Riot says 1% trolls\toxic. I say 10%. # Repercussions. What do you think?

Occams Raiser··3 votes·692 views

Riot says 1% trolls\toxic. I say 10%. In practice, in the community it seems to be closer to my number than theirs. I have seen people post accounts that have OVER 30 lost games in a row (KDA 0/0/0 no build). Riot does nothing. 1 troll\booster played and destroyed 30 games. Ruined the experience of no less than 4 other players per game. 120 games down the toilet. At an average 35 minutes a game, that is 70 hours of play time ruined by one account. Think about how bad this is even if RIOT is right. With the size of their player base, there is nearly 300,000 trolls\toxic players that play at least 2 games a day and screw with 4 team mates per game.

How's that TRIBUNAL coming? Skip the tribunal revamp and drop the punishment for leaving games early after getting trolled. At least you won't waste my time, and trolls won't have a victim to prey on. (for long)

15 Comments

Joquan2 votes

???

30 games ruined turns into 120?

it doesnt matter if you have 1 million players in 1 game.. that's still 1 game.

More like 1050 minutes.

Besides, use your report feature, and use the submit ticket. They will be banned soon enough.

Occams Raiser1 votes

In a corporate environment negative perception is weighed more heavily than positive feedback. If I am trying to sell something to one man and fail he tells his family about a bad experience he had with me and I lose those potential sales too. IF he brings his family in and I lose them all, each one of them will go tell their family and friends. I might have only lost one unit in sales but I lost sales potential exponential to those that shared the experience.

Riot, like you, counts the games ruined. I count the effect one troll has on the community. Reporting doesn't really work cause it is too slow, the results aren't publicized so there is no satisfaction or transparency to the outcome. Enough people don't get perma banned to make a difference. With all the trash accounts they should be clearing house at the end of every month. That way you would be rid of them till they grinded back to 30. How man times will a troll grind to 30 just to get banned by the end of the week?

I don't know about submitting tickets. Just let me know which system actually works and I'll use it. I shouldn't have to do both. That is sure fire sign that one is a placebo.

It does matter how many people were in the game. They didn't all waste a shared 40 minutes of time. Each one of them had 40 minutes of their time wasted. Each one of them has the potential to turn toxic. The result is exponential. Do you still feel the same way?

Joquan1 votes

While It may seen that each of them have the potential to be toxic. The chances of someone becoming a troll because someone else trolled them seems kinda low tbh. Those that do become toxic, get temp banned, and statistics form lyte have showed that those temp banned have reformed more than staying toxic.

Occams Raiser1 votes

Neither of us have the social-psyc data to say anything beyond there is a potential. If potential before injecting trolls is 50/50, the introduction of negative behavior will skew at least 1%. I suppose you could counter by saying the majority of people don't troll so the base line is less than 50% but getting trolled will still increase the potential regardless what it started at.

I never trust a numbers from those that profit from said test. You have proven by your own metric that you are only considering the effects an individual troll has on the community on a singular game per troll. This number does not take into account the negative effects trolling has on the perception of the LOL community.

My step-son has three accounts. When he gets banned on one he plays on the other. He isn't even a troll. He just hates being locked into no win games for 40 minutes. At one time he had so many accounts he lost track of the passwords and he gave up on a few. I'm sure a troll is more organized than my step-son considering his\her actions are premeditated and deliberate. Lyte's words are meaningless if the perception of the community stay s the same.

AndyChrono2 votes

You could both be right, just about different things.

Assuming 1% of all players are trolls/toxic, then then presumably 99% of players are not. Thus, the probability of all 10 players in a game NOT being trolls/toxic would be:

0.99 ^ 10 = 0.904 or 90.4%

So if Riot's 1% of players are toxic/trolls is correct, this would result in approximately 10% of your games having at least 1 troll/toxic player in them.

Occams Raiser1 votes

Take that to its logical end if a troll messes up 2 games a night (regardless how many they play). By the end of the week how many people's experiences has he ruined?

Kappeerino1 votes

Salty.

Occams Raiser1 votes

There's one of them.

Occams Raiser1 votes

I didn't watch. I don't get it.

phirestarter1 votes

meh. Dr. Oz was in the news today because he had to testify before congress about being a quack.

...just saying that sometimes the experts are the worst at taking criticism and advice.

They've determined though some mystery methodology that 1% is the number of trolls.

...and we have to take this on faith that this number is accurate.

Occams Raiser1 votes

But we know better.

DrCyanide1 votes

I saw a lot of instalockers over the bonus IP weekend, but honestly I don't see that many trolls or toxic players. While it's probably more common than 1/100 games, I think it's lower than 1/10 games. Maybe 1/20 or 1/30 games.

Then again, I've always been a "glass half full" kind of guy that is quick to forget when this kind of stuff happens to me, so it might be more than that.

Edit: woops, realized my mistake. Riot is saying that out of every 10 games, 1 person is a troll/toxic. I think it is less than that.

Occams Raiser1 votes

Yeah that works out to 1 in a hundred players. That is complete BS. They have raw numbers. They don't have to take a sample size. 1% of nearly 30 million world wide is a lot. And they are tracking accounts. Trolls have many accounts. I'm not sure if I should calculate their influence per actual person higher\lower\unchanged because of this.

Every troll ruins the game for a potential 4 other players. I say potential cause some of the others are trolls or those that are apathetic to being trolled. The apathetic are usually part of the problem when trying to change perception.

dalphy081 votes

Riot doesn't know anything. Lol

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