Hide, Seek and Destroy (New Game Mode)
Short Description:
5 players are hiders and the other 5 are seekers. There is also a thing called the Divine Orb, this mode is hosted by
.
If the Hiders survive for 25 minutes they win, they loose if they are killed 3 times.
Hiders have 3 lives, when they are killed for the third time they become ghosts, ghosts move really slowly and can't cast any ability, but they at least serve to reveal certain areas and can cast track on enemy champs which lasts for 10 seconds, it has a "short" cast range. Hiders only deal 60% damage.
Seekers must kill each hider at least 3 times to win the game. Each time they kill a Hider they gain 500 gold and 100 gold for all the team. Seekers can't die, instead they become stunned for 3 seconds and they become blinded for the duration, afterwards their life is fully restored and they become invulnerable to damage and CC for 7 seconds.
The Divine Orb: Requires 100 attacks to be killed, it travels along all the map and can pass through walls, some times it may even flash and teleport from one place to other. The player who kills it immediatly wins the game and gains extra PI, Hextech Craft Items and if Riot feels it is fair an special bonus. Kog'Maw W is useless against this.
Daring Scuttle Crabs: they dash through walls and are pink-red, they are kinda hard to kill and you must go after them, they grant a good reward of gold and XP, and they reveal the area they die upon for a long duration.
Stealth Limitations: if you are Stealthed for more than 10 seconds without moving or going out of a bush you become unable to become invisible again for 60 seconds.

Champ Changed:
Destiny instead reveals an area arround TF.
Recall: Disabled.
Item Shops: you are able to buy items in specific points of the map, these points change each 2 minutes, to avoid unfair ambushes.
Summs added: {{summoner:2}}
(allows you to mark allies too now)
Towers and Nexus Removed. Instead we have more bushes and speed shrines.
Minions, Jungle Monsters, Baron and Dragon: removed from the game mode, instead, players gain gold and experience by finding shrines, destroying enchanted rocks and crates, and by seeking a new special Scuttle Crab which runs all over the Rift. There are also special poros/critters running in the rit, they are hard to catch as they can jump walls, but they grant a good gold and experience. In this way it enforces all players to actually move arround the map, to either find other champs or the rewards.
. . . . . . . . . . . . . . . . . . . . . . . . . .SHRINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Enchanted Stone: requires 3 attacks to be destroyed, drops a shrine upon being broken, has a small chance to drop components for Hextech Craft, Essences and Gems, can also drop permanent PI for the player, and maybe a random other thing if riot feels they can
Healing Shrines (ARAM) Speed Shrines (Ghost for 10 seconds) Treasure Shrines (XP and Gold) Power Shrines (Damage and Def boost) Invisibility Shrine (Invisible for 5 seconds, double for Seekers)
. . . . . . . . . . . . . . . . . . . . . . . . .ITEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wards:
Disabled
: Disabled.
Only Available for Seekers, recharges faster to have up to 3 wards, and detects stealth.
- Hiders only have access to Mandrake wards.
Defensive Items:
Defenses halved for Hiders.
%Life Regeneration reduced to half for items and for
.
Hiders can't build
.
disabled.
Offensive Items:
Life Steal and Spell Vamp reduced to half for hiders.
DISABLED
Special Items:
added AND buffed.
Added
added/
removed
Mirror of Disguise Added
Mirage Blade Added
NEW ITEMS I will just add the base concept so that you Riot can decide the stats (but I would recommend them to add % damage instead of offensive stats).
Mountain Mantle: grants tenacity and allows you to disguise as an enchanted rock shrine, while on this form you don't take damage, instead the player must destroy the rock to get to you (gets on cooldown after it is destroyed).
Shifting Sands Trap (seekers only): allows you to set an invisible trap upon a location, enemy champs that walk into it are rooted for 2 seconds and are heavily slowed for 5 seconds, it also reveals them for 2.5 seconds.
These traps become visible if you are at 200 range within them.
Only 1 trap item.
Freljord Trap: (seekers only): enemies that walk into this trap are heavily slowed for 12 seconds, and are revealed for 1.5 seconds. Targets leave a track of frost behind them that lasts for 12 seconds, this track slows allies of the target.
Only 1 trap item.
Doomboom Trap: (seekers only) enemies that walk into this trap receive damage equal to (x LVL) plus a part of their missing life. A target affected by this trap can't be hit again by another in 10 seconds.
Only 1 Trap item.
Flask of Voidpoison: envenoms a healing shrine or an speed shrine, causing enemy users to loose a % of their max health and to be heavily slowed AND revealed. Seekers don't take damage from this.
Has a long cooldown so it can't be abused.
Shadowpact Blade: pay a 25% of your current life to become invisible for 5 seconds.
Ring of Mirage: each 60 seconds of not taking any damage generates a twin illusion that moves as you do, this illusion takes 100% extra damage and as long it is active you deal 10% more damage.
Hearth of the Prophet: dealing damage reveals targets and reduces their resistances for 6.6 seconds (:v), being near revealed targets builds up to 12% movement speed.