[Debate] Perfect Imbalance

Sir ArmaMalum··2 votes·537 views

Hello and welcome to my weekly (at least that's what I shoot for) [Debate] post. In this post series I outline a subject with LoL, and encourage people to post their own opinions and views about the subject. I hope to spark intelligent, civil and open-minded debate amongst the community. Just in case you don’t know how to do debate that here are the guidelines:

  • Don't dismiss anyone's opinions, opinions are never wrong, you just disagree with them.
  • You are free to disagree with someone always, but always do your best to explain why.
  • Don't get emotional, hopefully we're all adults here, keep it in 'debate' mode. No catfights allowed.
  • Feel free to disagree with my OP as well! I love feedback, but this is a debate thread, I'll respond where I can!
  • There is a comment reply cap! You only have a few tries to rebuttle and argue a point, so make them count!

#####Want to help decide what topic comes next? Well you can! Poll below!


http://i.imgur.com/6OhAghn.png ‘Perfect Imbalance’?


Perfect Imbalance is the term for dynamically imbalancing a game to prevent stagnation. In other words elements of a game are intentionally stronger than others ‘on-paper’. What this creates is a playerbase naturally being drawn not only to this stronger game element but also to the related assets that counter this stronger element. As players and strategies are developed around these choices, new elements and strategies are searched for to produce this process once again. Naturally, such a dynamic pattern requires constant re-tuning and balance changes, and therefore a constantly maintained game.

https://www.youtube.com/watch?v=e31OSVZF77w Here is a professional explanation!

http://i.imgur.com/gcAUbuq.png Intended Purpose


Why not just balance the game Rito??
Perfect Imbalance’s purpose is to prevent stagnation. Poking and prodding separate areas of a game creates new avenues to advantages and new problems to face and keeps the overall experience fresh. League of Legends being an online game expected to last longer than it’s already amazingly long run, stagnation is one of the greatest fears in the MMO genre.

http://i.imgur.com/bn5srbv.png So…..


###.....Riot is forcing us to play certain champions?

Exact opposite actually. It’s bad game design to specifically say ‘play this to win’, ‘play that to lose’. All game element should have a chance to beat another, or else having that asset in the game is pointless. Now, Perfect Imbalance creates a trend (FotM) that should be worked around, but every champion should have a chance against this. It’s just some will have an easier time.

###.....all patch changes, no matter how small, have an agenda?

No, that would require foresight on the level of a superhuman, Rioters are (at least as far as I know) merely human and are vulnerable to fallibility. However, some balance changes could be done with Perfect Imbalance in mind to help prod the playerbase along an established counter trend. Riot has the option to exacerbate the process of trending, but must be careful not to push too hard, or else another trending asset will develop unintentionally.

###......Riot will always nerf the stronger champs eventually?

Not necessarily, if a champion remains strong but falls out popularity for this reason or that (Poppy, fun fact, is ‘on-paper’ considered the most overpowered champion in the game) then that champion will not necessarily need to be brought down. They fell out favor for some reason and numbers are not the sole reason a champion has an advantage, team synergy, itemization counters, and simple counter strategy are all factors that can affect a champion’s perceived strength without hitting numbers.


http://i.imgur.com/NV9FbCm.png The Question


What are your thoughts towards Perfect Imbalance?

  • In your eyes is this a good idea to continue to pursue with League of Legends?
  • Are there any reasons you see this as a bad idea?
  • Are there any reasons you see this as a good idea?
  • Can you think of examples where this worked?
  • Can you think of any examples where this didn’t work?

http://i.imgur.com/uqGyvft.png My Personal Take


I own all the champions and love changing up who I play. I call ‘fill’ almost always in normal and don’t mind getting placed somewhere else that isn’t my favorite lane (Top). So I can safely say I don’t mind this at all, and in fact encourage it.
However I can also say I’m incredibly bias because of my willingness to be flexible. I know some people just can’t do that and will inevitably be hurt by a major change and annoyed by minor ones. So I can understand when people do not like this idea at all, even when I personally disagree.
I love the logic behind Perfect Imbalance but also appreciate how difficult it is to do well, and will agree there are times (Feral Flare) where calculations and predictions failed. But the fact is I, as an individual, would rather have the attempt being made and mistakes come about than playing it safe and hurting the game by negligence.

###Previous: Skin Spectacle Creep

###Next: Champion Archetypes---Running Out

###All [Debates]

6 Comments

Linna Excel2 votes
  1. I think a PvP game needs perfect imbalance more than anything.
  2. Hard counters. They'll screw up the system.
  3. It gives people an option to counter pick and counter play popular champs.
Sir ArmaMalum1 votes

To play devil's advocate....

Is it worth the frustrations and punishments it creates though? The only truly effective way to dance around the FotM strategy/champion is by trial and error, and players who do not play all that often can play one meta one game and the next be coming back finding out the hard way things have shifted slightly.

Linna Excel1 votes

Yes.

Perfect balance is almost impossible. Even games like chess and go slightly favor the person who goes first just a tiny bit. They are as balanced as it gets. They've also had 100's of years to get the kinks worked out.

A modern video game should be happy if it gets played for 5 years.

So you either have to live with an imbalanced game or try to have options you can take against an imblanced champ or mechanic. E honda's 100 fists and Chung Li's lightning kick were broken way back when you couldn't quick hit to cancel them.

BigfootNamedYeti2 votes

Perfect imbalance creates players that can hold their own in any arena figuratively speaking if you can handle the imbalance it makes you a stronger player all around

Sir ArmaMalum1 votes

To play devil's advocate....

League has a very large amount of factors to consider that can affect a champion's impact in a game. One example is very frontloaded, snowballing champions like Riven or LeBlanc that can roflstomp a lower elo team or a team in blind pick as the main counter to them is champ select strategy and game knowledge. This can make a lot of situations that people realistically cannot be expected to 'handle the imbalance'.

What is your opinion on champions that have a steep and punishing learning curve like these? These champions can be argued to abuse the concept of perfect imbalance by being easy to counter in draft pick but have an uncommon advantage against most champions.

BigfootNamedYeti1 votes

To be honest when i first started to play my two really good friends said if you can play Le Blanc or any one of the hardest champs in their own respective role than you can play that role with anyone. The steep and punishing learning curve only maintains the simple fact that League is simply sink respawn learn to swim and finally swim in most areas like champs and meta. With the easy counters that can be an arguable point in favor of imbalance because every champ has a counter like Riven has Yasuo and Renekton but in all seriousness counters don't matter its the players and the learning curves create these players.

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