Is Rito really changing Vel'Koz????

ToolooT··4 votes·1,349 views

Arguably the most balanced champ since his release. One of the only champs who never received any big nerf. He's one of my favorite mid laners if not my favorite and his kit is perfect.

Don't change what's not broken.

21 Comments

Ryùuzaki3 votes

instead of changing some of these current unbalanced champions they decided to hunt one of the most balanced champions since its release Riot's playing a dangerous game...

dalphy081 votes

{quoted}

instead of changing some of these current unbalanced champions they decided to hunt one of the most balanced champions since its release Riot's playing a dangerous game...

ryuzaki!!!!!!!! YAY!!!!!!!!!!!! :P xD

Ryùuzaki1 votes

{quoted}

ryuzaki!!!!!!!! YAY!!!!!!!!!!!! :P xD

Hi :D i ain't dead yet XD

ModWulf Helhammer3 votes

The changes have nothing, nothing, to do with balance.

They want to give people a reason to pick Vel'Koz other then angles

good4nothin2 votes

Agreed.

ZeichiVos2 votes

I thought they were changing him because of low playrate and accusations of being generic, rather than balance reasons.

LaoBushido2 votes

They want him to be more different in team fights more than just pure damage , from my interpretation they will be adding more cc to his kit

coeurloyal2 votes

Vel'Koz isn't getting changes because he's OP or UP. He's getting minor tweaks because there's literally no reason to pick him short of liking him.

Don't get me wrong; I'm a huge fan of VK. But they're correct in stating that he doesn't do anything unique for the team. Teams pick Syndra becasue she has the longest range AoE stun in the game. People pick Lux because she has long range support and lockdown potential. People pick Ziggs for global impact and strong tower sieging.

Why do people pick VK, though? All he brings is long-range sustained dps, and he's not unique in the way that he provides it. Others can do that job just as well in addition to bringing some form of utility. VK in his current state is an incredibly fun floating ball of DPS, but that's all he is at the end of the day. A little shakeup to give him some more unique impact shouldn't hurt him.

ToolooT1 votes

{quoted}

Vel'Koz isn't getting changes because he's OP or UP. He's getting minor tweaks because there's literally no reason to pick him short of liking him.

Don't get me wrong; I'm a huge fan of VK. But they're correct in stating that he doesn't do anything unique for the team. Teams pick Syndra becasue she has the longest range AoE stun in the game. People pick Lux because she has long range support and lockdown potential. People pick Ziggs for global impact and strong tower sieging.

Why do people pick VK, though? All he brings is long-range sustained dps, and he's not unique in the way that he provides it. Others can do that job just as well in addition to bringing some form of utility. VK in his current state is an incredibly fun floating ball of DPS right now, but that's all he is at the end of the day. A little shakeup to give him some more unique impact shouldn't hurt him.

Pretty sure he currently has a really good win rate... Changing him a la Rito and adding mobility or modifying his kit so people play him more might actually be a buff. I don't want him to become a flavor of the month OP champ that gets nerfed and then goes into the never ending cycle of more nerfs and buffs until he becomes useless.

coeurloyal1 votes

True, but Riot is also well aware of the power value of utility. Urgot getting experimental nerfs in the PBE to offset the fear his ult has there is a good example of that. If VK gets too much power from whatever utility (or lack thereof) they give him, you can certainly expect damage nerfs as a tradeoff.

dalphy081 votes

{quoted}

Vel'Koz isn't getting changes because he's OP or UP. He's getting minor tweaks because there's literally no reason to pick him short of liking him.

Don't get me wrong; I'm a huge fan of VK. But they're correct in stating that he doesn't do anything unique for the team. Teams pick Syndra becasue she has the longest range AoE stun in the game. People pick Lux because she has long range support and lockdown potential. People pick Ziggs for global impact and strong tower sieging.

Why do people pick VK, though? All he brings is long-range sustained dps, and he's not unique in the way that he provides it. Others can do that job just as well in addition to bringing some form of utility. VK in his current state is an incredibly fun floating ball of DPS, but that's all he is at the end of the day. A little shakeup to give him some more unique impact shouldn't hurt him.

How is he not a mage? He's like THE mage of the game when he gets his build, interesting to see in match. He's not just a DPS!

Aids cuz League2 votes

Vel'Koz will be receiving changes due to stale gameplay and little reason to pick him, lets take a look at a few things, because I love Vel'Koz and he definetly could use some buffs here and there:

  1. What in your mind is telling you to pick Vel'Koz over people like Annie/Lux/Ziggs?

Answer: Teamfight potential, you may think dealing tons of damage is great team fight potential but after so many new champions after Vel'Koz, there are people who do Vel'Koz's job better and offer aoe CC other than a tiny circle on the ground. Examples: Lux has a double snare and arguably one of the best shields right now cause it refreshes the shield amount essentially making her W double the amount it says when you think about it, and Annie has an aoe sunfire cape, and a stun thats always up and is instant, meaning more reliable than Vel'Koz CC/Damage because even though true damage is nice, the problem comes from the amount his abilities do, not the true damage.

  1. All Vel'Koz really does, is shoot straight line lasers, which is fine but after awhile you are doing the same thing, building the same items, doing the same stuff, but WHERE IS THE REWARD? You literally get countered by anyyyyyyyyyyyyyyyone. If you don't have your E up, and they get in melee range, all they gotta do is walk behind you? That's it, just walk behind you and start wailing on you.

  2. Vel'Koz's abilities are too telegraphed, you can see each one coming except his ult, you can't combine any other ability besides E and R to kill someone "effectively". What I mean is, if someone knows how to play against Vel'Koz, they bait out the E, then Vel'koz has 2 W charges and 1 Q with a manual detonate. If you W, they either get hit once and are safe, and when you ult, they will be far enough away to just walk out safely or walk to the side and avoid it. Because they can walk faster than you can turn. If you Q, and miss, they will come into melee range and beat you up, and by this time, you're starting to get a little sweaty so you miss another E, and W, then you panic pop ult and die.

Vel'Koz does need buffs, he is too vulnerable for someone with a stationary kit, look at Xerath, his ult has massive range, and deals the same, if not more than Vel'Koz ult and it doesn't even do true damage. But he is also a stationary mage.

tl;dr= not all buffs are good buffs, but ill take anything for Vel'Koz at this point so I can go back to my main, instead of having to pick people who do his dmg better, and CC better, with better team fight potential.

ToolooT1 votes

{quoted}

Vel'Koz will be receiving changes due to stale gameplay and little reason to pick him, lets take a look at a few things, because I love Vel'Koz and he definetly could use some buffs here and there:

  1. What in your mind is telling you to pick Vel'Koz over people like Annie/Lux/Ziggs?

Answer: Teamfight potential, you may think dealing tons of damage is great team fight potential but after so many new champions after Vel'Koz, there are people who do Vel'Koz's job better and offer aoe CC other than a tiny circle on the ground. Examples: Lux has a double snare and arguably one of the best shields right now cause it refreshes the shield amount essentially making her W double the amount it says when you think about it, and Annie has an aoe sunfire cape, and a stun thats always up and is instant, meaning more reliable than Vel'Koz CC/Damage because even though true damage is nice, the problem comes from the amount his abilities do, not the true damage.

  1. All Vel'Koz really does, is shoot straight line lasers, which is fine but after awhile you are doing the same thing, building the same items, doing the same stuff, but WHERE IS THE REWARD? You literally get countered by anyyyyyyyyyyyyyyyone. If you don't have your E up, and they get in melee range, all they gotta do is walk behind you? That's it, just walk behind you and start wailing on you.

  2. Vel'Koz's abilities are too telegraphed, you can see each one coming except his ult, you can't combine any other ability besides E and R to kill someone "effectively". What I mean is, if someone knows how to play against Vel'Koz, they bait out the E, then Vel'koz has 2 W charges and 1 Q with a manual detonate. If you W, they either get hit once and are safe, and when you ult, they will be far enough away to just walk out safely or walk to the side and avoid it. Because they can walk faster than you can turn. If you Q, and miss, they will come into melee range and beat you up, and by this time, you're starting to get a little sweaty so you miss another E, and W, then you panic pop ult and die.

Vel'Koz does need buffs, he is too vulnerable for someone with a stationary kit, look at Xerath, his ult has massive range, and deals the same, if not more than Vel'Koz ult and it doesn't even do true damage. But he is also a stationary mage.

tl;dr= not all buffs are good buffs, but ill take anything for Vel'Koz at this point so I can go back to my main, instead of having to pick people who do his dmg better, and CC better, with better team fight potential.

Vel'Koz is better at kiting than everybody else youve mentionned. If you think pressing E and R is his only way of killing someone effectively youre doing it wrong. I'm at around 4 KDA, 60% win rate in 60 games so I'm pretty sure you can pick him over any one else and have success. There's a bunch of viable ways to build him because of his true damage. Anyway, all I want is that he keeps the overrall feeling of his kit and doesnt become broken

Aids cuz League1 votes

You aren't understanding, , Q and W are easily spotted, E and R are not. You never know when Vel'Koz will ult, much less E, or when its off cooldown. Yes Vel'Koz can kite, but thats because the other mages aren't kite mages because they don't need to run away, Vel'Koz does because if you have even the slightest mobility, you counter Vel'Koz if you know how to play against him. You are less of a burden on your team if you don't pick Vel'Koz, or you get fed as Vel'Koz. Anyone can out poke Vel'Koz, all it takes is a little know how. It isn't hard to do lol

ToolooT1 votes

{quoted}

You aren't understanding, , Q and W are easily spotted, E and R are not. You never know when Vel'Koz will ult, much less E, or when its off cooldown. Yes Vel'Koz can kite, but thats because the other mages aren't kite mages because they don't need to run away, Vel'Koz does because if you have even the slightest mobility, you counter Vel'Koz if you know how to play against him. You are less of a burden on your team if you don't pick Vel'Koz, or you get fed as Vel'Koz. Anyone can out poke Vel'Koz, all it takes is a little know how. It isn't hard to do lol

Again it's your opinion but a good Vel'Koz player will know how and when to land his abilities. I don't get your easily spotted argument. Tons of skill shots in this game are easily spotted. A Nidalee chasing you will try to throw a spear, all you have to do is side step it. His Q has a pretty big hit box plus you get to detonate it to have two other ways to hit your target. Trust me an experienced player will zone/bait you with Vel'Koz and it's pretty easy to do. You throw your Q if he side steps u wait a fraction of a second and detonate. His W forces enemies to go around it or they will simply die if they walk in a straight line. His E is a good disengage and if you do land your Q it's almost a guaranteed E hit because of the slow. The numbers of time I got focused just to throw a Q,E,W,W and fly away while they keep running at me simply dying from his passive is hilarious.

You can literally dodge all skill shots in the game if you know what you're doing and I don't think Vel'Koz is the easiest to dodge. Far from it actually. Mobility counters most immobile mages so it's no secret that Vel'Koz is weak against that. That's where proper positionning plays a huge role in how successful you're going to be with a champ like that. Basically what you're saying is that if you know how to play against a certain champ, you will counter him with the right pick. It applies to any champ in any role.

I win against, Zeds, Talons, Leblancs and Fizzs who are all clear counters simply because I know what I'm doing and I understand the match ups.

Also pretty much all other immobile mages need to kite. They are squishy and need to run and land CC to survive. I'm not a pro the highest I was last season was gold 3 but if you think you can stand still playing any mage, you're probably playing against people who are bad.

Mhihnj1 votes

Vel'koz shreds tanks better as well

Wickedfates1 votes

ya i know right! hahah... owww.. but its so gone and done... the major anger is already done...

u know they do this stuff well, they announce, get the anger out of the way then anyone still complaining after that is a die-hard main and so wont matter.....

then they do the changes and its done.... another champ screwed.... but hey, its ok 130ish champs.... and they will make another one soon enough for you to buy and learn all new and shiny like....

ToolooT1 votes

bumping this... Can we get an idea of how his kit will be changed? I am currently having TONS of success playing him support and he's still a really strong pick mid. I love everything about his kit even his W. The satisfaction of having a low enemy thinking they got away and the second tick of W procs and kills them is nice.

I can say that i've found my main this season and I hope he's not going to be changed alot.

coeurloyal1 votes

Riot hasn't released any details concerning the mage reworks short of the board posts concerning direction and pros/cons. From what we know, most of his kit will remain the same with the exception of his W. You can still expect wave clear and kiteability, but it will probably provide an interesting combo mechanic or CC. There's no way to know until they release changes to the PBE. We'll likely see changes in the next month or so before Summer Split begins.

Aids cuz League1 votes

Take what I said into account, and then read this, or read this, then read my comment.

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