@Lyte and @Programmers - Team Builder/technical question

Hyrum Graff·4/12/2014, 8:47:29 PM·3 votes·159 views

I'm curious as to what the technical details of the loading screen are. The reason I'm curious is because I was thinking:

One of the (few) downsides to team builder is longer que times. Often you're waiting in a lobby for quite a while until you find one last person. I was wondering if it's possible to start loading the game in that time, so team builder would have longer que times but shorter loading times.

And, even if it's not, I'm still curious about the technical side of things - what files are actually loaded at that screen?

Cheers, Hyrum Graff

4 Comments

Dantilq4/14/2014, 8:36:18 AM1 votes

I am not Lyte or even a Rioter, but I am a programmer, engineer and game developer.

Parts of loading is to load in all the champion assets, which you don't know until you have 2 full teams. It's also two different applications the client and the game, and the game isn't started until the game is started.

Your idea MIGHT be possible to do, but it would be quite difficult to do it, loads of work to change how things are, and it would probably lead to lots of weirdities with the game application being run in the background to load in assets etc.

Also in the end loading itself takes very short time compared to queue, so I think most probably it wouldn't be worth spending so much work for this idea, compared to what you gain from it.

Time would probably be better spent instead working on bringing the queue times down instead, it probably yield better results for amount of time spent.