Why does drag make a sound the enemy team hears when you take it?

Aerothal··14 votes·1,095 views

I don't quite understand why the other team needs to know when you sneaked drag. What is the idea behind that? If they don't have it warded, they shouldn't know that it was taken! But drag makes a map-wide sound audible by both teams when it gets taken which gives you a timer. I don't see the point!

14 Comments

BeerOfRoot48436 votes

I miss the ominous feeling of heading to ward the dragon pit to see if it was taken or not.

IcyPepper5 votes

They don't get the timer, that's the penalty.

Otherwise, they can either click you or hit tab to see if you got the stack. Unlike jungle camps, Baron and Dragon are neutral map objectives so they're broadcasted a little more openly.

And rule of cool, don't forget that. It's epic as hell.

Snake Town1 votes

Yes they dont get the timer but as long as they know dragon's respawn time... they kinda do

IcyPepper2 votes

You can do the same with stolen camps as well, I suppose.

But if you don't have the countdown, you can either forget, get tunnel vision and forget, lose track of time, or try to get vision of the pit (dominating vision, not just warding the pit itself) when it's too late and the enemy jungler took the scuttlebug.

It's not a perfect system, but allows the team who lost out some measure of a chance at coming back and getting the next one. The timer is just a small advantage the team who got it last gets.

Izbiz3 votes

{quoted}

They don't get the timer, that's the penalty.

Otherwise, they can either click you or hit tab to see if you got the stack. Unlike jungle camps, Baron and Dragon are neutral map objectives so they're broadcasted a little more openly.

And rule of cool, don't forget that. It's epic as hell.

The argument is that there are so many indications that dragon was taken:

  • noise
  • animation on every enemy champ
  • icon on the tab menu
  • buff on enemies

that there is no point to NOT have the timer. If you hear/see any of those, a monkey can add 6:00 to the time.

Either remove all of the above or include all of the above. There's no point in having part of those on and part off.

I'm neither for or against either way. Just a fan of clarity.

IcyPepper2 votes

shrugs

I got nothing. This is partly a matter of opinion (some are cool with it, some want more clarity, etc), and mostly what Riot wants.

The best we can do is make our voice heard. If we get a timer, great, it'll make jungling a little easier for me if I miss a dragon and get a little pressure taken off the support whose ward got sweeped.

ValyrianBlade4 votes

I honestly agree here.

It's a null point in the game now as the buff us advertised. You may not get the exact timer but you'll get a close idea by noticing when a laner has a new stack.

Old Dragon gave gold. It was sneak-able and you had to actually check that it was taken. New Dragon is too obvious... The timers really reduced the objective control skill component.

Loken Stoneheart2 votes

{quoted}

I honestly agree here.

It's a null point in the game now as the buff us advertised. You may not get the exact timer but you'll get a close idea by noticing when a laner has a new stack.

Old Dragon gave gold. It was sneak-able and you had to actually check that it was taken. New Dragon is too obvious... The timers really reduced the objective control skill component.

The timers didn't reduce anything. What did was the fact that they just tell you if the enemy got dragon by checking the total number of dragons they had. You don't get the timer if you don't see it, but you can still figure out the time yourself because of the buff.

ValyrianBlade1 votes

The point about timers was twofold: that you get the timer if anyone on the team had vision of Dragon (or other monsters) when they died, and that it automatically does something that was a skill-differentiating-factor before.

E.g. if you have a ward at Dragon which sees Dragon die, but no one on the team actually noticed the enemy taking it, you still get the timer. Therefore the timer compensates for your lack of map awareness.

E.g. You take Dragon and a teamfight immediately breaks out before you get a chance to note the time. The timer covers you and you can check later and be like "oh it's back in 90 seconds better go set up vision".

Timing monster spawns was an important part of jungling and jungler skill levels, and adding timers reduced the skill-cap if you will.

On the plus side, you still do have to actually press tab to see the timer. So when I'm mid and bot lane takes a dragon, and I notice 5 minutes later that it's spawning in a minute and nobody has started to set up at all, I can tell the team it'll be back up soon and take notice. To be fair I play jungle more often than not so maybe it's due to that, but I find that when I lane I'm frequently calling dragon notifications on spawn times because my jungler isn't - which makes me feel like junglers now no longer take responsibility for that action (before timers I rarely called times when I was laning and my junglers didn't always call them but they often did).

Dangerous Man2 votes

Dragons are loud. Enemies kill you :)

TheHobbits1 votes

So that the LC$ audience get to hear it and be all like WOWOWOWWOW

Aelvr1 votes

Because dragons and void-wyrms scream like a mofo when they die. It's syenss.

lightdragoon881 votes

Clarity.

Migrañaboy1 votes

Because Riot has been implementing anti snowball policy since s4.

All threads whining about snow ball, one of many Riot solutions were this.

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