0/0 and a sona support that's is 0/0/13 assuming everything else is even the sona would get more lP because she contributed more

now someone here is going to say but the supports don't won't get as much I'll add another category how many times you placed wards, cc'ed, healed, or sheilded someone there problems solved also assist will be as much as kills

also to encourage winning we could give modifiers like lets say you won you would get a 1.5x multipliers so if you got 20lp you would get 30lp and if you did badly you would get a .75x multiplier so -20 would be -15

to discourage losing if you have positive lp you could get a .5x multipliers so 20 would be 10 to the people who have a negative score there would be 1.25x multiplier so -20 is -25

promo's wouldn't be if you could win 3 games, it would be if you could win X amount of lp in 3 games

ill be wait for a call from rito Amumu

7 Comments

Jubbinaut12/5/2014, 9:10:32 AM4 votes

So, what you're saying is that you want to promote individual play in a team game?

Doesn't that rather defeat the whole "team" aspect?

The Mormonator12/5/2014, 9:20:25 AM2 votes

As much as I like this idea, As soon as this gets put into play. League of Legends is gone and Call of Legends/League of Duty is born. People will only care about KDA and once maybe getting 5 kills will not play the rest of the game. they will walk around and "be cautious" because they've already won. 10 minutes into the game

Cupkek12/5/2014, 10:20:25 AM2 votes

I have to agree with the OP here.

Many games I have lost simply because my teammates were inadequate. I feel I do well in my games and try to be a team player, however there are simply people out there who aren't matched to our skill level, are trolling, or are otherwise a huge burden and don't allow us to play to our fullest potential.

While I wouldn't say that LP should be GAINED for a loss, I would love to see the amount of LP lost mitigated based on individual performance. Too many times have I been a squeak away from promotional games only to lose a stupid amount of LP because I get paired with players who simply can't or won't play their lane well, even if they said they prefer that lane.

I'd like to think I probably could have been in high silver by the end of this recent season but I ended up getting stuck on the LP rollercoaster as I get paired more and more frequently with braindead players or MMR wreckers.

OhBoyItsaMegaman12/5/2014, 1:47:55 PM2 votes

I'm going off of the assumption that you would have variable MMR changes along with the LP; otherwise the change really does nothing.

No matter how you phrase it, the result of this change would be that if person A and person B play 100 games starting at the same MMR/division and A wins more games than B, B could end up with the higher MMR in the end. MMR is meant to be a predictor of how likely you are to win. You must not climb higher by losing more. That destroys the integrity of the system.

And the system does have integrity. People who play enough ranked games wind up in the division where they belong.

Wukong 0ne Trick12/5/2014, 9:17:14 AM1 votes

That would just mean a bunch of frag hunting assassins, and supports who literally hit someone once, then walk away in order to protect their kda. Its insane how easy bronze-silver elo is to carry, you can have bad mechanics, decision making, no wards, and no map awareness, as long as you snowball.

Remember that if you lanes are suffering, your tower does give global gold. If that jinx adc is feeding, mabye an extra 400+ gold from your lane might help her come back, and remember this gold is applied to EVERYONE not just you.

Eleshakai12/5/2014, 2:19:24 PM1 votes

The reality is that your own personal performance isn't supposed to matter unless you can convert it into team performance.

Go find a solo game if you want your own personal performance to be the deciding factor. If you can't work with a team well enough to secure victory, then you don't deserve victory, and thus you don't deserve LP no matter how much you think you were 'carrying'.

Sorry if this is a bit blunt, but it's 8 AM and I'm too tired to be tactful lol