Positive play reward system

Omnem Occido··4 votes·861 views

I feel that Rioters have made a big deal about positive play and being a nicer player, but this mystery gift thing is the first time I have ever seen them reward players for their benevolent nature beyond giving them a "good job" ribbon. I am not complaining about the mystery gift thing, that was a heartwarming-ly generous move. I just think that if a player regularly receives honors and has a long span between being judged against in the tribunal, there should be a mechanic that, perhaps, grants said player extra IP per game for this. Maybe if the player has been the model of a good player for a long time in this manner, maybe a bonus percentage for RP bought (nothing crazy, maybe a 10% increase on the base). I just think that if you want to encourage a nicer community, the punishment for failure to be nice is fine, but you also need to reward nice people on a regular basis.

7 Comments

Jubbinaut2 votes

You may have missed the 4-win IP boost that was awarded to positive players shortly after the end of the season.

If that's the case, I'd assume you also missed Lyte's discussions about plans for more regular positive play rewards in the coming season. Last I heard was something like an IP boost monthly for players that hadn't received sanctions, and possibly something larger on a slightly longer scale.

Byrnes1 votes

I like the IP concept - innocent and not too damning to their cash flow, I would assume. My only comment otherwise is that there has been a lot of "you shouldn't reward people for being good people, that's sort of expected of them". But idk, all psychology and sociology aside that would be a nice little bonus :D

Omnem Occido1 votes

Yeah, I don't get that argument. It is a million times harder to be humble and kind than it is to be a jerk, so why would we take for granted someone who is putting the effort in to be a good person? Just because the expectation to be nice is there doesn't mean we should overlook it when someone is.

Roaranor1 votes

The idea isn't to intentionally overlook when someone is doing good deeds. The idea is that someone shouldn't have to be rewarded to do good deeds. Praise and incentives are really awesome, but they shouldn't become a necessity. It's the difference between being rewarded for doing something good and simply doing something good just to be rewarded. Both are doing good, but only one continues to do good even if/when the rewards stop coming.

Like Jubbinaut said, this hasn't been the first, nor will it be the last of their development and improvement of the player reward system. The current route they're exploring is making the incentives for positive behavior more of a random occurrence, rather than something predictable. The pros of this model is that it's a less prone to abuse; Someone who knows they only have to do X for Y amount of time to receive Z will do so, then go back to their usual negative ways. Someone who doesn't know what Y is will have to consistently do X in order to guarantee that they receive Z since there is no predetermined quantity to Y. Exclude the frequency of these random incentives as a counter argument because this has yet to be announced.

tl;dr It's cool to reward peeps for being nice, but they shouldn't have to be rewarded to be nice.

Wild Card Shaco1 votes

Given how competitive of a game this is it's hard to expect people to behave the way they should.

Providing incentive to do so is a good idea.

KazeNekochan1 votes

didnt get the ip boost?

Byrnes1 votes

Yeah, I get where it is coming from in general, but I agree about the competitiveness thing. +1

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