LP Gain/Loss = Grade at the end of the game

EpicMusic··2 votes·390 views

Why not change how we gain or lose LP. For example, if someone wins a game and gets an S grade, give him MORE LP than normal. If he loses but gets an S (did that already), he loses LESS LP. This way, people will try and do their best even though they're losing, not just that, overall, giving us something more to focus on, getting a higher grade to increase our LP gain when we win or getting less LP when we lose. Thoughts?

5 Comments

Hand5oap1 votes

You make to much Logic tho, Rito doesnt logic.

Rivenwind1 votes

It encourages mechanical, KDA play in a game that has only one victory condition, won through objectives. Dunno how I feel about that.

Dionesus1 votes

It forces people to die less...that is all I want. I'll take care of everything else...

EpicMusic1 votes

It encourages a lot of things, but this should fix all those trolls every game. Everyone would focus on objectives and not just their kda

Dionesus1 votes

I think bronze and silver should be strictly be based on rating. Even if you win and played bad...you shouldn't even get LP. If you play bad you don't deserve to rank up...I don't care what anybody says.

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