This, just this is the reason why ranked needs to be reworked

Duchess of Deer·5/1/2015, 8:29:25 PM·2 votes·631 views

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1810481170/203169151?tab=overview

yeah I fed first blood but from then on I played smart and slowly got ahead while ganking lanes (became a third of my teams kills while building tank)

malph feed 10 kills complains about annie and lu being fed and builds armor rather than health then afk's when he thinks the game is done

why should I be punished for playing well and on another note why doesn't ranked not only punish the afk if they afk

I just can't

18 Comments

Legaçy5/1/2015, 8:37:00 PM5 votes

Personally, I hate everyone who thinks that's how it should work. Sure, it's solo queue, sometimes you have a bad team and you lose 20-30 lp even though you performed, but did you really perform? If your 30/0 that doesnt matter, you should be maybe 12/0 with the rest of the kills given to your team, if your the only carry, you should carry your team by getting the rest of the team fed.

If you say they can't do that, did you try everything? Did you buy wards, make calls, roam, try a split push? Lead your team? If your the only one performing (and you aren't a toxic player) I can almost guarentee your team will listen to your calls.

And think about all the times you didn't perform score wise, think about if you were playing a mid laner, your score is something like 2/5 by the end of the game, but you zoned their carries hard in teamfights, you made good calls, you led your team, but then you recieve only 10lp even though you might have been the glue that held the team together.

And if you say, well just make the winning normal, that's not fair to the losers? People with 50% winrate, might actually end up being somewhere their League of Legends mechanics aren't.

And yes, League of Legends and Champion Mechanics are two completely different things.

Grashnim5/1/2015, 8:31:01 PM1 votes

Agreed, losing teams should lose a total of 100 LP. That LP distribution should not be equal among people. People who did terrible take the brunt of the damage. Something along those lines would be fantastic. #ThinkingCap Rito.

ZeeDrakon5/1/2015, 9:41:37 PM1 votes

so, do you complain about the countless times you get these people in the enemy team aswell? you'd climb slower without feeders/trolls/afks. (simple, very simple math)

also, if you prevent everyone from losing LP in a 4v5, you'd gift them their LP over 50% of the time since you probably wouldve lost anyway. and you would punish the winners in over 50% of the time since they probably wouldve won anyway

Eleshakai5/1/2015, 11:20:23 PM1 votes

Simple: If you're not able to convert good performance into a win, then you're REALLY not any better than the rest of your team and you earned that loss just as much as they did.

Bresn5/1/2015, 11:27:34 PM1 votes

I want it to be like CSGO. ELO is based on rounds, 16-0 is great, 16-5 you still earn some elo points, 16-15 you can very little, same for actually losing.

Know why it's superior to League? ** IT DOESN'T TELL YOU WHEN YOU'RE ABOUT TO DEMOTE OR PROMOTE!**

I mean, the viable league points is influencing players into making bias decisions, either too much ego or just desperate to get kills and win.