I have an idea, Riot!

Aerothal··133 votes·5,300 views

Lets have the LCS play not on their own dedicated servers during competitive games, but over the internet like we all do. Then, when someone gets randomly disconnected or gets unexpected lag, ping spikes etc, lets blame that certain player! Also slap him with the cute "i will not leave a game no moar" popup, should he be disconnected by the client! I wanna see LCS Big Plays happening under 100+ ping conditions. indulge us!

63 Comments

togapika32 votes

I'll just leave this here...

If League was played on the normal servers

Keevalroy10 votes

EU LCS now becomes interesting to watch.

KingHarald3 votes

{quoted}

I'll just leave this here...

If League was played on the normal servers

That is HILARIOUS!

Laughing Fish18 votes

Rammus Okay.

Eleshakai17 votes

.... And let's have hockey players play hockey on the street like we all do and have football players do it in a schoolyard. None of these fancy controlled conditions!

Ratbert10 votes

to be fair, I think that more people can afford to play hockey on ice than people with adequate connections to Riot's servers.

PL554 votes

Thing is that is an actual, real life game where your own performance is not decided on a company's servers. In league, your conditions can be messed up due to servers.

DeynaTaggerung2 votes

Your play could be decided by a gust of wind, the cold which makes your hands a little numb so they slip as you catch the ball. Players can cheat :O. Frankly I feel that Riot's servers are more stable than a game outdoors. And frankly, a lot of lag/ping issues are with personal internet connections not on Riot's end. (just because three people in one game are experiencing lag doesn't mean it's Riot's fault)

Remlap12231 votes

Occam's Razor and past history my friend. The elephant in the room is the elephant, not the mouse next to it.

DeynaTaggerung2 votes

Are you really sure that your internet was fine? What did you do to prove your internet was running well?

the Anarchit3cht1 votes

considering im streaming music while i play and my music didnt stop streaming nor did the movie i was watching through netflix on TV, my internet was more than fine.

Remlap12232 votes

Occam's Razor. What is more likely? That there is some massive firewall bug that effects millions of players on the same game, while they are able to connect to Netflix, YouTube, Piratebay, giantjigglyjugs.com, etc., or Riot's servers suck ass?

Jubbinaut2 votes

Occam's Razor. Which is more likely? That an extremely specific failure point only fails for some moderate percentage of the playerbase (and that failure is undetected locally), or that some combination of multiple failure points affects only the players that connect to the central point through them?

PL551 votes

Thing is, you can adapt to the changes in real life. When I play soccer, the worst possible conditions are in the rain when the ball awkwardly bounces and as a striker it's sometimes hard to score. However, I can change the way I play to make it more likely to score. With LoL, if I get massive fps drops or server disconnects, I can't play at all. You can have this problem for the entire game but it's next to impossible to adapt since it's just pressing buttons and when a fight starts, your computer can be completely frozen or show an "attempting to reconnect" screen then you won't be able to do anything.

DeynaTaggerung1 votes

Well with an attempting to reconnect screen no, nothing. However I did get a double kill on diana with about 750 ping which caused great jumps in what was happening but I just threw my q ahead of them, used my w and ulted on whoever I could see. I see your point and mostly agree with it but I just wanted to add there are ways to play despite it. nuff said rly

Zeliwin12 votes

I like watching these Challengers streams and see them having 15 ping... Gosh, it must be nice.....

EDIT: I also noticed they always managed to out smite the Dragon... I wonder why rito?

Hyrum Graff9 votes

Do this for April fools, rito please!

FyreNinja8 votes

Cant wait to see the #LCSBIGPLAYZ on 130 ping.....

Lee Sin is going to insec! Oh wait, he just kicked the enemy adc away from him.... hue

Gallowgrim7 votes

I approve of this.

DreamReaper1235 votes

If this does not happen I will quit Lol. Rito you have been warned.

SuperSourCat4 votes

Feel our pain.... Teemo

Mindspeaker3 votes

yes becase your lag and crashes are always riots fault .....seriously people need to look in the mirror

BlackRaven6 votes

{quoted}

yes becase your lag and crashes are always riots fault .....seriously people need to look in the mirror

my face correlates with my ping.

Mindspeaker1 votes

[{quoted}](name=Maximum Lee Sin,realm=NA,application-id=cIfEodbz,discussion-id=h8VuO3Kh,comment-id=00080000,timestamp=2014-12-16T03:33:13.672+0000)

my face correlates with my ping.

my point exactly :)

since your ping and your face are in agreement your problem probably is with you your system and your isp.

Ivery rarely have any lag or crashes with my system ....hmmmm interesting isn't it.

BallisticMouse6 votes

You're on NA, which I believe is literally the best maintained servers, EUW/etc are horribly taken care of. Even NA has its faults pretty often.

OJ1911 votes

{quoted}

You're on NA, which I believe is literally the best maintained servers, EUW/etc are horribly taken care of. Even NA has its faults pretty often.

IDK man I don't play every single day but we seem to have less problems over on oce.

Either that or NA just cries a ton more

{quoted}

Speaking as someone who has actually done internal tests on a network... distance is a smaller factor than you think. From Winnipeg to Vancouver, if no carrier transfers arte involved(that's about halfway across NA btw), pingtimes can be as low as 4-5 ms. I've seen internal network tests running from WPG to Van that were that low. Distance is a factor, but its not that big of a factor - assuming all others are eliminated. Data moves at the speed of light afterall, approximately(slowed down slightly by the type of cabling it is moving through). Do you really think it takes light a tenth of a second to get from California to Florida? ~3 Million Kilometers per second, the US is ~5000 KM wide... it takes the data around 0.0016 seconds(or 1.6 milliseconds) to cross the entire US, again, slowed slightly by the cabling type and the quality of the fibreoptic network.

So yes, distance is technically a factor, but its less of one than you think.

Circumference of the Earth according to google is 40,075 km, if distance was the only factor, and of course assuming I'm calculating this right, you could send a packet halfway around the world (ie the maximum distance between any two points on Earth) in about 67ms.

this is of course assuming you have optic fibre from everywhere to everywhere, with no processing or routing delays.

I wish we could get pings like that rofl

HadesHellfire2 votes

you might live closer to the server than others too.

Water Tao1 votes

Or in a more populated hub.

HadesHellfire1 votes

i know it would cost a lot of money but i wish in the future riot could open up another server on the east coast or something. I understand there is other countries in need of server help but ping can just be too much sometimes

Shattered Mind3 votes

I actually think this would be a great idea!

Because 90% i get leaver is because i get dropped by a server or some random server lag....i mean because all my other things i do with the internet work fine.Shen

Chaotic Reks2 votes

I play just fine on 100-150 ping, barely even notice any lag at all

Cindikle8 votes

Maybe not on your end. But ever wonder why some player always is able to dodge everything you throw, even though you do it the same as always? It's probably because he's on a 30ms connection. It makes a bigger difference than you think. I generally sit right on 114 ping. I generally handle it fine. It's really hardly that bad. But you can feel the difference if you're watching for it. Imagine how many near misses you had or how many times you felt you should of dodged that.

I'm not saying there is some grand fix out there Riot is ignoring. But when you want to say you're a competitive game, you need to ensure the field is equal. I'm sure they're finding the best options as they don't want to create a USEast/USwest and split the player base. My understanding is they want to create a server for both sides, and the game tries to match you with people at the best server for you. They're probably working on the coding if this is true.

Aerothal2 votes

{quoted}

Maybe not on your end. But ever wonder why some player always is able to dodge everything you throw, even though you do it the same as always? It's probably because he's on a 30ms connection. It makes a bigger difference than you think. I generally sit right on 114 ping. I generally handle it fine. It's really hardly that bad. But you can feel the difference if you're watching for it. Imagine how many near misses you had or how many times you felt you should of dodged that.

I'm not saying there is some grand fix out there Riot is ignoring. But when you want to say you're a competitive game, you need to ensure the field is equal. I'm sure they're finding the best options as they don't want to create a USEast/USwest and split the player base. My understanding is they want to create a server for both sides, and the game tries to match you with people at the best server for you. They're probably working on the coding if this is true.

you know i hope they are working on it. What i have noticed though is that there is a certain ping creep settling in that i don't like. When i started in season 2 i had 75 ping. I live in the mid-west, smack in the middle of our good ol' USA. Since then ping has slowly increased. With the recent server update there was another ping spike and now nearly every game i am at over 100 ping, sometimes even 110. And this is not the only server! I also have an account on LAN. I used to have 55 ping there (even though its further away from me than LA is. Nowadays i get 80 + on LAN. I think Riot is doing something wrong. I don't know if its the map or what but ping is increasing, not decreasing over time!

Kat Head2 votes

Yes, please !

Decriptic1 votes

i dont have problems with the servers it mite be your internet i get like 34 ping on my internet and over all the time i have played i have only drop one time. so it mite be you internet your computer all thing could be in this so think of what mite be wrong than blaming riot

Aerothal2 votes

{quoted}

i dont have problems with the servers it mite be your internet i get like 34 ping on my internet and over all the time i have played i have only drop one time. so it mite be you internet your computer all thing could be in this so think of what mite be wrong than blaming riot

you are some special kind of special person, aren't you?! first, to put that out of the way and out of my mind: it's spelled "MIGHT"...ffs

Anyways, if you get 34 ping it is that way because you live in cali. I live in the midwest and dont go under 100 anymore. Eastcoast is even worse. And i have a 30Mbps down/ 5Mbps up internet connection. Its not my internet. My computer is an i7 3770k with 16gb ram, a samsung ssd and a 7870 black ed. card (for all you nvidia lovers, its a tad faster than the GTX 660TI) It's not my computer.

So if you get 34 ping, its because you are close to the source. You are just proving my point!

Eleshakai1 votes

{quoted}

you are some special kind of special person, aren't you?! first, to put that out of the way and out of my mind: it's spelled "MIGHT"...ffs

Anyways, if you get 34 ping it is that way because you live in cali. I live in the midwest and dont go under 100 anymore. Eastcoast is even worse. And i have a 30Mbps down/ 5Mbps up internet connection. Its not my internet. My computer is an i7 3770k with 16gb ram, a samsung ssd and a 7870 black ed. card (for all you nvidia lovers, its a tad faster than the GTX 660TI) It's not my computer.

So if you get 34 ping, its because you are close to the source. You are just proving my point!

Here is someone who doesn't understand the internet... and this isn't uncommon, very few people who haven't worked for an ISP or a company that works directly with ISPs do. So here, I'll offer you a bit of an information...

UL/DL, your computer's specs, etc... all have nothing to do with ping times.

Distance is actually one of the smallest factors in ping. There are people who connect from the across the Pacific who get

Aerothal1 votes

{quoted}

Here is someone who doesn't understand the internet... and this isn't uncommon, very few people who haven't worked for an ISP or a company that works directly with ISPs do. So here, I'll offer you a bit of an information...

UL/DL, your computer's specs, etc... all have nothing to do with ping times.

Distance is actually one of the smallest factors in ping. There are people who connect from the across the Pacific who get

really! that's interesting, because if ping has nothing to do with physical distance to the servers, why do all NA pro teams move to cali? do you think its because of the weather and baylife? why does someone in LA get 30 ping, I get around a hundred and eastcoast 120+? PHysical distance is the hughest thing in ping. the closer you are, the fewer nodes you have to pass to get to the source server. and you are telling me i dont understand the internet...LOL

Eleshakai1 votes

{quoted}

really! that's interesting, because if ping has nothing to do with physical distance to the servers, why do all NA pro teams move to cali? do you think its because of the weather and baylife? why does someone in LA get 30 ping, I get around a hundred and eastcoast 120+? PHysical distance is the hughest thing in ping. the closer you are, the fewer nodes you have to pass to get to the source server. and you are telling me i dont understand the internet...LOL

Speaking as someone who has actually done internal tests on a network... distance is a smaller factor than you think. From Winnipeg to Vancouver, if no carrier transfers arte involved(that's about halfway across NA btw), pingtimes can be as low as 4-5 ms. I've seen internal network tests running from WPG to Van that were that low. Distance is a factor, but its not that big of a factor - assuming all others are eliminated. Data moves at the speed of light afterall, approximately(slowed down slightly by the type of cabling it is moving through). Do you really think it takes light a tenth of a second to get from California to Florida? ~3 Million Kilometers per second, the US is ~5000 KM wide... it takes the data around 0.0016 seconds(or 1.6 milliseconds) to cross the entire US, again, slowed slightly by the cabling type and the quality of the fibreoptic network.

So yes, distance is technically a factor, but its less of one than you think.

Aerothal1 votes

{quoted}

Speaking as someone who has actually done internal tests on a network... distance is a smaller factor than you think. From Winnipeg to Vancouver, if no carrier transfers arte involved(that's about halfway across NA btw), pingtimes can be as low as 4-5 ms. I've seen internal network tests running from WPG to Van that were that low. Distance is a factor, but its not that big of a factor - assuming all others are eliminated. Data moves at the speed of light afterall, approximately(slowed down slightly by the type of cabling it is moving through). Do you really think it takes light a tenth of a second to get from California to Florida? ~3 Million Kilometers per second, the US is ~5000 KM wide... it takes the data around 0.0016 seconds(or 1.6 milliseconds) to cross the entire US, again, slowed slightly by the cabling type and the quality of the fibreoptic network.

So yes, distance is technically a factor, but its less of one than you think.

well obviously, if we had direct connections, distance would not be an issue. but our info has to travel through a ton of obstacles to get to the source server on Riot's end. The higher the physical distance, the more obstacles our data has to pass through.

Jubbinaut1 votes

Fortunately, one of the things Riot is doing to improve ping is working with ISPs to build a better internet backbone for their client, which should reduce the number of hops pretty drastically (assuming they do it right).

Aerothal1 votes

{quoted}

Fortunately, one of the things Riot is doing to improve ping is working with ISPs to build a better internet backbone for their client, which should reduce the number of hops pretty drastically (assuming they do it right).

I hope thats true! For me personally, ping has been increasing drastically over the past 2 years, the last spike came with the deployment of Riots new servers. It's no fun that i am now at over 100 when i used to have 75 ping.

Jubbinaut1 votes

From this thread:

{quoted} Right now, there are three main issues with the NA server environment:

  1. Out-of-date infrastructure (poor stability)

  2. ISP traffic routing (network optimization)

  3. Server location (ping distribution)

Ideally, we’d tackle all three at the same time, but these are big changes and we want to make sure we’re getting each one right before moving on to the next step. Measure twice, cut once.

  1. The Infrastructure team is leading the charge on building a new server infrastructure from the ground up to make sure the game experience is stable and more secure. Instability causes cascading problems like fluctuating ping, downtime, and poor service, so we want to address this challenge first. Expect a more stable connection on these shiny, sturdy servers this November.

  2. The Internet Optimization team is actively working with ISPs across the US and Canada to build what’s known as an internet backbone for League players. This backbone will decrease variances and chokepoints in connections across the region, resulting in a better optimized connection to those shiny new servers. Expect these internet superhighways to roll out in early 2015.

  3. Finally, our team is dedicated to scoping out what will ultimately be the new location that the NA servers and optimized backbone connections will call home. We aren’t ready to share where this new home will be or when this project team will be ready for prime-time, but we want you to know that the ultimate goal is providing a comparable, stable ping no matter which coast you’re playing from. As these first two projects finalize, we’ll know more and will be ready to share additional details.

They already did Part 1 (apparently?) with the recent Server Migration. Part 2 is the bit I was referring to. I haven't heard anything since that post, but then again, it's not 2015 yet, so I'm not really surprised there's no updates to it.

Eleshakai1 votes

{quoted}

well obviously, if we had direct connections, distance would not be an issue. but our info has to travel through a ton of obstacles to get to the source server on Riot's end. The higher the physical distance, the more obstacles our data has to pass through.

Not if they build a direct path like they're planning. Have you read their plan? They're intending to build basically the equivalent of a giant highway exclusive to League of Legends traffic... this should remove the other aspects from being factors.

Aerothal1 votes

{quoted}

Not if they build a direct path like they're planning. Have you read their plan? They're intending to build basically the equivalent of a giant highway exclusive to League of Legends traffic... this should remove the other aspects from being factors.

i am awaiting the day... I did talk about how it is working at the moment though. At the moment, distance plays a huge factor in the transmission of our data packets.

Eleshakai1 votes

{quoted}

i am awaiting the day... I did talk about how it is working at the moment though. At the moment, distance plays a huge factor in the transmission of our data packets.

Except DISTANCE isn't the thing that's causing it. It's the carriers in between you and them. If they were handling the data better, your ping would be far better. I'm not that much closer than that the East Coast being in Manitoba, yet my ping rarely exceeds 70 except when there are actual real issues. And 70 is about what I expect to most game servers, regardless of location... even ones hosted in places like Chicago are rarely much below 60. You're scapegoating the distance when it isn't the main cause and you're making your argument sound ill-informed because of it.

Aerothal1 votes

{quoted}

Except DISTANCE isn't the thing that's causing it. It's the carriers in between you and them. If they were handling the data better, your ping would be far better. I'm not that much closer than that the East Coast being in Manitoba, yet my ping rarely exceeds 70 except when there are actual real issues. And 70 is about what I expect to most game servers, regardless of location... even ones hosted in places like Chicago are rarely much below 60. You're scapegoating the distance when it isn't the main cause and you're making your argument sound ill-informed because of it.

i sound ill informed, you sound like a smartass! yes, of course its the data handling, the passage of info through different nodes, and data-centers handled by different isp's. But guess what: AT THE MOMENT, the farther the distance the more obstacles there are. That's just how it is. I recognize that if i had a direct fiber cable from my home to Riot no matter the distance, the data transfer rate would be superb. But since that's not happening in the real world and since with increased distance there is an increased amount of transfer stations my info has to be processed through, distance does matter. man you are so focused on the physics that you totally dismiss the current reality. why?

Eleshakai1 votes

{quoted}

i sound ill informed, you sound like a smartass! yes, of course its the data handling, the passage of info through different nodes, and data-centers handled by different isp's. But guess what: AT THE MOMENT, the farther the distance the more obstacles there are. That's just how it is. I recognize that if i had a direct fiber cable from my home to Riot no matter the distance, the data transfer rate would be superb. But since that's not happening in the real world and since with increased distance there is an increased amount of transfer stations my info has to be processed through, distance does matter. man you are so focused on the physics that you totally dismiss the current reality. why?

except even that isn't necessarily the case... because the internet doesn't always take the most direct path. I've seen data transfers within the same CITY that had 4 different carriers and nearly 22 hops with around 75 ms pingtimes. Distance isn't what's making there be more hops, it's the way the data is being handled. Stop scapegoating, blame the real cause.

Water Tao2 votes

{quoted}

Here is someone who doesn't understand the internet... and this isn't uncommon, very few people who haven't worked for an ISP or a company that works directly with ISPs do. So here, I'll offer you a bit of an information...

UL/DL, your computer's specs, etc... all have nothing to do with ping times.

Distance is actually one of the smallest factors in ping. There are people who connect from the across the Pacific who get

I have actually Written my CCNA, and can say with absolute authority, that you have no idea what you are talking about. Before you go spewing forth your nonsense you should probably at least try to google what something is before trying to explain what you "think" it is.

And because I'm a nice guy:

The contributors to network latency include:

**Propagation: **This is simply the time it takes for a packet to travel between one place and another at the speed of light.
**Transmission: **The medium itself (whether optical fiber, wireless, or some other) introduces some delay, which varies from one medium to another. The size of the packet introduces delay in a round trip since a larger packet will take longer to receive and return than a short one. Also, when signals must be boosted by a repeater, this too introduces additional latency.
**Router and other processing:** Each gateway node takes time to examine and possibly change the header in a packet (for example, changing the hop count in the time-to-live field).
**Other computer and storage delays:** Within networks at each end of the journey, a packet may be subject to storage and hard disk access delays at intermediate devices such as switches and bridges. (In backbone statistics, however, this kind of latency is probably not considered.)

Internet latency is just a special case of network latency - the Internet is a very large wide-area network (WAN). The same factors as above determine latency on the Internet. However, distances in the transmission medium, the number of hops over equipment and servers are all greater than for smaller networks. Internet latency measurement would generally start at the exit of a network and end on the return of the requested data from an Internet resource.

Also on a final note, your UL/DL very well can have a different affect on your latency, or Ping as well -- some ISPs have different nodes for different modes for different abodes, so that can affect your latency as well.

Aerothal1 votes

[{quoted}](name=Water Tao,realm=NA,application-id=cIfEodbz,discussion-id=h8VuO3Kh,comment-id=0011000000000002,timestamp=2014-12-17T06:06:54.968+0000)

I have actually Written my CCNA, and can say with absolute authority, that you have no idea what you are talking about. Before you go spewing forth your nonsense you should probably at least try to google what something is before trying to explain what you "think" it is.

And because I'm a nice guy:

Also on a final note, your UL/DL very well can have a different affect on your latency, or Ping as well -- some ISPs have different nodes for different modes for different abodes, so that can affect your latency as well.

thanks man! i appreciate you taking the time to teach us some stuff!!! Cheers!

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