Long ago I enjoyed a game by the name of StarCraft. It was good. When I heard about Ghost coming to the Gamecube I was more than excited to have a more hands-on and more personal experience of the world created by Blizzard. As with any great amazing game, it fell to the trash heap along with Mega Man Legends 3.
Riot could and should try their hand at this idea, let you take several champions to explore an open world environment as Ashe, as Master YI, as Teemo outside of the fields of justice and maybe even within it. This would provide a great way of giving players the lore they want while at the same time taking a less competitive stance to each of our favorite champions.
They could:
There's going to be pitfalls of making unique and interesting gameplay, yet they've done a fine job of making fun champions to play in their game, in my opinion. Personally, I'd rather it not be an RTS as it would seem pointless given that LoL is already like one in its gameplay, you'd just be adding a bunch of extra sub units unless it'd still be minions, super minions, cannon minions, etc.
Long ago I enjoyed a game by the name of StarCraft. It was good. When I heard about Ghost coming to the Gamecube I was more than excited to have a more hands-on and more personal experience of the world created by Blizzard. As with any great amazing game, it fell to the trash heap along with Mega Man Legends 3.
Riot could and should try their hand at this idea, let you take several champions to explore an open world environment as Ashe, as Master YI, as Teemo outside of the fields of justice and maybe even within it. This would provide a great way of giving players the lore they want while at the same time taking a less competitive stance to each of our favorite champions.
They could:
- Let you play per faction (Ionia, Frejlord, Piltover) which would be the most efficient option
- Play by Champion (most likely would be too much effort to gain, but... $30-$50 x 128 champions)
- Choose any champion in an open, explorable world (Best option, but then would have to make worlds into separate expansions)
There's going to be pitfalls of making unique and interesting gameplay, yet they've done a fine job of making fun champions to play in their game, in my opinion. Personally, I'd rather it not be an RTS as it would seem pointless given that LoL is already like one in its gameplay, you'd just be adding a bunch of extra sub units unless it'd still be minions, super minions, cannon minions, etc.
An RTS would allow for just as much of a look at the world too. RTS Campaigns and random map scripts can be amazing boons to fleshing out a world.
For example, you could write a novel about how Demacia went to war with Zaun after Zaun launched a Hex-bomb against Piltover, or you could begin a Demacian campaign in the game that takes place right after Demacia receives news of the Hex-bomb, rallying its forces and preparing to march upon Zaun. The campaign would take place as you overcame perils in the marshes and made your way through the Ironspike mountains, reaching Zaun and taking out its food and water supplies, starving them out until they surrendered.
Or a campaign about Bilgewater on the high seas, raiding Piltover, Zaun, Ionia, and even Noxus on their quest for riches on the high seas.
Or even The Void, warping in near Icathia and going on a devouring rampage, needing to be stopped by the brave little Yordles as they slowly lose ground to the hungering maw until finally stopping them at the foot of Bandle City.
Perhaps something to do with the Targonites and their rites of passage?
There's so much you can do with an immersive RTS game (especially with a custom map editor to create your own stories with).
An RTS would allow for just as much of a look at the world too. RTS Campaigns and random map scripts can be amazing boons to fleshing out a world.
For example, you could write a novel about how Demacia went to war with Zaun after Zaun launched a Hex-bomb against Piltover, or you could begin a Demacian campaign in the game that takes place right after Demacia receives news of the Hex-bomb, rallying its forces and preparing to march upon Zaun. The campaign would take place as you overcame perils in the marshes and made your way through the Ironspike mountains, reaching Zaun and taking out its food and water supplies, starving them out until they surrendered.
Or a campaign about Bilgewater on the high seas, raiding Piltover, Zaun, Ionia, and even Noxus on their quest for riches on the high seas.
Or even The Void, warping in near Icathia and going on a devouring rampage, needing to be stopped by the brave little Yordles as they slowly lose ground to the hungering maw until finally stopping them at the foot of Bandle City.
Perhaps something to do with the Targonites and their rites of passage?
There's so much you can do with an immersive RTS game (especially with a custom map editor to create your own stories with).
I suppose, I wouldn't be completely against it, my brain just thought sort of C&C style where all factions are pretty much the same with only a couple of different units / special traits. Could also allow for a lot of backstory of the fights between Noxus and Demacia.
I suppose, I wouldn't be completely against it, my brain just thought sort of C&C style where all factions are pretty much the same with only a couple of different units / special traits. Could also allow for a lot of backstory of the fights between Noxus and Demacia.
Kill me if Riot releases something like Total War of C&C and not a real RTS.