I Think it's High Time We Got Better Stat Pages.

blacknerdtaku·5/9/2015, 6:26:35 PM·3 votes·457 views

As they are now they dont tell you much of anything regarding the champion's stats,

1: tell us what scales with what and to what profieiency

2: tell us what procs on hit effects

3: for those that missed the patch notes, every time you click a champion their most recent changes should appear such as any nerfs and buffs since last patch

5: make the "difficulty" a bit more honest. how? add an

**To Play ** : IIIIIII To Master: IIIIIIIIIIIIIIIIIIIII

difficulty bar

5: listing current counters, strengths and weaknesses.

6: show Pick/Ban rates and W/L rates.

7: give base builds and offer alternatives for different comps, also include notes when scrolled over as to why these items are helpful 7.5: Give the ingame store a tab over option to show different builds ideas for different comps.

10: Allow us to select our **Allied Summoners ** for their stat pages. (nothing too in depth just their strongest roles to weakest with an average KDA, neutral objectives, and tower participation) that way when somebody says "im not good at this" all you have to do is look at their stats in client quickly.

  • this way we dont have to waste 3 minutes trying to Lolking each team member. this is something that i think is crucial for yolo queue. if one of your skills to progress needs to be adaptability, then it seems crucial to be able to adapt to allied strengths.

**In Conclusion: ** I think to be ghood at this game you need to be able to quickly process information. what i find to be a bad thing is that the best info you can get on this game comes from other party sites. why cant the client be blessed with this information? it would probably even lead to less fights in champion select and people playing new champs would begin to get an understanding of what they're about and how they work.

Discuss

6 Comments

Krigjer5/9/2015, 9:24:18 PM2 votes

I miss when you could read the lore of your champion when ingame.

I just gave me something to do in the minute before minions spawned.

ZeeDrakon5/9/2015, 7:02:31 PM1 votes

Disagree. You can easily get the infos you need on certain pages, you dont really need to lolking each teammate since that doesnt change anything. Having that in client would have few upsides but would be much work esp on the itembuild things

Dangerous Man5/9/2015, 9:13:33 PM1 votes

To Play : IIIIIII To Master: IIIIIIIIIIIIIIIIIIIII To play against: |||||||||||||||||||||||||||| I never knew if the difficulty bar was to play against or to play with until you mentioned it.

Swampmajikk5/9/2015, 9:15:16 PM1 votes

i dont get why they dont have links to the highest guides on lolking or something like that too. those resources are pretty obvious to anyone who plays, but new players may not know.

Dr Poro5/9/2015, 9:23:22 PM1 votes

I think Riot doesn't want to spend efforts on info that can be received from third party sites. Most stats can be found at lolwikia. I think that everyone that is familiar with games and is into stats knows that they should look for "game + wiki" on google or any other search tool.

Anyways, I guess it would make sense to add the numbers of damage and seconds of CC, etc. on champion info. Or atleast add what stats it scales with. (Since the numbers change a lot that will probably be a reason for Riot not to do it as it requires more routine work for each subsequent update but adding the type of scaling shouldn't require a lot of effort).

In short: I get your point and adding these things would surely be an enhancement, but I don't know if it's really worth the efforts. Some love to the LoLclient and its functionalities is quite necessary, though.