IP gains are simply ridiculous for new players.

Pythagorean Thm··25 votes·2,373 views

Sure, you have those guys who've been playing the game for years who have more ip than they know what to do with... But it took them that much time to accomplish that feat. I've been playing since Octoberish of 2013 (And trust me, i've played this game an embarrassing amount...), and I have a grand total of 51 champions (most of which are the cheap ones) and 2 full rune pages. After more than a year of playing this game very regularly, I have purchased well under half the champions and a painfully small number of runes.

That's just ridiculous. Sure, sure, you can play this game at the competitive level without ever spending a dime... But it will take you literal years to accumulate what you really need.

I don't really expect rioters to understand the bad feeling this generates. They have every champion and skin unlocked as one of their job benefits.

If you want to learn how to properly make a f2p game... Just look at TF2. In fact, just look at valve. Sit down and take notes.

27 Comments

InsaneSamurai9 votes

It is a bit slow, and it's odd. They don't want to speed it up, because there would be many more of us sitting on thousands of IP autobuying every new champ and having more by the time the next one comes out. I think they need to start opening up the simpler skins to large IP purchases. Then you could up the IP for everyone and nobody would really be sitting around with nothing to spend it on.

PapaSmurfSaysDie1 votes

Of course they don't want to speed it up they want you to pay money or suffer. They want the idea of you playing for free to be as hard and unlikable as possible. They will never do anything to save you money or time because that's bad for business.

That's the way Marshmallow Fluff Games rolls.

Raptamei4 votes

{quoted}

Of course they don't want to speed it up they want you to pay money or suffer. They want the idea of you playing for free to be as hard and unlikable as possible. They will never do anything to save you money or time because that's bad for business.

That's the way Marshmallow Fluff Games rolls.

When League came out, they were praised for being the first F2P game that wasn't overtly pay to win. It was seen as very fair.

Then Valve happened. They took an engine they already had, servers they could easily expand, paid one guy for the gameplay and used the Workshop they already had to outsource skin design to the community, then undercut Riot while using Dota to draw people to Steam where they may buy other games.

And now Riot look like scum.

LiveYiOrDieHard1 votes

{quoted}

When League came out, they were praised for being the first F2P game that wasn't overtly pay to win. It was seen as very fair.

Then Valve happened. They took an engine they already had, servers they could easily expand, paid one guy for the gameplay and used the Workshop they already had to outsource skin design to the community, then undercut Riot while using Dota to draw people to Steam where they may buy other games.

And now Riot look like scum.

The rune system has always been complete bullshit.

People started complaining about champion prices after their IP prices skyrocketed and Riot claimed for a while they weren't going to keep releasing only expensive champions and then... yeah...

This account has basically been my main account for the past two years.

LiveYiOrDieHard : You've spent about 763 hours on League of Legends which means 32 days of your life. You are 403.132th on NA servers and 2.361.057th in the world.

I have two rune pages

And these are my champions

supes the lost1 votes

If you go to the riot facebook, you can get Tristana for free, 1 more champion for you, I know that feel though.

NinjaToad991 votes

Alistar on YouTube too.

Tabs6 votes

Freemium gaming logic

PapaSmurfSaysDie1 votes

Don't forget tribunal and no explanations. How else can a spineless company like Marshmallow Fluff Games survive?

Beldin Sorcerer3 votes

You don't need to own every champion. Hell, if you're playing cheap, you need 4-5 you can play well for each role. Then get the runes and rune pages.

PapaSmurfSaysDie8 votes

The runes will take you longer to get than 3 of the most expensive champions. Good runes anyway.

supes the lost1 votes

yeah, the good quints cost 2000 IP, have fun getting that on a lvl 30's IP salary.

Afro Skeleton2 votes

https://wastedonlol.com/na-hatchrawerberyl/ if a guy who's played this much (not that this is more than some people, but I thinkits higher than average) doesn't have more than half the champions, then maybe rito needs to rethink ip.

Kushmeyer21 votes

What's the math behind this site?

Afro Skeleton1 votes

They calculate ∫ √-1 + 3x^4 / 8(M8A8T8H8) and multiply that by the sqaure root of potato. x = 0/0

Pythagorean Thm1 votes

{quoted}

What's the math behind this site?

It could be as simple as multiplying the total games played by the average time it takes to play a game. But I have no idea.

Migrañaboy2 votes

ITT people argue the existance of IP

ITT people ignore that there's a big playerbase that keeps playing this game due to IP grinding (aka another way to sense progress).

SeCKS Egai2 votes

[{quoted}](name=Hatch RawerBeryl,realm=NA,application-id=cIfEodbz,discussion-id=YEzZEu5G,comment-id=,timestamp=2015-01-05T23:50:53.901+0000)

Sure, you have those guys who've been playing the game for years who have more ip than they know what to do with... But it took them that much time to accomplish that feat. I've been playing since Octoberish of 2013 (And trust me, i've played this game an embarrassing amount...), and I have a grand total of 51 champions (most of which are the cheap ones) and 2 full rune pages. After more than a year of playing this game very regularly, I have purchased well under half the champions and a painfully small number of runes.

That's just ridiculous. Sure, sure, you can play this game at the competitive level without ever spending a dime... But it will take you literal years to accumulate what you really need.

I don't really expect rioters to understand the bad feeling this generates. They have every champion and skin unlocked as one of their job benefits.

If you want to learn how to properly make a f2p game... Just look at TF2. In fact, just look at valve. Sit down and take notes.

It amazes me to see the sheer sense of entitlement people have, especially when free to play is involved.

I myself started sometime in season 1 and have over 80 champions. I've got 10 rune pages and could have quite a few more champions but I tend to sit on big chunks of ip so I don't have to wait to pick up 6300 ip champs I end up wanting. You know how I ended up with that many rune pages, I took the time and made the effort to save Ip when they announce a rune page sale, but I've also paid the full 6300 for a single page.

I've also leveled a few accounts just to see what the experience was like now, and if there's anything I would find complaint worthy, it's the sheer amount of afk autoleveling bots new players have to face. If not for my previous experience, I'd feel like there were a lot fewer people actually playing and the brunt of the population is just third party sites selling accounts to anyone willing to buy.

Don't get me wrong, I'm all too familiar with the time consumption in earning what you need for runes and champions. However, it's disturbing that so many players these days think they deserve everything with little to no effort.

Maybe it's a lack of maturity or not understanding basic principles of business. But it's sad that people can't even appreciate that the only content really locked out and requiring payment is superficial - everything else can be grinded out.

Sure, champ pricing was becoming an issue with every new champ at a 6300 ip release. In turn they gave us ip reduction, and a lot of champs since have become dramatically cheaper.

This bad feeling you describe is a sense of entitlement being unfulfilled. Instant gratification has spoiled us pretty badly.

TF2 isn't exactly a great example. I haven't touched it in years and it's not as large or popular as League. That's not to say I don't like Valve, as the original Half-Life set the bar for what I expected of any shooter since.

As far as runes go, eliminating tier 1 and 2 would go a long way since they end up being a waste in the long run. Rune slots are already gated by level, that's enough.

And again, I've stopped playing for huge spans of time, I think I missed almost all of season 2 and seasons 3 and 4 were basically ranked matches or co-op. A lot of the time if I bother to log in it's just to reset the first win in a co-op. I've seen folks with over 1000 ranked matches a season, yet in two seasons I don't think I've even played 600.

TLDR - If it wasn't for implementing IP reduction for champions (that was done a long while ago now), then your complaint would have merit - but instead comes off as wanting even more from a game that allows you to access all of its content without paying.

I haven't spent more than $40 in the game myself, that's less than $10 a season. I'd say that's quite a bargain considering that money went to skins (providing no paid for advantage) and support a game. I remember when the price tag for a game was +$50.

imonly4noobcakes1 votes

This is why I have so many losses,because I'll get teamed with people who recently hit 30, and all they want to do is farm IP...which is fine, but I also want to win the match. I've had so many teams throw game because all they did was focus on chasing champs for kills instead of objectives to win the match.

Afro Skeleton5 votes

you don't know how ip works do you -.- its calculated solely on gamelength and win/lose, kills don't matter. If they want to farm ip, they will try to win.

SanKakU1 votes

If people are chasing kills constantly, it does make the game go longer. Longer games grant more IP.

Afro Skeleton1 votes

True, but I don't think that was OP's point.

Junkο1 votes

New players actually gain like 100 IP per a won game for the first 10 levels or so(they have like 1/4 of an IP boost always active). It's not that huge of a difference but i still wish that was the IP gain at level 30.

KirbyCake1 votes

apparently you don't understand the concept of pay to win

this is anything but a f2p

TheRainInSpain1 votes

After about a year and a half (I started to really play the game mid Season 3), I have 46 champions and four Rune Pages. Most of my champions are within the 3250/4800 area, though a few are lower. My prized champions are a trio of 6300's (Fiora, Yasuo, and Kha'Zix). I play one or two games a day on average.

I will admit, seeing some players with champions I want, but don't have makes me a bit jealous, but I'd rather sit with playing casually and working my way up rather than unlock everything at once. And even when I get to the point where I can splurge on my favorite games (League isn't the only multiplayer game I play with a cash/skin shop), I don't think I'll pick more than a handful of skins. And good skins. If I'm not already in love with the base skin. The best Kennen skin in my opinion is his base skin, which to me is pretty sad.

Eleshakai1 votes

If you think IP gains are absurd, try playing HotS where a mid-cost hero will take you FOURTY to SEVENTY coop wins to earn enough for.

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