How can I improve so I don't feed in ranked?

Camp Top··1 votes·211 views

I decided to push for gold. Silver 2 was easy to attain but I cant seem to play well. I keep getting matched against (and with) mostly low to mid gold and I'm just not good enough to beat them without my teammates carrying. Should I just play safe or what?

Edit: I'm silver 2 if if i didn't word it well.

4 Comments

BakedLotion1 votes

git gud Or play darius. That works too.

Hinro Honato1 votes

This will seem counterproductive but the answer is to feed. Pick two or three champs for each role and feed your ass off until you know what the champion can do and when.

You will lose games and you will feed. But the end result is knowing a champion very well. Went through about 30-40 games before I knew what ap trist could or could not do in detail. This was back before her rework when ap trist was a thing. Knowing your champion is a guaranteed way to improve and to live longer. Also it helps your decision making quite a bit.

Pocket picks are also pretty good. Champions that aren't currently fotm or haven't been in a while are good bets. Your champions won't get banned out and you have the cheese factor to give you the advantage. Not many know what an anivia can do. Abuse her broken e then kaw at the enemy as they all in you and only get your passive.

This next part is simple and no one seems to do it down here in our elo. Buy wards and upgrade your trinket. Much harder to get ganked when you see them coming. Multiman dives are the exception x.x

Practice more champions. If you know what the enemy can do and when they can kill you then you're in the advantage. When would you go in for the kill?

This one is a bit harder to learn but it works wonders. Watch the minimap. All the time. glance at it often. It will save you. And here is the hardest one. Don't get tunnelvision. You don't have to get a kill. You don't have to absolutely stomp your lane. You need to live and set the enemy behind. Greed is not good. don't chase people. Even more so if it isn't warded.

Learn wave manipulation. Learn how to freeze and slow push lanes. These are priceless. Can the enemy all in you and kill you outside the tower? Is their jungler active? If the answer is yes then freeze it as close to your tower as you can. When a lane is empty set up a slow push and leave it and do team stuffs.

Camp Top1 votes

[{quoted}](name=Hinro Honato,realm=NA,application-id=cIfEodbz,discussion-id=e6zsEvpj,comment-id=0001,timestamp=2015-10-07T02:43:46.353+0000)

This will seem counterproductive but the answer is to feed. Pick two or three champs for each role and feed your ass off until you know what the champion can do and when.

You will lose games and you will feed. But the end result is knowing a champion very well. Went through about 30-40 games before I knew what ap trist could or could not do in detail. This was back before her rework when ap trist was a thing. Knowing your champion is a guaranteed way to improve and to live longer. Also it helps your decision making quite a bit.

Pocket picks are also pretty good. Champions that aren't currently fotm or haven't been in a while are good bets. Your champions won't get banned out and you have the cheese factor to give you the advantage. Not many know what an anivia can do. Abuse her broken e then kaw at the enemy as they all in you and only get your passive.

This next part is simple and no one seems to do it down here in our elo. Buy wards and upgrade your trinket. Much harder to get ganked when you see them coming. Multiman dives are the exception x.x

Practice more champions. If you know what the enemy can do and when they can kill you then you're in the advantage. When would you go in for the kill?

This one is a bit harder to learn but it works wonders. Watch the minimap. All the time. glance at it often. It will save you. And here is the hardest one. Don't get tunnelvision. You don't have to get a kill. You don't have to absolutely stomp your lane. You need to live and set the enemy behind. Greed is not good. don't chase people. Even more so if it isn't warded.

Learn wave manipulation. Learn how to freeze and slow push lanes. These are priceless. Can the enemy all in you and kill you outside the tower? Is their jungler active? If the answer is yes then freeze it as close to your tower as you can. When a lane is empty set up a slow push and leave it and do team stuffs.

First I'd like to say thanks for all the advice :). Second, can you give me any insight on setting up a lane to slow push? I haven't really seen this done too much (or at least effectively)

Hinro Honato1 votes

First even out a lane. As in make the minion count roughly the same on both sides. Then you kill the caster minions. The further up your lane that you set this up the better. The casters and cannons will start stacking up and pushing. This will give you time to go around and do stuff while waiting for the minions to get to the turret. Not very effective on an outer turret but for an inner or base tower on bot or top it can put more pressure on the map.

This is how I learned how to do it. There may be better ways but this way works great for me. maybe leave a caster so it pushes even slower. If you have a slow on top and bot and pressure mid the enemy team will have to pull some people away or lose towers. If they pull people away you can force a fight in mid and likely take that tower.

Though I will say this is easier said than done. It's like herding cats down here x.x Everyone is the pro player. Including my self. We know it all x.x

There is one more thing I would like to add. If they have one person split pushing just leave them be and push down whatever lane you're pressuring and end. One person split pushing can not push faster than five...With one or two exceptions. Yi and trundle. Those two will end a game before you even have time to back if they have minions. Other people will disagree with me but I honestly don't care. I've seen more games thrown because people absolutely must back to stop one person from splitting when you could end.

That is why I learned the split pushing champions. I know how fast they can push. Very rarely will one or two people push faster than five. When you see the enemy splitting like that force it down mid and win the game. This is a massive pet peeve of mine. You will lose a tower and they will lose a nexus. Or that is how it would be if three people didn't stop everything to go play chase the tryndamere.

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