A rate & report system
Currently riot is using a report & honor system. And the more & more I analyze this system. I come to the conclusion the system is outdated is buildup from a terrible concept both on design perspective as the output is brings:
Report system The current state of the report system is a disaster and people just don't take it serious anymore. What's the point on reporting a player for one thing that he will never recieve a punishment for. What the point on reporting someone randomly. It's not that their's a punishment on it. The only thing what it does is slowing down the punishment from players that actualy deserved that report.
Let's look to the current available functions that are reportable:
- Harassment: Offensive Language
- Harassment: Verbal Abuse
- Griefing: Assisting Enemy Team
- Unskilled Player
- Refuse to Communicate With Team
- Leaving the Game/AFK
- Negative Attitude
- Inappropriate Name
- Spamming
Some of these report options just doesn't belong in a serious report system. In the eyes of little children every line out their is equal for them. It are just kids. They don't known the differents between Negative Attitude and Verbal Abuse. They can't cross a line between these things. I really think riot should remove some of these report options:
- Harassment: Offensive Language
- Harassment: Verbal Abuse
- Griefing: Assisting Enemy Team
Unskilled Player- Refuse to Communicate With Team
- Leaving the Game/AFK
Negative Attitude- Inappropriate Name
- Spamming
Secondly a new rule will have to be add to the system. This include a warning message when you decide to report someone:
Warning: Sending false reports will count a report against your own.
Players that frequently send-in false reports will recieve a punishment that include:
- Temporary Report Ban: Unable to report other players
- Temporary Game Ban
- (Permanent Game Ban)
This higher punishment on false reports would slow down the false reports by a hugh amount and maybe players will finaly respect the system.
New: The Rate System
The rate system is a new system that includes rating people, sending tickets and honor people:
First off all, every player will now see 2 bars on his profile:
- Behavior Bar
- Skills Bar
These 2 bars are only visible to te player itself. Both Behavior as Skill will start with 50% and will increase or decrease depending how other players rate them after a game. Having a low bar will not grant you a single punishment. However when you actualy get reported by the report system. The punish will be effected the the status of your bar.
Behavior Bar Example: You often reported with verbal abuse and the system finds you guilty. Let's say you normaly deserve 20 chat restrictions. The system checks your behavior bar and it's currently rated on 60%. So when the system checks this he known you already have been improved despite you only now will recieve your punishment. So let's say that the system now gives you only 18 chat restrictions. But it can also go the other way arround. Let's say you have 30% on your behavior bar the system might give you 24 chat restriction because didn't improve improve yet.
Skill Bar Example: I will continue on this one later.
The new report & rate system will be accesed by one single button rather than 2:
Behavior
- [Ticket]
- 1: Unhealthy
- 2: Negative
- 3: Neutral
- 4: Healthy
- 5: Positive
- [Friendly]
Skills
- [Ticket]
- 1: Unskilled
- 2: Less Skilled
- 3: Average
- 4: Good
- 5: Very Good
- [Honnorable]
Report Warning: Sending false reports will count a report against your own.
This leads us to sending a ticket: Sending a Ticket will be similar as sending a report. But their is a hugh differents when it comes to priority and punishment. You can send a ticket towards player behavior or skill. This system will replace the less serious reports like Unskilled Player and Negative Attitude. Players that really have something to say towards a player on behavior or skill perspective can do this here. These send tickets will only be visible by riot support. Sending tickets will have some impact but it's not to compair with real report.
Example Skills Ticket: When a player is frequently recieved a skills ticket an case will be generated. If the case get aswered true. The player will recieve a slight Match-Making-Rating (M-M-R and not MMR!!) drop. This system will take the skills bar into account will and drop the Match-Making-Rating higher or lower based on the percentage of the bar.
Finaly whe recieved the new honnor system. You can now honnor a player on behavior or skill.