Is this Snowballs of Legends?

ToolooT··48 votes·2,560 views

Am I the only one who hates how "snowbally" games are now? I've lost TONS of games because of hypercarries or OP champs getting ridiculously fed early and then just stomping everything on sight.

There's so many strong picks right now and I'm starting to think that allowing 8 bans instead of 6 might be the way to go. I don't know what is up with this season but it's way harder to come back from a bad start and way harder to stop a fed lucian (don't know why but this guy is wrecking 90% of my silver games) or paper yi. I could name 20 other champs that are ban worthy EASILY.

I'm really really really bad this season though so that doesn't help but still.

52 Comments

Tufio15 votes

Is never been so hard to make a comeback.

HighH11 votes

Really? I've had a few combacks and throws recently.

Orangesilk5 votes

Actually, with the ridiculous death timers, even a team that has taken 0 towers can win a game in a lucky lategame teamfight.

jihua2 votes

{quoted}

Actually, with the ridiculous death timers, even a team that has taken 0 towers can win a game in a lucky lategame teamfight.

But the team that has 0 turrets deserve to win if they can stall 40+ minutes lol

Orangesilk1 votes

Anivia Ziggs Azir Janna

Not even hard, just pick any champions who can cancel engages and waveclear easily. Then when the enemy team inevitably attempts to do a stupid baron, you ace and win.

roar20011 votes

But you have to pick a comp around losing early, if you bank on your hypercarry then you are doomed.

Vellich0r1 votes

Kog maw would like to have a word with you.

roar20011 votes

I was implying that your hypercarry fed, and you picked a split pushing team to help them.

Modmar9 votes

Even the pre-season patch notes pointed us in this direction, where knocking down towers increases your minion damage. Now it's insane. People have been calling for 8 or even 10 bans since we passed 100 champs available, rito considered it then likely abandoned it. No one has really heard anything about it.

ZT Xperimentor9 votes

I'd say 10 bans are more appropriate for sense of scale; 6 bans were instated when there was only ~50 champions; but now there's over a 100, and riot isn't showing any interest in balance. Though I agree the game is frustratingly one-sided every game.

Ternt1 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=cIfEodbz,discussion-id=TijYkP5W,comment-id=0007,timestamp=2016-02-23T20:26:47.518+0000)

I'd say 10 bans are more appropriate for sense of scale; 6 bans were instated when there was only ~50 champions; but now there's over a 100, and riot isn't showing any interest in balance. Though I agree the game is frustratingly one-sided every game.

Fiora Gangplank Graves Jax Malzahar Malphite KogMaw Soraka XinZhao Zed Talon TahmKench Corki Ezreal Rengar MasterYi Ezreal

This is a list of champions I see banned regularly in my elo, and they're all pretty justified.

ZT Xperimentor1 votes

You listed ezreal twice; and yeah most of those I also see banned regularly. Though I still occasionally see people ban; mundo, udyr, brand, morgana, chogath, illaoi, and darius.

Communist Toast1 votes

I hear of course it changes in elo etc. but the bans I usually see are--Mundo, soraka, fizz, kog, jax, xin, fiora, darius

ZT Xperimentor1 votes

Granted; though it's vaguely amusing since there's plenty of posts on fiora & fizz, but in the 'pro' games they often ban lulu. Guess purple is secretly fear inducing.

Communist Toast1 votes

Watching the "pros" play every weekend, they used to always use lulu on the team, lulu is pretty dang powerful I guess. been meaning to learn her

ZT Xperimentor1 votes

I think it's because of her cc being a reverse of morgana's; morgana's is a root so you can still attack but can't move, lulu's prevents you from attacking but you can still move. Which points out that it's still a burst meta :/

Awkward Couch6 votes

I think League is very snowbally (spelling?) right now. Personally, I blame the towers. I feel that they are way to weak in the current state and, quite frankly, don't do enough damage to champions. For instance, I've been playing a lot of Voli jungle lately. I can gank mid at level 3 having both buffs. I have gotten it down where I can tank 4 turret shots, pop my passive and take another 1-2 tower hits. The fact that at level 3 I'm able to tank 5 turret shots without dying, is a bit insane IMO.

The other big problem that I have is Rift Harold. All too often I've seen the jungle gank top when they hit level 6 (so around the 7-8 minute mark) either burn a flash or force the top to back, and then the duo take Rift Harold. At that point, the jungler can back, and the top laner can stay top because of the stats they get from the mini baron buff. Not to mention, at level 6-7 minions do a lot of damage, especially when they are baroned up. This creates a huge advantage for whomever gets the buff, and it further oppresses the player who has fallen behind.

All this to create an environment where 1 mistake around the 5-10 minute mark, can set the pace for the rest of the game. But those are my thoughts, I'm interested in seeing what you guys think.

ToolooT1 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=cIfEodbz,discussion-id=TijYkP5W,comment-id=0006,timestamp=2016-02-23T20:12:53.755+0000)

I think League is very snowbally (spelling?) right now. Personally, I blame the towers. I feel that they are way to weak in the current state and, quite frankly, don't do enough damage to champions. For instance, I've been playing a lot of Voli jungle lately. I can gank mid at level 3 having both buffs. I have gotten it down where I can tank 4 turret shots, pop my passive and take another 1-2 tower hits. The fact that at level 3 I'm able to tank 5 turret shots without dying, is a bit insane IMO.

The other big problem that I have is Rift Harold. All too often I've seen the jungle gank top when they hit level 6 (so around the 7-8 minute mark) either burn a flash or force the top to back, and then the duo take Rift Harold. At that point, the jungler can back, and the top laner can stay top because of the stats they get from the mini baron buff. Not to mention, at level 6-7 minions do a lot of damage, especially when they are baroned up. This creates a huge advantage for whomever gets the buff, and it further oppresses the player who has fallen behind.

All this to create an environment where 1 mistake around the 5-10 minute mark, can set the pace for the rest of the game. But those are my thoughts, I'm interested in seeing what you guys think.

I have also witnessed REALLY early game tower dives. Last season you could do it if you were well timed with your jungler but you could also potentially give a double kill if he outplayed you. Now with mobility champs and the udyrs, volibears and shyvanas its not even a risk youre taking anymore.

Awkward Couch1 votes

I've noticed it as well. I'm pretty bad at the game (placed in Bronze 1 woot -.- ) but if I was getting tower dove pre 6, I would usually be able to flash to the side and get a kill or two due to the turret. Now it seems not to happen anymore. I'll get dove and I'll die.

Velzard of Koz1 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=cIfEodbz,discussion-id=TijYkP5W,comment-id=0006,timestamp=2016-02-23T20:12:53.755+0000)

... Rift Harold...

Not sure If joke or typo but still hilarious

Awkward Couch1 votes

Oh mother fucker. I didn't even realize I've been spelling it wrong for months now. Fuck it, I'm still calling him Harold.

Velzard of Koz2 votes

Since now, I am calling him Harold, too. :D

Awkward Couch2 votes

Good, maybe this will become a thing game wide now. :)

3TWarrior1 votes

lol, maybe they could give him a skin like chogath's gentleman chogath? XD

jihua1 votes

[{quoted}](name=Awkward Couch,realm=NA,application-id=cIfEodbz,discussion-id=TijYkP5W,comment-id=0006,timestamp=2016-02-23T20:12:53.755+0000)

I think League is very snowbally (spelling?) right now. Personally, I blame the towers. I feel that they are way to weak in the current state and, quite frankly, don't do enough damage to champions. For instance, I've been playing a lot of Voli jungle lately. I can gank mid at level 3 having both buffs. I have gotten it down where I can tank 4 turret shots, pop my passive and take another 1-2 tower hits. The fact that at level 3 I'm able to tank 5 turret shots without dying, is a bit insane IMO.

The other big problem that I have is Rift Harold. All too often I've seen the jungle gank top when they hit level 6 (so around the 7-8 minute mark) either burn a flash or force the top to back, and then the duo take Rift Harold. At that point, the jungler can back, and the top laner can stay top because of the stats they get from the mini baron buff. Not to mention, at level 6-7 minions do a lot of damage, especially when they are baroned up. This creates a huge advantage for whomever gets the buff, and it further oppresses the player who has fallen behind.

All this to create an environment where 1 mistake around the 5-10 minute mark, can set the pace for the rest of the game. But those are my thoughts, I'm interested in seeing what you guys think.

Your playing Voli rofl, and tanking that many turret shots god bless your elo.

Vellich0r1 votes

Voli is one of the top 10 win% champs in gold. Not the gods of league but still not bad

Communist Toast1 votes

{quoted}

Your playing Voli rofl, and tanking that many turret shots god bless your elo.

Voli is god

ToolooT4 votes

so im not going crazy... Climbing back to gold will be a nightmare because people don't know how to deal with fed carries. They get mad start talking shit accusing everyone of feeding him OR chase him around the map creating no map pressure and letting them push everything.

Johnaldinho10171 votes

{quoted}

so im not going crazy... Climbing back to gold will be a nightmare because people don't know how to deal with fed carries. They get mad start talking shit accusing everyone of feeding him OR chase him around the map creating no map pressure and letting them push everything.

Ehh it's not that bad from what I've seen I've already climbed back from silver five to gold 4 was gold 3 at my highest point last season.

ToolooT1 votes

was also gold 3 last season. It's worse than last season for me. Incredible throws. Games we were supposed to win in 25 minutes end up with a lost after 55 minutes. People don't know how to focus objectives and when/how to end it's extremely frustrating. Solo queue is way more painful and annoying. I blame the new ranked system.

LOL Spammer2 votes

League of snowballs*

Kuroi862 votes

Last two seasons Riot worked their butts off to curb snowballing. Then people complained that games were lasting too long and late game champs were too strong. So Riot gave everyone what they wanted, a fast meta. You asked for it, now you get to suffer for your ignorance.

Michael Sykes2 votes

Actually it seems like the matchmaking is extremely unfair right now. I have games where the enemies have 500 wins more on average and games where get I gold players and the enemies bronze players. This happens evertime and in most cases the team with more wins has the better chance and stomps the less experienced to death (and tilt mode)

iainB852 votes

I honestly don't know what the hell Riot is thinking with item 3124 .

Only Play Darius1 votes

A viable item for hybrid champions? A suitable alternative for the recently nerfed BOTRK that so many DPS melees relied on?

How dare they.

iainB851 votes

Except it's only being abused on people who can practically instantly stack it like KogMaw MasterYi Jax .

It's not a good general melee DPS item at all. It's design has always been fundamentally flawed with the stacking mechanic so that if it's good, a few champions (such as the ones named above) will abuse it until Riot nerfs it back into the ground again.

That they didn't have the foresight to see this all the way down in season 6 is disheartening to me.

Skias1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=cIfEodbz,discussion-id=TijYkP5W,comment-id=000d0000,timestamp=2016-02-24T01:06:44.507+0000)

A viable item for hybrid champions? A suitable alternative for the recently nerfed BOTRK that so many DPS melees relied on?

How dare they.

The whole build type is flawed inherently. Requiring double the gold in defenses to stop the same amount of gold spent in offense, if not less, is super bad.

Mandaari2 votes

I agree. Remove summoner 32

Bear Gauntlets1 votes

A lot of it is people being unwilling to change how they play when things go bad. I've admitted played games where I've got someone snowball rolling and just wouldn't sit back and chill because I was sure I could kill them anyway. Then the rest of the team plays as if there isn't a crazy fed yas coming for them and then wonders why they're all dying.

I've also have games where the enemy xin got two kills early, then gets completely shut down because we know he's got a lead and try and punish him for trying to enhance the lead. Not all snowballs are unstoppable, it's just a matter of realizing one is starting to roll and adjusting accordingly.

Makes for a slightly different game yes, but most are still salvageable if steps are taken early.

Draven Wun Trick1 votes

i'm in favor of your post. But something that will help you in the meantime is picking good waveclear champs. And then just control how fast they can take turrets

Mael bro1 votes

No. This is League of who will pick more early game champions and snowball from there.

jihua1 votes

You deserve to get punished for making a mistake, it's not League of Comebacks. In KR they don't often have comebacks because players hold onto their leads aka, "open mid."

Only Play Darius1 votes

I wish open mid was a thing in NA. I'm so tired of the 30v12 games where the feeders refuse to ff even when the enemy team is clearly stalling the game

Skias1 votes

{quoted}

You deserve to get punished for making a mistake, it's not League of Comebacks. In KR they don't often have comebacks because players hold onto their leads aka, "open mid."

So you think open mid and absolute stomps every game is good?

Communist Toast1 votes

tbh I feel like this is how it always should have been.

League is a team game, it should come down to team moments deciding the fate.

with the longer death timers. that's basically want happens at around 30 min. it boils down to the last team fight and it doesn't matter who has how many towers or anything.

ToolooT1 votes

{quoted}

tbh I feel like this is how it always should have been.

League is a team game, it should come down to team moments deciding the fate.

with the longer death timers. that's basically want happens at around 30 min. it boils down to the last team fight and it doesn't matter who has how many towers or anything.

Doest really feel like a team game when a single person can take out three of your team mates. Im not against getting fed obviously it requires skill but with the new items and masteries tons of champs are either OP or borderline OP. Games sometime feel like team deathmatch.

xl Kirito lx1 votes

Assuming games go to 30min. Mid gets a minor lead, forces it. 4 man bot, bot lane wins. Games over by 10min.

Communist Toast1 votes

almost all my games last to 30 min+, unless the other side ffs (or we ff, but I tend to always vote no on that)

but yea that's what I am saying, after around 30 min+ the game comes down to a team fight really

Meep Man1 votes

Nunu :(

Alsek1 votes

summoner 32

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